Diablo 3 Banhammer Dropped Just Before RMAH Goes Live
eldavojohn writes "One thing Diablo 3 has that many other games do not is a 'Real Money Auction House' (RMAH), which went live today for players with two factor authentication. Of course, mere hours before that, Blizzard publicly announced they would follow through on their promises. Accounts they have identified as cheaters and botters have been banned 'by the thousands.' No official number is out, but the news is indicating that as people get off of work and return home to their bot-wives and bot-kids they may find themselves without a valid Battle.net account (possibly tied to other games like SCII and WoW). Blizzard has also included many fixes to remove/dissuade many other exploits but if their past arcane attitude toward the 'gamers of the game' is any indication, thousands will be unhappy."
I bought Diablo 3, but have had 3 separate occasions where my "single player" game was unavailable for multiple hour long "maintenance" windows. Not being able to blow off steam in a dungeon crawler so Blizzard can get more value out of its players is leaving a SERIOUSLY bad taste in my mouth.
Who the hell is going to pay real money for gear in a single player game?
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It would be fun if they didn't simply ban the bots, but put them all on a separate server with eachother.
Similarly, grievers should all be moved to a server where they are treated to a never-ending stream of NPC noobies that curse them.
I have no issue with assholes, I have issues with assholes being near normal people.
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You conveniently failed to mention that it wasn't as simple as "you could accidentally get more loot than you should", people who exploited this went out their way to do so.
The steps required was something like *all 25 players* had to manually choose to pass on the loot, then having the member who wanted the loot leave and then re-enter the instance.
On top of this, the once per week per boss rule was highly publicised prior to the patch going live and the UI clearly explains this limitation, *everyone* knew it shouldn't be possible, but when the bug was found which allowed them bypass this limitation, some players exploited it for all the could.
Interestingly, no one had their account closed permanently for this, however anyone found involved had their account suspended for a full raid lockout (one week), and had all Raid Finder items removed.
One of the reasons I am a Blizzard fan is their stance on cheating, and I feel they dealt with this very fairly.