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Rockstar Creates 'Cheaters Pool' For Game Hackers

itwbennett writes "Rockstar Games announced yesterday in a newswire post that the company has created a 'cheater's pool' (sort of like the populating of Australia with criminals) where players who have hacked the game to give themselves advantages will only be able to play against other cheaters. Although, Ars Technica points out that players may actually prefer the 'special' world."

3 of 228 comments (clear)

  1. Interesting by Lithdren · · Score: 5, Interesting

    I find this idea rather interesting, but I worry what might happen to someone who was placed in this pool by mistake?

    I can imagine that the aim-bot writers would find this rather interesting, you'd have a natural-selection pressure going on where the best and fastest aim-bots would survive. I have to wonder what might come of something like that.

    Wouldn't make the actual game very fun though.

  2. I played in cheat servers before by Anonymous Coward · · Score: 5, Interesting

    Playing in cheat servers in CS: Source was fun but something interesting happened if you played in the server for a while.... most, if not all of the hackers ended up playing hte game properly.

    1. Re:I played in cheat servers before by jmerlin · · Score: 5, Interesting

      Top-end players used cheats while training. Being able to intimately learn sound->positioning and where you could shoot through walls with what weapons were made possible by sound-esp and wallhacks. Aimbots that aimed at actual hitboxes instead of models gave a better sense of where to shoot to score hits in various animation sequences. Looking at the actual recoil spreads and their trends for different guns (and using pitch/yaw compensation instead of nospread) showed you how to compensate for recoil extremely effectively. Armed with this knowledge, you're far better at the game than average people.

      I developed cheats for a while and I was also a cal-i level player. I went 23-0 legit in one side before being banned in a cal-i scrim back in 1.5, and then barred from scrimming with that team again (and a friend was the manager, he swore up and down that I was cheating). This was before it became common to use cheats to study the game, so I had a huge advantage. You can even download modified maps that have transparent walls if you don't want to run some shady executable cheat (now, you couldn't then). People had made player model mods before that painted the head a bright blue/green that made it very obvious where you should aim (and this was accompanied by color-based aimbots which were pretty terrible).

      When we're talking about competitive gaming, researching the game to this level with the assistance of cheats is clearly a benefit. If cheats are treated like some form of a plague where once a person is infected they should never be able to ever play again, you're really just dealing with a massive ignorance. You know, the ignorance of all these bad server admins than ban anyone who's better than them. "Once a cheater, always a cheater" level stupidity. Headshot 5 people in a row? BANNED, too many headshots, must be a cheater!

      If we adopted this type of reasoning in science, cutting open a body to figure out how it works would be cheating and would be disallowed. Deconstructing atoms with supercolliders would be considered cheating and disallowed. The creation of vaccines and medicines that cure diseases unnaturally would be considered cheating and disallowed. And if you ever violated any of these rules, you'd be sentenced to death, because once a cheater, always a cheater, and cheaters should be permanently banned from the game (life, in this case). Sounds reasonable, doesn't it?