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MIT Develops Holographic, Glasses-Free 3D TV

MrSeb writes "Engineers at the Massachusetts Institute of Technology (MIT) are busy working on a type of 3D display capable of presenting a 3D image without eye gear. What you've been presented with at your local cinema (with 3D glasses) or on your Nintendo 3DS console (with your naked eye) pales in comparison to what these guys and gals are trying to develop: a truly immersive 3D experience, not unlike a hologram, that changes perspective as you move around. The project is called High Rank 3D (HR3D). To begin with, HR3D involved a sandwich of two LCD displays, and advanced algorithms for generating top and bottom images that change with varying perspectives. With literally hundreds of perspectives needed to accommodate a moving viewer, maintaining a realistic 3D illusion would require a display with a 1,000Hz refresh rate. To get around this issue, the MIT team introduced a third LCD screen to the mix. This third layer brings the refresh rate requirement down to a much more manageable 360Hz — almost within range of commercially produced LCD panels."

7 of 98 comments (clear)

  1. "Almost" within range.... by mysidia · · Score: 5, Funny

    Do they need to add more LCD panels? :)

    1. Re:"Almost" within range.... by Daetrin · · Score: 5, Funny

      Yo dawg, i heard you _really_ like watching TV, so i put a LCD panel inside your LCD panel inside your LCD panel inside your LCD panel....

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      This Space Intentionally Left Blank
  2. It's a tensor display. by ma++i+ude · · Score: 5, Insightful

    "MIT Develops Holographic, Glasses-Free 3D TV"? Only if by "holographic" you mean "not holographic"

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    You can't shut us down! The Internet is about the free exchange and sale of other people's ideas!
  3. We all know where this ends... by Anonymous Coward · · Score: 5, Funny

    "Please state the nature of your medical emergency."

  4. Not a hologram, but not shabby by CyberVenom · · Score: 5, Informative

    The article from the first link is a little better explanation than the second link.

    This is not quite a hologram, but it is a true multi-viewer solution without the need for headtracking or other dynamic tricks. It is a precomputed video stream displayed on precisely spaced, and slightly higher-than-your-living-room-tv-refresh-rate, but otherwise normal LCD panels.

    Basically, the MIT guys have come up with algorithms to compute a set of three overlay transparencies, which selectively occlude or reveal certain pixels when viewed from certain angles due to parallax, such that one of many possible perspective images of a scene is produced depending on the angle from which this stack of overlays is viewed.

    The part they seem most proud of is that because these different perspective views are all of the same scene, many of the pixels are the same color from one perspective to another, so they only need to concentrate their parallax trick on making a select few pixels vary by angle, thus reducing the complexity of the problem to the point where it can actually be realized with consumer resolution LCD panels and attainable data rates.

  5. Re:Hey guess what! by Exrio · · Score: 5, Interesting

    You know, you have a point regarding movies, I hadn't thought of that. However your point is invalid re:games. The only thing you achieve by flattening a game into 2D is that now you have to move your character to see occluded things, whereas the multiscopic 3D gives you the additional option of moving your head instead of your character, which can be a severe advantage when aiming (ie. you don't have to un-aim to look around).

  6. Re:Just one viewer? by White+Flame · · Score: 5, Informative

    No, this effectively broadcasts many views of the image through the entire range. Any viewer at any valid angle within the field of view should see a properly tracked perspective.