Activision Turning The Walking Dead Into a First-Person Shooter
An anonymous reader writes "Activision, along with developer Terminal Reality, is turning The Walking Dead into a first-person shooter. For those of you who aren't familiar, The Walking Dead is a story about a group of people who are trying to survive the zombie apocalypse. It began as a comic book series, and was adapted into a successful television show by AMC. Now, apparently Activision feels the world needs another zombie shooter, and thinks The Walking Dead is the perfect backdrop. The game will 'revolve around Daryl Dixon and his brother Merle on a "haunting, unforgiving quest to make their way to the supposed safety of Atlanta." Players will control Daryl as they attempt to avoid detection from zombies that hunt using sight, sound and smell and will choose between fighting them or using stealth to avoid detection.' A video game adaptation of the story already exists as an episodic adventure game."
Youll be looking for a lost little girl for the first half of the game ...and stuck in one location for the second half.
at least theyll only need 2 maps and it will load quickly...
And I was just saying to my friend, "You know what would complete this life? ANOTHER FREAKING ZOMBIE GAME!!!" Nah, I think I'll be passing on that magic.
You're thinking of Left for Dead.
Watch them take the game and slap a new title on it...
And then a comic book spin-off
Joy. I can see the high-range of options available:
Mission 1: Get Carl in the House
Mission 2: Get Carl into the next House
Mission 3: Get Carl into another House
It claims "The Walking Dead is a story" which is just not true.
Despite the insane bugs in Tell Tales' Walking Dead (WTF does this happen with every one of their releases? On every platform?) I find it true to the feeling of the comics and also the TV series. I like FPS games, I'm balls deep in Spec Ops: The Line right now; but not every story is best told with bang bang killstreak. Walking Dead is about suspense, and looking at humans as the problem. Not sure how Activision can translate that into a shooter. But I'm also not an asshole who pretends to know what the final product will look like. But I just can't see how this will fit with the narrative.
The telltale games really are shockingly good. While the gaming aspect isn't that great, it's a fantastic storytelling medium. That sounds closer to a complaint than praise, which is why it took me a while to give it a chance. But I'm really glad I did. They tried something different, and it really paid off. While this fps sounds like a tired retread of a million other games.
Everything will be taken away from you.
Not that that helps, as Activision is worse in just about every respect.
Call me back when they turn it into a musical.
I hate how everyone and their twin brother are making shooter games where you play in the 3rd person.
Look, Dead Space was NOT scary because I was in 3rd Person.
Postal 3? sucked because I was in 3rd person.
How the fuck can I enjoy a game by trying to pretend I'm the character, when I'm looking over it's shoulder or at it's butt all the time?
I don't have a problem with all the Zombie games, I have a problem with all the 3rd Person Zombie games.
Left 4 Dead 1 & 2 is fun, because I feel like i'm there, killing the shit.
Those other games, not so much. Dead Island's problem was that zombies just spawned back up after you killed them and left the area. I'm on a fucking island, if I kill a zombie, it should stay fucking dead. But whatever, I guess I'm stupid for expecting some realism in my zombie shooters.
Be seeing you...
If the creative minds behind The Walking Dead want to do something unique and interesting they should shoot live action episodes where the cast meets up the cast of some of the better recent zombie shooter games. The players from Left for Dead II could blend in with The Walking Dead cast quite nicely, IMHO.
Killing zombies by throwing records at them, having to get past the zombies by pretending to be a zombie, no weapons. Excellent movie.
"How perfectly Goddamn delightful it all is, to be sure" Charles Crumb
http://dayzmod.com/
Perma death, no easy mode, no QTE, no intros, no cut scenes, no bullshit.
Who logs in to gdm? Not I, said the duck.
Well it's a good thing zombies weren't completely played out 5 years ago, otherwise this would just seem pathetic.
Read the first issues of the comic - kudos to the creator for trying, but it wasn't very good.
Watched the first episode of the TV series, which was just utter shit. An inherent problem with zombie-based plots, is that no-one in them is allowed to have ever seen a zombie film, read a zombie comic, played House of the Dead etc. So they act stupid, which gets them killed, and if you're acting stupider than a zombie, that's pretty damn stupid. The hero finds a perfect location - a police station with its own generator, hot water supply, a supply of guns and ammo, and the closest thing to an actual fortress that you'll find in a modern city. Eminently defensible. So he leaves after taking a shower. And wanders among the zombies wearing a short-sleeved shirt. At which point, I lost all interest in the doings of anybody so retarded. He might as well have doused himself in steak sauce, shoved a sprig of parsley up his arse and laid down next to a sign reading Welcome To The All-You-Can-Eat Fuckwit Buffet.
Although you'd think zombies would be the perfect enemies for a video game, (no remorse about killing something already dead), few have been any good. Dead Rising could have been excellent, were it not for the fact that weapons broke so easily. Have you ever tried to break a crowbar? Dead Island was just appalling, and Left for Dead is ok, if you have a group of decent players, as the bots are not overly bright. It also feels a little odd - computer-controlled NPCs vs computer-controlled zombies - kinda feels like you could leave the machine on, not pick up a controller, and the game would play away quite happily without you. Not exactly the sense of total immersion I want in a game.