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Famous 'Uncanny Valley' Essay Translated, Published In Full

An anonymous reader writes "IEEE has published an English translation of the 1970 essay in which Japanese roboticist Masahiro Mori introduced the now-famous concept of the Uncanny Valley. The original essay was in Japanese, and IEEE says this is the first publication of a translation authorized and reviewed by Mori. They also have an interview with Mori, who still thinks that robot designers should not attempt to 'cross' the Uncanny Valley."

8 of 70 comments (clear)

  1. Very interesting by azalin · · Score: 4, Interesting

    The whole concept is very interesting and should be mandatory reading for vr/cgi/games designers. The implications while focused on robotics also hold true for computer generated humans (and creatures) in movies and video games.

  2. Re:Refuted? by ls671 · · Score: 5, Informative

    I did know what it was myself so here is a link for the lazy:

    http://en.wikipedia.org/wiki/Uncanny_valley

    --
    Everything I write is lies, read between the lines.
  3. Re:Refuted? by ls671 · · Score: 4, Funny

    damn I mean I did NOT know...

    --
    Everything I write is lies, read between the lines.
  4. Goes the other way too by vlm · · Score: 5, Interesting

    The uncanny valley goes the other direction too.
    Too much work done on a human female by a plastic surgeon, hair stylist, body piercer, tattoo artist, or makeup artist makes her look really weird, you could even say "uncanny".

    I would postulate that a overlap situation either already exists or soon will, where a silicone female can be found who is weirder looking in the artificial direction than a silicon female in the human direction. This has interesting implications for hollywood and pr0n actors where at least some fraction of human beings are better replaced with CGI equivalents.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  5. Earlier hominids by Empiric · · Score: 4, Insightful

    It would be interesting to see where earlier hominids would fall along the "uncanny valley" curve. Perhaps by VR simulation or even cloning if we found some viable DNA for that.

    I'd like to see how this would play into conceptual, rather than perceptual, differentiation of "human", as, it seems most have no actual specifiable basis for this.

    (Note to attentive mods: Yes, I am indeed going for the record for most-subtle troll today. The karma will be worth it, and such an experiment I actually would like to see...)

    --
    ~ Whence do you come, slayer of men, or where are you going, conqueror of space?
  6. I was creeped out by Final Fantasy movie by peter303 · · Score: 4, Interesting

    Its was both too fake and real. Polar express was like that too.

    Dreamwork artists said that had to make Shrek characters more cartoonist because they were getting too close to the Valley.

    1. Re:I was creeped out by Final Fantasy movie by Anonymous Coward · · Score: 5, Funny

      Really? I wasn't creeped out by Final Fantasy except when they kiss in space. In fact, when the bad guy pulls a gun against his head, I thought "Damn, what a scene!".

      /me notes down "Cannot discern between corpses and characters, questionable taste in character development, most likely frothing Final Fantasy fan; Diagnosis: HIGHLY HAZARDOUS; Recommendations: Safe to ignore subject's artistic, writing, or video game tastes; Make sure to post anonymously to avoid having to talk to subject; Observe subject from afar to avoid spread of infection."

  7. Re:Refuted? by Anonymous Coward · · Score: 4, Informative

    It doesn't mention it in the Wikipedia entry, but this effect is also why some of the newer, more "realistic" CGI movies (eg, Polar Express) seem eerie instead of cute. I'd like to think it also explains why Prince Valiant is so lame, but I'm not sure I could make the hypothesis stretch that far.