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Valve Continues Recruiting Top Linux Talent

An anonymous reader writes "Valve Software, in their Linux Steam / Source Engine effort, plus the rumored Steam Box, is continuing to hire top Linux developers. So far they have poached the lead developers of the DarkPlaces open-source engine used by Nexuiz/Xonotic, the founder of Battle for Wesnoth, and just yesterday they hired Sam latinga, creator of Simple DirectMedia Layer. According to Michael Larabel, they are still trying to hire more Linux kernel developers, driver experts, and other 'extremely talented Linux developers.'"

47 of 167 comments (clear)

  1. Vale Linux by masternerdguy · · Score: 3

    Hope they port all those -games- to linux. A Linux Steam client isn't enough.

    --
    To offset political mods, replace Flamebait with Insightful.
    1. Re:Vale Linux by Shikaku · · Score: 4, Interesting

      First party (Valve) games are a given since they all support OpenGL to work on the Mac.

      It's up to the game developer to support Linux however.

    2. Re:Vale Linux by Anonymous Coward · · Score: 5, Funny

      See, I just enjoy Steam for the community. The games are really secondary to what is a top notch social network and built in chat program.

    3. Re:Vale Linux by miknix · · Score: 4, Interesting

      I repeat what I said before in another post:

      Not only that but if you think on it, Valve can actually create a dedicated gaming platform using Linux (with dedicated hardware or not). Steam on Linux might just be the entry point for it.

      http://slashdot.org/comments.pl?sid=2896153&cid=40218485

      This increasing interest of Valve on hiring Linux based platform developers seems to be going in that way.. : )

    4. Re:Vale Linux by Anonymous Coward · · Score: 5, Funny

      See, I just enjoy Steam for the community. The games are really secondary to what is a top notch social network and built in chat program.

      +1 Insane?

    5. Re:Vale Linux by symbolset · · Score: 2

      Well, what about a Valve console? Something like Tegra Wayne 4 cores @2GHz, plus 16 GPU cores with XBMC or Android. Would we buy that?

      --
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    6. Re:Vale Linux by hairyfeet · · Score: 4, Interesting

      A MUCH smarter move would be to back some of that giant Valve money truck over to the ReactOS guys. Lets face it folks DirectX won years ago because the kronos group cared more about CAD than they did 3D gaming, but if Valve can get a stable Dx11 running on Linux then they can just do an end run around MSFT, and the ReactOS idea is a good one.

      Imagine a gaming Linux that was "clicky clicky" simple when it came to things like drivers without being beholden to MSFT and their retarded dreams of being Apple? Hell if MSFT would have given XP X64 the support they should have most folks would have probably been happy to stay on XP, as RAM limits was the thing that pushed many over and now that they are gonna try to ram a stupid appstore down everyone's throat having an OS that'll run DirectX that valve can control would be a smart move.

      Like it or not folks OpenGL just isn't as good as DirectX, its too hacky with all the extensions and its just not been given the love like it had in the late 90s when it looked like it had a shot at the title. if you were to suggest getting rid of kronos and focusing on gaming again? I'd be ALL for it, but it looks like OpenGL is gonna be for the CAD guys more than the gamers. If you really want decent gaming support you'r either gonna have to get both GPU manufacturers to focus a hell of a lot more on OpenGL or you're gonna need DirectX support, simple as that.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    7. Re:Vale Linux by Sark666 · · Score: 2

      The only motive where this makes sense to me is because of a dedicated platform using linux. Valve's a great company, but I don't think they'd port to linux just cause 'it's a good thing' to quote John Carmack on his motives for having linux versions of past games. Sadly, even id doesn't do that anymore. What other motive could there be? it's not like the linux market share is growing.

      What might make more sense is port steam and these games to android and sell them on the market, but that goes against valve's vision of using steam or something other means of distribution.

    8. Re:Vale Linux by SurfsUp · · Score: 4, Insightful

      I don't think they'd port to linux just cause 'it's a good thing' to quote John Carmack on his motives for having linux versions of past games. Sadly, even id doesn't do that anymore.

      John played his part admirably, both in providing the open community with several lovely, pragmatic examples of high performance 3D engine design and in preventing Microsoft from killing off OpenGL as a gaming platform. I think that's enough. We ought to be able to take it from here.

      --
      Life's a bitch but somebody's gotta do it.
    9. Re:Vale Linux by SurfsUp · · Score: 4, Insightful

      Lets face it folks DirectX won years ago because the kronos group cared more about CAD than they did 3D gaming

      Let's face it, you're a trolling FUDster. In case you haven't noticed, OpenGL rules the world at the moment, except for exactly one segment that Microsoft runs as a walled garden (an $8 billion vanity project) and the PC gaming segment from which Microsoft failed to completely evict OpenGL, not for want of trying or lack of expenditure. Every other platform is OpenGL, and those platforms are growing far faster than Microsoft's DirectX segment.

      On top of that, DirectX has gone back to being the crappy API. Sure, it was first to move on some necessary improvements to the 3D rendering pipeline and for a time it held a technical lead over OpenGL in some ways. But that is history. OpenGL 4+ is to DirectX as... an Arabian stallion is to a Camel? Sure, Microsoft's Camel can race, but it still smells like a camel.

      --
      Life's a bitch but somebody's gotta do it.
    10. Re:Vale Linux by theArtificial · · Score: 2

      Hell if MSFT would have given XP X64 the support they should have most folks would have probably been happy to stay on XP

      IE6 would still be alive and massively deployed. Good riddance! Not to kick it while it's down, but see XP & the rise of botnets. I'm glad it wasn't adopted. Not to mention the improved display driver model first in Vista and also in Windows 7.

      and now that they are gonna try to ram a stupid appstore down everyone's throat having an OS that'll run DirectX that valve can control would be a smart move.

      I'm glad you mentioned this. I'd like to counter this point by saying that this appears to be what the masses want judged by the success of the Android market place (now Google Play) and the App Store. Joe Sixpack accesses the store from his phone/device, selects the desired app, and installs it. A simple process. Most phones have auto update notifications to boot (Wouldn't it be nice if Windows had this without requiring each application to run its own updater, or knowing someone has once-overed the code to the store compliance guidelines? As an example: I have updaters I'm able to name off the top of my head: Adobe Application Updater, Flash (web developer), apps with update checking: Chrome, Firefox, Opera, Steam, Malware Bytes, Nvidia, Skype). One of the biggest problems out there is people who don't patch vulnerabilities, many cases the hot fixes and patches were available before the storm hit, creating a problem for even more people.

      There have been many vocal posts about how dodgy software plagues the less technical users and how the fault lies either with the OS vendor or application developer. The App Store takes this a step further by vetting code as well as requiring a developers license to submit software. It is massively popular with the masses and very successful at generating revenue for Apple and others who use the marketplace. Not to mention look at how extremely well Apple is doing. I am aware they make most of their money on the phones not just digital purchases. You may be surprised to know Apple isn't the king of devices activated though. The Android daily device activation is number staggering (~12 a second, 1 million a day) which is roughly half of all smartphones.

      I've been berated on /. for "not getting it" when talking about computer use (I'm a technical user, to frame it briefly: why wouldn't you want to master a tool which is used in your life daily?). The barrier to entry is lower now than it has ever been, enabling more people to be online than ever before. Now these users are voting with their wallets. Seems like mainframes (cloud) and proprietary systems/walled gardens are all the rage in the industry's mind and the users are not at all concerned with who owns or accesses data and how. As long as they eventually get what they want.

      I'd be ALL for it, but it looks like OpenGL is gonna be for the CAD guys

      I'm sure games are another legitimate consideration, so is GUI compositing. Shiny sells. That giant screen is used for more than just a phone button interface. You're not thinking about the oodles of handsets that are out there; literally millions more are created daily. Millions of potential customers daily and developers cater to their customers.

      OpenGL just isn't as good as DirectX, its too hacky with all the extensions and its just not been given the love like it had in the late 90s when it looked like it had a shot at the title.

      Indeed. However, an (arguable) benefit of OpenGL and variants is the graphics are now largely cross platform. DirectX also succeeds because, as a developer wouldn't you be interested in (relative) ease? I'm referring specifically to complexity.

      --
      Man blir trött av att gå och göra ingenting.
    11. Re:Vale Linux by shutdown+-p+now · · Score: 4, Funny

      Since GP has conveyed his enjoyment of the Steam community, I think the more apt way of wording the same message is "lol u mad?"

    12. Re:Vale Linux by cheesybagel · · Score: 3, Interesting

      All smartphones support some form of hardware OpenGL ES acceleration by now and I am not seeing them changing to DirectX any time soon. Considering that there is a huge market in mobile gaming there is plenty of room there. Not to mention that there are more consoles around than the Xbox.

    13. Re:Vale Linux by SurfsUp · · Score: 2

      All smartphones support some form of hardware OpenGL ES acceleration by now and I am not seeing them changing to DirectX any time soon. Considering that there is a huge market in mobile gaming there is plenty of room there. Not to mention that there are more consoles around than the Xbox.

      Of course, there is always the chance that Nokia might rise from the dead and infect us all with DirectX Lumia phones. <shudder>

      --
      Life's a bitch but somebody's gotta do it.
    14. Re:Vale Linux by TeXMaster · · Score: 5, Interesting

      Well, the linux market share isn't yet growing

      Actually, it is. Slowly but surely. Unsurprisingly, one of the biggest obstacle to Linux adoption for younger people is exactly gaming. I know quite a few peopl whose systems are dual-boot between linux and windows specifically for this: they use Linux most of the time, and then switch to Windows to play.

      --
      "I'm never quite so stupid as when I'm being smart" (Linus van Pelt)
    15. Re:Vale Linux by Vintermann · · Score: 2

      It's what originally held ME back until about 12 years ago (that, and Debian Potato's failure to autoconfigure X).

      It's only now, in particular with the many extremely good Indie games coming on Linux, that things are changing. I've bought a recent Humble Indie Bundle, Minecraft, Dwarf Fortress and Osmos, and supported the Double Fine Kickstarter. All with excellent Linux clients.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    16. Re:Vale Linux by lister+king+of+smeg · · Score: 5, Informative

      I bet Valve will help with the 3rd party developer support, perhaps a cross-platform answer to DirectX.

      Do you mean OpenGL? i think some one has already written it

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    17. Re:Vale Linux by Bert64 · · Score: 4, Insightful

      For years you heard the "people wont like linux because they cant go down the store and buy software for it"... As the appstore proves, people actually do love the convenience of the repository model... Now if only all those linux based netbooks had come with a proper distro, a usable repository and a graphical interface to it, instead of the gimped distros they had.

      --
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    18. Re:Vale Linux by Anonymous Coward · · Score: 3, Informative

      DirectX is more than just a graphics API.

    19. Re:Vale Linux by Anonymous Coward · · Score: 2, Informative

      DirectX is more than just a graphics API.

      You mean SDL then? They already got the guy.

    20. Re:Vale Linux by Max+Littlemore · · Score: 2

      If you're using windows and need scripting, learn powershell.

      --- before you all chime in calling me a schill, I'm typing this on a linux machine which is my favourite tweaked goodness. I'm only reading up on this story because I want more games to play here. Win7 doesn't suck if you bother to learn it (although I still prefer bash+awk+sed+grep). I buy MS products for games because MS software is a toy.

      --
      I don't therefore I'm not.
    21. Re:Vale Linux by SurfsUp · · Score: 4, Interesting

      Respectfully (or perhaps not) you lack the slightest clue about anything to do with 3D graphics and it shows. This $50 Radeon running OpenGL 4 under Catalyst says you are talking out of your butt. A quick trip to Google makes nonsense of your FUD. Facts are a bitch for a guy like you, aren't they?

      OpenGL ES - do you even know what it is? OK, that was rhetorical, obviously again you don't have a clue. Allow me. OpenGL ES is OpenGL with the legacy fixed function pipeline stuff stripped away. Begin/End is gone (use drawarrays). Feedback is gone (do your own transforms). All kinds of crap is gone. But all the drawarrays, vertex buffer objects, frame buffer objects, shaders ... all that stuff that maps well to 3D hardware is still there. Plus some added functionality like fixed point numbers that was later added to OGL 4. In other words, OpenGL ES is no toy, sorry to rain on your one troll parade.

      As for Kronos, the bitching from hotheads died down long ago when it was demonstrated how to advance the library specs properly without losing compatibility. Nobody except Microsoft retreads whines about that any more. Coming down the pipe pretty soon is the new stateless API. DirectX is already chasing OpenGL taillights, and with the stateless API in place DirectX will be completely lost in the dust. Meanwhile, OpenGL has already evolved into a great API for games and CAD at the same time, just as Microsoft hoped it never would be.

      Time to pull your hairy foot out of your mouth, or maybe you love the taste of toe jam.

      --
      Life's a bitch but somebody's gotta do it.
    22. Re:Vale Linux by hairyfeet · · Score: 2

      Sadly, despite the delusional nature of many in the FOSS community, if you look up the history of OpenGL it has been crippled for the better part of a decade by mismanagement by the Kronos group and is far FAR behind DirectX, which DX9 is 2 versions behind friend compared to the much better DX10 and DX11.

      You see everything that is bad about FOSS? Cranked to 11 by Kronos. You see they get their funding from the CAD companies who HATE change so the base features have been left at DX7 levels (which is where it was when Kronos took over, OpenGL 1.4 I believe) and everything that has been slapped on top has been made by GPU specific "extensions" which is exactly the WRONG way to handle a graphics API. The whole point is if a card supports say DX10.1? Then you know EXACTLY what features it does and does not support, whereas with openGL if it supports OpenGL, say version 3, it MIGHT have all of the features, SOME of the features, or FEW of the features, simply depending on whether its an Nvidia, AMD/ATI, or Intel GPU and since its all done by "extensions" you not only need the correct extensions but you'll need to poll the GPU to see which extensions it does and does not support and whether the community likes it or not that is fucked up.

      Sadly it didn't used to be that way, and if you'll look at your gaming history you'll see that up until 2001/2002 OpenGL and DirextX were neck and neck on features and ease of use, but then came Kronos who came along and took a big dump on the whole thing with their focus on compatibility with CAD above all. That is why if you'll look up any history of OpenGL gaming you'll see OpenGL support in AAA gaming takes a nosedive around 04 and never recovers. Now you have ONE version for mobile, ONE version for CAD, and then several partial versions depending on which GPU you've got, its a fucking mess is what it is. But until the community grows a pair and tells Kronos to piss up a rope and takes OpenGL away from them you'll see Windows and DirectX own the market because there simply is no real competition. All you see on OpenGL anymore is Angry Birds popcap style gaming because any heavy 3D game is frankly more work than its worth.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  2. Interesting times ahead potentially.. by Junta · · Score: 4, Interesting

    Microsoft, Sony, and Nintendo may be in for an interesting landscape in 2013.

    It's reasonable to assume Valve isn't doing this for the Linux desktop (though they may be doing things in such a way that Linux desktop is covered 'for free'), but likely related to the other rumors of a Steam branded game console.

    If Steam gives a console-equivalent experience in a manner similar to their PC platform, it's likely to be as capable as Sony and MS platforms but a lot more approachable. The 'big studios' are likely to be very enthusiastic about it. So the 'AAA' games will likely hit a Valve platform and probably with a bit more aggressive pricing (at first) compared to Sony and MS.

    On the low end, Ouya may stir things up significantly.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:Interesting times ahead potentially.. by Isaac+Remuant · · Score: 2

      There's varying degrees of "linux people" (here and elsewhere). I'm sure there will be sufficient numbers of people celebrating this progress.

      --
      "Science can amuse and fascinate us all, but it is engineering that changes the world. " - Asimov.
    2. Re:Interesting times ahead potentially.. by bmo · · Score: 5, Insightful

      >Oh lovely modded as flamebait

      That's because you made a sweeping generalization about "linux people" that was meant to paint us all in a bad light.

      It's flamebait. Deal with it.

      --
      BMO

    3. Re:Interesting times ahead potentially.. by Anonymous Coward · · Score: 3, Informative

      But the system can be cheated, like this AC just modded himself "insightful".

    4. Re:Interesting times ahead potentially.. by Anonymous Coward · · Score: 2, Insightful

      Now I feel stupid.

    5. Re:Interesting times ahead potentially.. by hairyfeet · · Score: 5, Interesting

      Sadly more likely the studios other than Valve (EA and Activision, cough cough) will expect, nay DEMAND that the SteamBox be as high or higher than the assrape prices they charge on consoles and will thus screw the whole deal.

      Lets face it folks, they sell PC games cheaper because they know the PC gamer can always pirate if they get too damned greedy for too long. Valve has shown with their Steam Sales the way you catch more flies is with honey and the other publishers look at the giant money truck valve gets every Steam sale and want a piece of the pie.

      That is the exact opposite of a console, where thanks to being "DRM...in a box" they know Joe Average isn't gonna be able to pirate squat without breaking out a soldering iron and developing some skills, so they can keep the price jacked up longer. it won't matter to the game houses that it is basically a PC, so are the other consoles but the second you put it in a living room they start rubbing their hands together and figuring to the cent how much they can squeeze.

      So while i personally would love the hell out of it if Valve pulls it off, as long as they don't abandon us PC Steam users of course, i'd wait until we saw what the other major publishers do. Having Valve games on a SteamBox is all well and good, but if ALL you get is Valve games its not gonna go anywhere.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    6. Re:Interesting times ahead potentially.. by RobbieThe1st · · Score: 2

      Well, I would say it's not real linux, and I'm no anti-Linux person. I just can't see Android as Linux without native X11(or Wayland), thus it doesn't run "Linux" applications without some sort of translation layer or port.
      Now, Maemo... That's *real* linux. It runs X, Pulseaudio, Busybox, Bash(if you want), and a good number of OSS Linux apps will run natively with a recompile. It's only real lack is no HW-accellerated OpenGL(GLES isn't enough to play OpenGL desktop games etc.), but meh.

      As far as I'm concerned, Android is a good start. It's better than iOS or WP7.. But it's only a start, and isn't really Linux(especially so when you have binary driver blobs and such that aren't portable to other kernel versions).

  3. This might keep NVIDIA in the console business by goruka · · Score: 4, Interesting

    Given that it seems all Nintendo, Microsoft and Sony will be going with AMD for their next-gen graphics hardware, nVidia will likely be the one to supply graphics hardware for the Steam box (as their Linux drivers are by far the most mature).

    1. Re:This might keep NVIDIA in the console business by Anonymous Coward · · Score: 3, Informative

      Given that it seems all Nintendo, Microsoft and Sony will be going with AMD for their next-gen graphics hardware, nVidia will likely be the one to supply graphics hardware for the Steam box (as their Linux drivers are by far the most mature).

      As long as you aren't using an Optimus card. Then nVidia's driver support can best be described as "#$%* you!"

  4. Re:Weird requirement by nzac · · Score: 4, Informative

    They are buying knowledge specifically experience not just skills. They are employing people who know far more about linux development than their current staff do.

    Employing windows or whatever devs will delay them from having productive staff and will increase the chance they take the wrong approach to the problem. Only the genius windows devs will avoid thinking the windows way is the standard or best way to do something in linux.

  5. better linux graphics drivers? by Anonymous Coward · · Score: 2, Insightful

    I'm interested to see if this means that these newly hired valve devs will be put to improving the now lackluster Linux graphics drivers. In addition, with pressure or cooperation from valve, nvidia or and may also be more likely to improve on their open source / Linux drivers as well. Either way, this is probably gonna be a win win for the Linux / Linux gaming community.

  6. You'd Be Surprised by Greyfox · · Score: 5, Insightful
    You know, I used to say stuff like "UNIX is UNIX is UNIX" and "Programming is about patterns, languages are just syntax." And that's true, at a very granular perspective. The C standard library looks pretty much the same across most UNIXes, and you can pick up the basics of any language pretty easily once you get comfortable with the patterns that programs are made out of.

    But... this landscape is actually a fractal. If you zoom in a bit you can see whole new landscapes open in front of you. Someone who mostly programs in C# on windows system may not be entirely comfortable with writing a socket server on a UNIX machine. The various UNIX graphics libraries might be confusing and annoying to that person as well. As you start to learn the differences for things like socket handling on BSD style systems (And HPUX ugh,) you start to realize that platform experience does matter. Maybe not so much for your average application development, but if you're trying to squeeze something out of the hardware, it kind of does. A while back I wanted to write a segv stack dumper for C on an AIX system. The interrupt handler installation was pretty standard, but the stack dump code was VERY AIX specific.

    Likewise on the language side of things, sure you can pick up the basics of Perl or C or any other (reasonable) language pretty quickly, but mastery of any specific language is something that could easily take an entire career. There's always something more to master. Maybe you want to force loop unwinding with funky switch tricks, maybe you want use C++ templates to set up matrix math at compile time. Maybe at some point you realize how unmaintainable doing that sort of thing actually is and decide not to do it anymore. The more you delve into any one area, the more you will find to learn. Things that looked good at one level might be completely different at the next.

    The vast majority of programming projects out there really don't need this level of mastery, of course. Which brings you back to the top of the fractal. If you're the kind of person who can recognize the patterns, you can get by reasonably well on any platform in any language. But for any specific task, someone with more experience on that platform or with that language will almost always write more efficient code.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  7. Poaching? by trout007 · · Score: 5, Funny

    Poaching is the act of taking another persons livestock. The use of the word in this context means the author considers people the equivalent of livestock to the corporate ranchers.

    --
    I love Jesus, except for his foreign policy.
    1. Re:Poaching? by EnsilZah · · Score: 4, Funny

      Poaching is also 'the process of gently simmering food in liquid, generally milk, stock or wine', clearly Gabe Newell's hunger for human flesh has must be satisfied... for now...

  8. Re:Weird requirement by Eli+Gottlieb · · Score: 5, Insightful

    I did my Google Summer of Code project under Sam. He's a great guy, and he basically wrote SDL from nothing. Hell, as far as I'm aware, he's possibly the only living person who understands its autotools-based build system ;-).

    He won't just be able to port games. If the rumors are true and Valve is building their own full-scale gaming platform (a Valve console, say), then putting Sam Lantinga with the Source engine for starters will be a great start to their platform's API.

  9. Re:Could there be... by drinkypoo · · Score: 2

    I think it's still the most likely suggestion that's been raised so far. Another possibility is arcade machines, I know that industry is kind of whimpering in the corner right now but it's still feasible. Or given the hardware work they've done maybe they're imagining Linux-powered AR gaming? Who knows.

    Source engine games will be easy ports, at least.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  10. Oh well by humanrev · · Score: 2

    It's times like this I'm sad when we've got a completely non-DRM store like GOG which is completely overshadowed by something like Steam, where the access to your games are entirely in the hands of Valve and if something fucks up, you can't play. We've now got a generation who believe this is OK, rather than someone older like me who's seen enough issues with such a system to be extremely weary of it.

    I guess the only good part is that the number of people who've been fucked by Steam restrictions are probably far and few between, but given the little time most of us have to play games, I don't see why we can't just be fickle and go to non-DRM stores when purchasing games to feed what is ultimately a waste-of-time hobby.

    --
    Most people on Slashdot are fucking idiots.
  11. yup. this sticks out like a sore thumb by decora · · Score: 2

    Lantinga was at one of the first linux game companies, Loki Software, way way way back in the day, the company was trying to port windows games to linux and make a profit. Didn't work out so hot, but Lantinga made SDL out of it, and then he got the job at Blizzard .

    Cmon folks lets get his name right.

  12. Re:Weird requirement by Anonymous Coward · · Score: 3, Interesting

    While SDL overall is a great library, Sam is undoubtedly talented, and I thank him for releasing a great library, in many ways, I would not want him in charge of many things. I used to be a heavy SDL user so I am extremely grateful, but I have to say after moving on to SFML, Ogre, and other open source libs (as well as professionally working with everything from UDK to custom in-house engines and low-level libs), I want to stab SDL in the face. I can't really blame him too much since C is C, but sometimes that lib makes me cry.

    Sam seems like a guy with some good ideas or who might be great for grunt work, but SDL is a horrid library in terms of design. Retrospect is nice of course...wish he would redo the lib from scratch. SDL has caused a lot of people some serious pain over the years, but conversely brought us leaps and bounds over what was freely available before. SDL is anything but a showcase of great design, although one could argue that it "just works." Such is the case with a lot of of software open or closed source in general. I just hope he has learned from his mistakes. Your comment about the build system is very revealing - if only one person understands it, this is not to be commended.

    I can tell you one of the major barriers to entry I've faced in both the games and business software industry with open source is the horrid and neglected APIs, and in the case of C and C++ especially, the ridiculous build systems (bjam and boost, SDL and autotools, and so on). Hopefully he can learn from Valve and likewise they can learn from him. Wish him the best, but please don't let him design any more APIs without a sane human being editing and challenging his assumptions.

  13. Platform? More like MS's core business by DingerX · · Score: 4, Interesting

    Let's face it, there are three things keeping Microsoft's OS in business: the Office ecosystem, games and people who spent their whole lives learning one way of doing thing, and don't want to change. Everything else not only can be done better by someone else, but is being done better by someone else.

    With every new OS release, Microsoft themselves screw the people who fear change. Office is still the cash cow, but between LibreOffice and the Googlighting Stranger, their desktop suite is only a few years ahead. I can't comment on Sharepoint and Exchange, so I'll concede they probably play a major role in many businesses, and that many of those same businesses have no interest in Windows 8 Metro. Finally, there's games. Games, and DirectX games, was the reason to buy Windows. Hell, it's the reason I run it. But, in the heavily politicized corporate environment of Microsoft, games have a problem, and that problem is spelled XBOX. So we get abominations like MS GameZone, Games For Windows Live and Games for Windows Marketplace, or whatever they're calling it now. The Xbox people can't have windows cannibalize their games. This is how Microsoft lost to Linux in the HTPC battle: an Xbox belongs in the living room, not a Windows Box. Things have gotten so bad, the other players in the industry have their own Microsoft-Free group to promote gaming.

    So Valve brings on board a developer with demonstrated skills in making cross-platform gaming tools. If they were able to produce a set of tools that allowed games to be developed and easily ported between the various full flavors of Linux, Mac, PC and Android, worked on Chrome OS, and connected to the largest online game delivery platform in business, well, wouldn't that be cool?

    Don't worry, they'll probably do something less ambitious and more profitable.

    1. Re:Platform? More like MS's core business by RaceProUK · · Score: 3, Interesting

      Let's face it, there are three things keeping Microsoft's OS in business: the Office ecosystem, games and 'IT' qualifications that teach people how to use Office and nothing else.

      FTFY

      --
      No colour or religion ever stopped the bullet from a gun
  14. Re:Console Device by lister+king+of+smeg · · Score: 2

    to beef up the video drivers which have quality issues. and the audio system which frightens me to the point i live with it problems rather than try tinkering so they can have a solid system.

    that the difference between Linux and windows. linux is a stable core but crappy trim. and windows has nice trim but a riquitty core. steam is giving linux the trim it needs for games to play nicely.

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    ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
  15. Mixed Feelings by detain · · Score: 2

    I'm always all for more games in linux and better gaming platforms for linux to ease in development of games, both of which i see Steam bringing. I'm curious if they will keep with the general spirit of the linux community and contribute back. Im hoping that them hiring plenty of linux talent isnt taking them away from too many open projects that attracted steam to them in the first place. Steam could probably contribute some good improvements back to the linux community in the forms of kernel patchs, improvements to X, graphics libraries, and im sure a whole host of other things. They aren't obligated to do that but I'm really hoping they do contribute back in some ways. Regardless its good to see them increasing their effort to deliver games to linux.

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    http://interserver.net/
  16. Re:Linux kernel developers wanted? by 3vi1 · · Score: 2

    > "Either Steam sucks as a platform or Linux sucks for doing game-oriented graphics."

    That's a false dichotomy. You're missing the option that your understanding of Linux and what a kernel developer does "sucks". There are actually many good reasons they would want a kernel dev or two, and none of them require Steam or Linux to suck.

    If the rumors are true and they really are releasing their own console, someone's got to write the device drivers for their unique hardware. The controllers will probably be of their own design, so that's the first thing that comes to my mind.

    Device drivers in Linux are kernel modules and live in kernel space. Undoubtedly they will also want these developers to be expert at building custom kernels, as they would want an image with all the standard hardware modules compiled in place, and the non-relevant memory-consuming bits (support for file systems they won't use, etc.) removed.