Slashdot Mirror


'Wearable Computing Will Be the Norm,' Says Google Glass Team

An anonymous reader writes "In an interview with Wired, Google's Steve Lee and Babak Parviz spoke about how they've come to use Project Glass in their lives, and where they expect the mobile computing industry to go in the near future. 'We've long thought the camera's important, but since we've started using this in public and with our family and friends and in real situations, not just hidden in the Google lab, we've truly seen the power of being hands-free. ... It's my expectation that in three to five years it will actually look unusual and awkward when we view someone holding an object in their hand and looking down at it. Wearable computing will become the norm.'"

1 of 196 comments (clear)

  1. Agree and Disagree by whisper_jeff · · Score: 5, Interesting

    It's my expectation that in three to five years...

    I agree with their view and disagree with it. I agree that wearable computers are the future but I disagree with their timeline - I believe "three to five years" is an enormously, overly aggressive timeframe.

    First of all, project Glass is coming to market next year at a price of $1400 (iirc) and is only available for developers (currently - which I would imagine means the price is as low as possible to help get developers involved rather than to generate profits). This is already one year of their three-to-five timeframe eaten up. While I realize that price will come down as the tech gets better and once it's made available to the general public economies of scale will also help drive the price down, I believe there's still far too big a difference between "price the tech has to be sold at to make it a viable business" and "price most consumers are willing to pay". So, first of all, I believe the price is a significant barrier and it will take longer than three to five years to get the price into a realm where the average consumer feels comfortable paying for the tech.

    Second, and more importantly, people have zero experience with the interface. Smartphones were set to explode because people a) understood phones and b) understood computers so the marriage of the two as a technology as easy to understand and required minimal learning to use. It was easy for the mass market to pick up and go. For something like project Glass, I cannot see the average person easily figuring out how to use it. Now, understand, this is absolutely independent of how easy it actually is to use - it might be the easiest, most intuitive thing in the world to use but people won't feel that it's easy to use because they've never used anything like it which will serve as a barrier to adoption. People intuitively knew how to use a phone and knew how to use a computer so selling them a phone that was a computer was easy. Selling them a set of glasses that is also a computer will not be an easy sell. Thus, there needs to be a significant amount of effort spent making that usage scenario _feel_ easy and intuitive to the average consumer before they will actually pick up the device and that will only happen over time. It will happen, eventually, but it will take time.

    All in all, I agree that wearable computer devices will become the norm but I think that "three to five years" is an enormously optimistic timeframe. There will be early adopters and the like but it will take at least a decade, probably a bit longer, before it solidly penetrates the mass market and becomes "normal".