Has the 3-D Hype Bubble Finally Popped?
An anonymous reader writes "An article at Time speculates that the recent hype surrounding 3-D display technology has finally peaked and begun to subside. As evidence, they point to comments from Nintendo president Satoru Iwata, who does not seem particularly enthusiastic about it, and concedes it won't be a major selling point if the company continues to have 3-D enabled products in the future. He said, 'So, now we've created the 3DS and 3DS XL and also have some games out there that are really using that 3D effect that we can see, from my point of view, that it's an important element. But as human beings are this kind of surprise effect wears off quickly, and just [having] this 3D stereoscopic effect isn't going to keep people excited.' Revenue from 3-D films is also dropping, and while 3-D television sales are rising, only 14 percent of potential buyers think 3-D is a 'must have' feature."
being pumped in. There was a huge hole in it to begin with. There was just enough hot air being pushed in to somewhat inflate it, like a tire with a leak, so not really a pop so much as that leaking sound.
Now that we've had it for this generation (i.e. 2010) thankfully we won't have to worry about it until 2030 or so.
Or until we have REAL 3D breakthrough where your can walk around a solid appearing image to see it from different perspectives, without glasses.
Personally, I'm sick and tired of small theaters only offering you the 3D version of a given movie. I rather see it in normal 2D, without having to put up with dirty and inconvenient passive glasses, and dizziness in scenes with fast motion ...
At home, for gaming, with a good TV and glasses things might be different, but I'm not much of a gamer myself to justify the extra expense.
and while 3-D television sales are rising
Of course their sales are on the rise when there aren't many alternatives if you want a decent new TV. That's like saying TVs with digital tuners are on the rise, duh! 3D has some uses, but it's mostly another ploy by the manufacturers to keep their price points up by making it seem they are adding value to the device. Also, why they still put tuners in monitors (let's face it TVs are just big LCD monitors) by default these days is a little silly if you ask me.
gotta keep up with the gimmicks. what do you want them to do, make better movies?
Surely, you jest, sir. Most surely.
Better movies! Where I find movies worth watching nowadays is on TMC. The movies made in the 30's, 40's and 50's. They may be old, but they're new to me. They have great involved plotlines, top-notch acting and directing, and some innovative (for the time in which they were made) camera direction. I can watch those old films all the way through, while most recent movies on dvd's I borrow from my library get ejected before they're halfway watched. Whiz-bang 3d/cgi means nothing after you've seen it a few times. Give me a good story that's believeably acted, and then I might actually pay theater prices to see it.
Actually, No, the main use of 3D nowadays is to produce content that uses depth. With the exception of kids movies and horror flicks, hardly any of the new 3D movies has any of those atrocious 'coming out of the screen at you' gimmickry. Personally, I like seeing the depth in a film, Glad I was an early adopter.
I think I'll wait to see what kind of sales are driven by the release of Titanic, the Pixar back catalog and a non exclusive release of avatar before I'd start going on about the death of 3D.
So basically we have a groupthink "3D is uncool because I'm too cool to like it!" here.
In reality, 3D movies are getting better and better. Some of the effects are much more pronounced in 3D and directors are starting to use them correctly. And in fact most people actually prefer 3D over 2D movies.
This is very true. 3D is a tool that has been abused initially (the "shrapnel flying towards you" another poster referred to). But 3D is also the normal way for us to see the world, so when done right, it enhances the suspension of disbelief. However, it matters that you do it right. Just like color could be distracting when you had over saturated hues or bizarre skin tones, 3D can break the immersion spell if not done right. On the other hand, if you do it right, it is transparent on the conscious level but ads realism and makes the story more believable.
It's not just for movies either. At Taodyne, we brought 3D to interactive presentations. We have a kind of 3D interactive multimedia LaTeX called Tao Presentations. In our experience, 3D presentations are something that people still remember one year after having seen them. Most people don't necessarily remember movies better when they are in 3D, but ask any kid in France about the 3D Haribo ad, and chances are they remember it. The same is true for presentations. Showing models or charts in 3D gives them more impact.
Another interesting effect of 3D for storytelling is that you can put more data on a screen without causing confusion. You can put things in front to draw attention, or in the background for things that are less important. You can create true 3D charts, where the depth ads another useful axis. And the Star Wars effect in real 3D is an interesting way to show data (it's a built-in demo of Tao Presentations).
In short, 3D can be a gimmick. Or it can be used well and make a difference. It's all a matter of how you use it.
-- Did you try Tao3D? http://tao3d.sourceforge.net
The other method that will work with any hardware is cross eyed or wall eyed stereo. It gives you much better depth perception and is much better if you are trying to dock/move molecules around each other onscreen. Unfortunately lots of people can't do one or the other (I find wall eyed difficult), or they get headaches. If you're viewing from off-center the problems get worse. Again, most protein visualisation software has the option.
I used those active shutter goggles sometimes back in the '90s while modeling proteins on Silicon Graphics workstations. The whole process was so cumbersome that I just switched over to cross eyed stereo instead.
I am an "Actual" buyer, having bought 3 TV's in the last 18 months (1 not for myself).
1) Bedroom TV - 3D is no draw whatsoever. Neither me or the wife would wear 3-D glasses to bed
2) Main TV - I splurged here, and got a top-line Plasma set. It does have 3-D, and we have 1 pair of glasses. Needless to say, we don't watch much 3-D content. I would have paid $100 or so to keep the 3-D, but if I could have saved $200 to skip it, I'm pretty sure I would have; my main draw would be 3-D games but I realized years ago I no longer have time to play video games
3) Gift to in-laws - No 3-D, no in TV apps to confuse them.
In addition, I'm consulting on my Dad's imminent TV purchase, he doesn't want 3-D and he's convinced on even the 3-D capable set (0 glasses, but he could add them if he wants) he's paying for 3-D and refuses. I'm trying to convince him the extra cost of the IR emmiter and 3-D circuits are negligible, and he wants this set for better black range, etc, but its an uphill struggle.
I'm not sure how many "potential buyers" there were to start with. In the TV/Movie business, it was the set manufacturers and Hollywood driving the whole thing, not customer demand. Set manufacturers needed to start selling everyone a new TV, even though they just bought one. Hollywood had a new gimmick to sell movies, which they've tried before and it didn't stick then either.
A few years ago at the NAB convention, you almost couldn't walk into a booth without being handed 3D glasses. The technologies were quite complex, like simply adding titles to any production, you now had to worry about the Z-space of the title. Camera settings were nuts to get the correct stereoptic convergence. Data storage and plant bandwidth demands went up. Displays looked dull because you had those stupid sunglasses on. You couldn't use today's common production techniques with rapid shot changes, camera angles, closeups mixed with medium shots, things going on and off screen - your eyeballs would unscrew and fall out of your head within minutes. It was headache inducing and everyone knew it.
Back in the 1950s when the first popular run of 3D movies happened, the production was very different - more like a relatively static camera shooting a stage where the actors performed. The only current content creators starting to use 3D were either trying to differentiate themselves or trying to not appear left behind.
The last NAB convention was very different. It was clear that 3D was swept into the back corner. It's still around if you want it, but they're done. When it comes back again, the displays will need to be much better and not require glasses, nor will the glasses-free displays require you to stand still in one of the 18 lanes which give you proper stereoptic perception.
Most of the stuff on