Used Software Can Be Sold, Says EU Court of Justice
Sique writes "An author of software cannot oppose the resale of his 'used' licenses allowing the use of his programs downloaded from the internet. The exclusive right of distribution of a copy of a computer program covered by such a license is exhausted on its first sale. This was decided [Tuesday] (PDF) by the Court of Justice of the European Union in a case of Used Soft GmbH v. Oracle International Corp.."
I wonder if this has any implications for game developers?
I've always though the tactic of enabling multiplayer (and nowadays even some single player) via a code that's become prevalent in just about every console game over the last year or two really stank of a complete breach of the precedent of the right to sell your content on second hand.
Similarly, I wonder if it has any implications for Valve, with whom you're forced to activate some games with to prevent resale?
I know a lot of people here will defend Valve etc., but really, computer software is about the only product I know of whereby you're artificially prevented from selling on in the same working manner you can consume it in second hand. Toasters, clothes, cars, music CDs, DVDs, books, plants, furniture, washing machines - just what other products are there other than games that have these artificially restrictions in place to prevent resale? Should they really be allowed to get away with it by simply claiming they're anti-piracy measures when we all know the pirates nearly always get their copies earlier precisely because they don't contain these measures?
Upgrades are a special case. When you upgrade "most" products, you don't get another license... the old one is extinguished the moment you activate the new one.
Also, did the court rule that consumers have the *right* to buy & sell used licenses, or merely that it doesn't constitute infringement? Big difference -- in case 1, the licensor must cooperate. In case 2, they can't sue you, but can use DRM to render the used license worthless.
1. buy laptop with a forced copy of windows
2. extract windows key
3. rplace windows with Linux
4. sell windows on ebay
5. ????
6. profit!
Interestingly, if you could get more than $3 from selling windows which you most probably could, it would beat begging the oem to refund you the windows price.
"Assuming you mean online multiplayer, the developer/publisher provides the service that allows the multiplayer to happen. It's underhanded, true, but also understandable, as (usage of) the service is licensed separately to the game itself."
Does it? XBox Live costs me £40 a year and multiplayer on every single game I've played bar Battlefield 3 is peer to peer. I don't disagree with you if we're talking about something like WoW where there is significant server overhead, I don't even disagree with something like BF3, though ironically with BF3 not only have they introduced a subscription service, they've actually stopped providing 99.99% of their servers and instead charge people to run their own. I guess I can't fault them as it works, but certainly on consoles there's negligible expenditure on multiplayer costs - the bulk of it is paid for by Microsoft by way of the Live infrastructure rather than the games companies themselves.
It's frustrating too, because me and my girlfriend both enjoyed Need for Speed: Hot Pursuit, we both have an XBox, and we both have a Live subscription, yet because of the activation code she can't play multiplayer whilst I'm playing a different game on my console without paying yet another £10 despite the fact we already paid for the game first hand.
Effectively we've reached a point now where you have to actually buy a copy of many games for every person in the house that wants to play multiplayer, rather than where you'd just need a copy per household previously. We're quick to criticise the music industry because they've been trying to make us rebuy content we've already paid for for years now, but we seem to have sleepwalked into allowing games companies to get away with exactly this.