Slashdot Mirror


US District Court: Game Elements In Tetris Clone Infringe Tetris Co.'s Copyright

elegie writes "In the US, a District Court has ruled that the Tetris clone "Mino" infringes the Tetris Company's copyrights with regard to elements of the Tetris game design and gameplay. On one hand, a lawyer said that 'a puzzle game where a user manipulates blocks to form lines which disappear' would be noninfringing. At the same time, the Mino game's reuse of such Tetris elements as the dimensions of the playing field and the shape of the blocks constituted infringement. In addition, the Tetris game's artistic elements were not inseparably linked to the underlying mechanics and replicating an underlying idea and/or functionality (which would likely be uncopyrighted) would not justify copying visual expression from an existing game."

28 of 138 comments (clear)

  1. Oh good by jesseck · · Score: 5, Funny

    I'm glad we can make a non-infringing block game, now we just need to figure out how to get those blocks to not infringe.

    1. Re:Oh good by Anonymous Coward · · Score: 2, Informative

      Tetris itself is not new. It's based on a very old Russian toy/puzzle.

    2. Re:Oh good by kanto · · Score: 4, Informative

      easy, make your own shapes, colors, dimensions and game play. instead of falling have them come in from all directions.

      there have been so many Sim City/Civilization clones over the years and each one has been unique. it just takes a little work

      I think you need to read the history of Tetris to understand the irony of the situation.

    3. Re:Oh good by zzyzyx · · Score: 4, Funny

      Yeah, all they had to do was come up with their own arrangements of 4 square block pieces.

    4. Re:Oh good by makomk · · Score: 4, Informative

      The Tetris pieces are just tetrominos - they're every possible shape you can create by joining four squares together. You can't come up with your own similar shapes because there aren't any more of them.

    5. Re:Oh good by camperdave · · Score: 3, Informative

      Tetris itself is not new. It's based on a very old Russian toy/puzzle.

      Source, please.

      http://www.ma.utexas.edu/users/smmg/archive/1997/radin.html
      It may not be Russian, but polyomino tiling puzzles are at least 100 years old.

      --
      When our name is on the back of your car, we're behind you all the way!
    6. Re:Oh good by spazdor · · Score: 2

      http://en.wikipedia.org/wiki/Tetris
      Come on, it's in the very first line.

      Tetris (Russian: ) is a tile-matching puzzle video game originally designed and programmed by Alexey Pajitnov in the Soviet Union. It was released on June 6, 1984,[2] while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow.

      --
      DRM: Terminator crops for your mind!
    7. Re:Oh good by spazdor · · Score: 2

      Good thing there are more possible tetrominoes than the ones used in Tetris.

      wait, hang on.

      --
      DRM: Terminator crops for your mind!
    8. Re:Oh good by spazdor · · Score: 4, Insightful

      I'm afraid "four" is not a complex or original enough concept to warrant intellectual property protection.

      three would yield a total of 2 possible shapes, and five yields 24 shapes, which quickly makes things unwieldy and complex. Using tetrominoes rather than pentominoes or triominoes is an obvious decision for anyone skilled in the field of game design.

      --
      DRM: Terminator crops for your mind!
    9. Re:Oh good by ewibble · · Score: 2

      When copyrights are 75 years after death they don't spur innovation, they encourage the copyright holder to rent seek, and not develop new stuff. If you buy into the theory that creators main motivation for creating is money then giving the best ones a lifetime supply for one creation just removes that motivation.

      When an 38 year old game stops someone writing a similar game you loose the whole point of copyright.

    10. Re:Oh good by cpt+kangarooski · · Score: 2

      Wrong. Copyright's intention is to SPUR innovation. It does that by telling people 'if you invent something, it is yours. We will prevent others from doing the same thing for a period of time'.

      No. Copyright's purpose is to encourage the creation and publication of certain creative works, which otherwise would not have been created and published, while causing no or minimal harm to the public due to restrictions on the use of said works, such that the net benefit to the public is greater than if there were no copyright.

      It's got nothing to do with innovation. Creative works need to be original and creative, not innovative. Dull-as-dishwater works which, while possessing a modicum of creativity, do not innovate anything at all, are perfectly eligible for copyright. And it's got nothing to do with invention; that's patents. And you haven't explained patents either. It's basically about quantity: More is better if the cost imposed on society isn't too high.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    11. Re:Oh good by cpt+kangarooski · · Score: 2

      Now, there very well may be some people who create something and live off it for the rest of their lives without creating another thing. So what? If someone creates something so wonderful/critical/popular that it still generates income 50 years later why shouldn't they benefit from that? What if that work was the only idea they had? Shortening copyright sure isn't going to make them come up with another idea. What if they didn't really enjoy the process of creating that work, or found it too demanding to do so - how is a shorter copyright going to help that? Do you think that somehow people who create things are incapable of ever doing anything else, so by limiting copyright you will somehow force them to create more? Furthermore, what if they created that work that everyone just has to have solely for the purpose of living off it for the rest of their life? Would the world be better off not having that work at all?

      I don't care about any of that except the bit at the end. The idea, boiled down a lot, is to 'pay' in terms of granting copyright protection, as little as possible while still getting the work. If the author would have created the work in exchange for a 5 year term, granting anything beyond that is wasteful and incurs a needless cost at public expense. There are ways to tailor copyright terms to try to minimize the amount granted while still being enough to incentivize the author into creating and publishing it when he otherwise wouldn't. We no longer employ any of those techniques, the system is so screwed up.

      Copyright isn't meant to be welfare for authors. First, most copyrights are worthless, and most of the remainder are worthless after a very short time. You might as well give poor people lottery tickets instead of food stamps. Second, it's unfair, since it privileges authors instead of other people who need welfare. If you just want to help them out, keep copyright terms as short as possible, and protections as limited in scope as possible, while still getting the works we want, and then have social welfare programs for food, housing, medical care, etc. which any poor person can take advantage of.

      Lastly, they did not stop anyone from writing a similar game. There are loads of games 'similar' to Tetris (PopIt, etc). Of course, those games actually required some innovation, so as to not be direct copies of Tetris. They stopped someone from making the SAME game. The clone game is not innovative in the least, and contributes absolutely nothing to society.

      Copyright doesn't protect game rules or gameplay. Only patents can do that, and there is no tetris patent. The cloners were within their rights to copy the underlying game exactly. Whether they innovate or not is irrelevant. Whether it contributes to society is irrelevant. The only thing they can't copy are things which are not part of the underlying game of tetris, and which are creative and copyrightable. AFAICT they did infringe a little, but not as much as the court here thinks; having read the opinion, I think the court seriously misunderstood and misapplied the law.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  2. Not a good precedent by Anonymous Coward · · Score: 2, Interesting

    The Tetris Co. has been pushing very, very hard for this decision for years, and it's a bad one for everyone except Tetris Co. Where does this begin and end - is Activision going to sue everyone for making a team-based playing-soldiers first person shooter, because it infringes on the Call of Duty copyright? In fact how does this translate to the copyrighting of 'real life' game concepts and other similar idea-based concepts? Are we going to be able to patent games now?

    This is a very, very bad precedent. Yay for the typical scenario of 'person or company with the most money de facto writes the laws.'

    1. Re:Not a good precedent by RivenAleem · · Score: 2

      Not really. You see, Tetris is a very simple game, there's no hidden levels of depth to it. It's blocks falling and you arrange them to make lines that disappear.

      There does not need to be more games involving blocks that fall and need to be arranged into lines so they disappear.

      Call of Duty, though, can have different stories to tell in the campaign, can have different mechanics for weapons, different maps, multiplayer options, squad sizes. There's plenty of scope for the games to be sufficiently different.

      Just like you can have Bejeweled, Bubble Shooter and others where you have different puzzle, but some comparable qualities, you don't have falling blocks of set shape, but you do have "create a pattern to make items disappear for points"

      What you have here is a game that is so similar to Tetris that it is not innovative, just a clone to take advantage of Tetris' success.

    2. Re:Not a good precedent by Anonymous Coward · · Score: 2, Interesting

      This!

      I am generally against stupid software IP laws, but really, Tetris was a unique and simple game. Cloning it is blatantly dishonest and taking an extreme shortcut at the expense of the creator and to me really is unacceptable. Just write a new game with new ideas! We would all benefit from that more anyway. I'm ok with cloning certain elements, but not with cloning the core freaking game!

      It's like taking a symphony that you did not write, re-transcribing it on different paper and getting a different orchestra to play it, and then claiming it's a different product, which obviously it is not.

    3. Re:Not a good precedent by Gideon+Wells · · Score: 3, Funny

      [quote] You see, Tetris is a very simple game, there's no hidden levels of depth to it. It's blocks falling and you arrange them to make lines that disappear.[/quote]
      Sir, I pray for your soul that no serious Tetris fanatics get a hold of this comment. You do not fathom the degrees and tournament rules they have developed over what is or isn't allowed. Dare I even mention the black market, and underground games? The unlicensed, hard core stacking where two people enter, one person leaves?

      I would recommend that you start packing your bags now and moving to a third world country. I fear they may already be planning for you to wake up with the head of a T block in your bed tomorrow.

      --
      by Anonymous Coward: I, for one, welcome the shift from car analogies to pizza analogies. um.. overlords?
  3. The Real Crime by cffrost · · Score: 5, Insightful

    The real crime here is that Tetris is still protected under copyright.

    --
    Thank you, Edward Snowden.

    "Arguments from authority are worthless." —Carl Sagan
    1. Re:The Real Crime by Yvanhoe · · Score: 4, Funny

      You say it like copyright was supposed to expire one day...

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    2. Re:The Real Crime by neyla · · Score: 4, Interesting

      Some of them perhaps. I think copyright should be determined experimentally in that it is progressively shortened until such point where you clearly see a fall in new works, then left at a point where they're short enough to hurt creators noticeably, but long enough that the effect is "noticeable" not "catastrophic".

      For videogames, I think that'd mean 10 years. Certainly not 30. If all 10-year-old video-games where freely available, I think this would harm the new-game market noticeably, but not catastrophiccally. (notice how that's already close to true: 10 year old video-games, even AAA titles, can be had for a dollar a piece or something like that)

      Copyright aren't supposed to stop people from independently creating their own similar works though: just because painter A made a portrait of a woman looking to the left while sitting in front of an oak-tree with a red apple in her hand, it doesn't stop painter B from doing the same thing.

      The shape of the pieces in tetris aren't creatively distinct, instead they are mathemathically determined: they're the full set of all possible 4-squares connected pieces.

      It's like claiming 000 001 010 011 100 101 110 111 is a creative selection of 3-digit binary numbers, when infact it's just an exhaustive list of *all* 3-digit binary numbers.

    3. Re:The Real Crime by operagost · · Score: 2

      Actually, no. It started at 14 years, and is currently 70 years from death of the author; if a corporate work, 95 years from publication or 120 years from creation, whichever expires first.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  4. Huh? by GrahamCox · · Score: 5, Insightful

    shape of the blocks constituted infringement

    That's absurd. The shape of the blocks comes from the fact that those are all the possible 2D geometric arrangements of 4 connected blocks on a grid. If anyone is infringed here, it's basic geometry.

    1. Re:Huh? by TheSpoom · · Score: 3, Funny

      If anyone is infringed here, it's basic geometry.

      It's The Tetris Company. Don't give them ideas.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    2. Re:Huh? by multicoregeneral · · Score: 2

      Not only that, but copyright doesn't cover any of this stuff. Functionality is covered by patent, not copyright. Copyright only the actual physical code. This was established decades ago when Novell sued Microsoft over menus.

      --
      This signature intentionally left blank.
  5. Why are they still fighting over Tetris? by SternisheFan · · Score: 2

    Why is a court/patent fight still allowed over Tetris? I mean, it's an old game from 19-freaking-84!!! The answer must, as usual, be $$money$$. (from Wikipedia...) Tetris (Russian: ) is a tile-matching puzzle video game originally designed and programmed by Alexey Pajitnov in the Soviet Union. It was released on June 6, 1984, [2] while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow. [3] He derived its name from the [Russian] numerical prefix tetra-(all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport. [4][5] It is also the first entertainment software to be exported from the USSR to the U.S. and published by Spectrum Holobyte for Commodore 64 and IBM PC. The Tetris game is a popular use of tetrominoes, the four element special case of polyominoes. Polyominoes have been used in popular puzzles since at least 1907, and the name was given by the mathematician Solomon W. Golomb in 1953. However, even the enumeration of pentominoes is dated to antiquity. (from Wikipedia)

  6. Is it Tetris if the 'R' isn't backward? by TraumaFox · · Score: 2

    You don't need to break down and analyze which individual details make a Tetris clone a Tetris clone that violates copyright versus a Tetris clone which doesn't; it's quite clear at first glance that Mino is just simply Tetris. I know this sort of thing is a popular debate, and this is hardly the first example of its kind, but the extremely wide range of Tetris clones that survive without legal problems do so because their developers make at least the bare minimum effort to change something fundamental. Note, that's not to suggest TTC doesn't go after several of these as well, but they are certainly far less successful in those cases.

    I think the point here is that if EA had taken this exact game and released it as their official licensed version of Tetris for iOS, no one would be the wiser. I understand that EA's official version isn't spectacular and we all wish we could play something much better without threats of legal action being thrown around, but the decision is really clear cut in this case, so I don't think it's unreasonable to cut TTC some slack here, or the DC judge in this case.

    For anyone still shaking their fists in anger at TTC, I'd just like to point out this snippet from the article: "Xio readily admitted that Mino purposefully and deliberately copied from Tetris." He wanted this fight, and he lost.

  7. visual objects vs. mathematical objects by davidwr · · Score: 2

    The VISUAL shape of the objects and dimensions of the grid may be copyrightable, but the MATHEMATICAL ones should not be. If there is only one reasonable visual shape that matches the mathematical shape, then it, too, should not be copyrightable.

    Remember Rubik's Cube? There were knock-off puzzles of various shapes including spheres, cubes with the corners cut off, various different color schemes, etc. But they were all mathematically identical to the Rubik's Cube.

    A Tetris-like game with squiggly-snake-shaped pieces - or even "snakes" themselves - and a grid that is based on rectangles or any other shape that stacks as rectangles do that is the mathematically the same number of units wide and tall as the original Tetris can have identical game play but should be sufficiently different as to avoid copyright protection.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
  8. Re:ooo by The+Archon+V2.0 · · Score: 2

    The triominoes will be boring, the pentominoes will be very, very hard.

    And how: http://www.cathelius.co.uk/flash/pentrix I gather the author had to add the 'settling' mechanic because otherwise it was as friendly as one of those statistically-worst piece Tetris games.

    Here's a thought.... What if you made a game where you could choose an upper and lower bound on the piece size? Set it to 4 and 4 and you have Tetris, but set it to, say 3 and 5 and you'd have a mix of tri-, tetr-, and pentominoes. Is it still infringing if the config options can be tweaked to mimic Tetris?

  9. Right result, wrong reasons by cpt+kangarooski · · Score: 2

    While I'd agree with the court that the clone (Mino) infringes on the Tetris copyright, the analysis that the court used to get there suffers from some defects in its application. Some of this may be due to the parties in the suit, for not raising certain arguments or making them well, but that's really not much of an excuse.

    The court is correct that the Tetris program is not protected in its entirety by copyright, and that one of the key issues in the case is to sort out what is and isn't protected. Basically, copyright protects certain expressions of an idea, but not the underlying idea itself. It does not protect procedures, processes, systems, or methods of operation. This includes the rules of a game, which constitute the procedure for playing it. Thus any part of Tetris that is present because the rules of the game -- however arbitrary those rules might be -- require it, isn't a matter of creative expression, but a necessary incident of implementing tetris. (Creativity in copyright law, you see, is all about making choices)

    Where the court errs is in determining the rules:

    Tetris is a puzzle game where a user manipulates pieces composed of square blocks, each made into a different geometric shape, that fall from the top of the game board to the bottom where the pieces accumulate. The user is given a new piece after the current one reaches the bottom of the available game space. While a piece is falling, the user rotates it in order to fit it in with the accumulated pieces. The object of the puzzle is to fill all spaces along a horizontal line. If that is accomplished, the line is erased, points are earned, and more of the game board is available for play. But if the pieces accumulate and reach the top of the screen, then the game is over. These then are the general, abstract ideas underlying Tetris and cannot be protected by copyright nor can expressive elements that are inseparable from them.

    As a long-time tetris player, I think that the court left a few rules out. First, tetris blocks are tetrominos -- shapes that can be formed from an assemblage of four squares each of which abuts at least one other square, both along their edges. Tetris uses all seven possible tetrominos. This is a functional aspect of the game, just like an American football has a particular size, shape, and other qualities. If football were played with, say, a baseball, it would greatly change the game. So too with Tetris and its blocks.

    Second, the size and shape of the playing field is functional. An analogy: While a baseball field's dimensions can vary due to local conditions (e.g. Fenway Park's left field is short because of an adjacent street), it should be about 300 to 400 feet. Imagine how different the game would be if you tried to play baseball at Mick Shrimpton Memorial Field, where due to a mistake in the blueprints the field is only 300 inches long. Could you play a decent game in a field where home runs only need to go 25 feet? You'd better have a hell of a pitcher. Who incidentally, is comfortable standing 5 feet in front of the batter. Fields that fall within a particular range are a part of the game of tetris.

    It's true that a small variation in the dimensions of the tetris playing field might not matter much, at least not to casual players. (Experts are probably highly sensitive to this.) So perhaps an argument could be made that since it needn't be a particular size and shape, and thus they are creative, copyrightable material. However, there are probably only a few small variations possible before the effect does become noticeable and affects play. In copyright, when you have a feature of a work that is creative but there are only a few possible choices that express the same uncopyrightable idea (e.g. "It was a dark and stormy night" could be "It was a pitch-black and tempestuous night" but even with a good thesaurus, there's not a hell of a lot of ways of saying the same thing), the expression is deemed to have merged with the idea. This prevents people f

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.