Valve & Intel Collaborating On Open-Source Drivers
An anonymous reader writes "It looks like Valve's Linux team that's still growing has found much interest in open-source graphics drivers. Intel Linux graphics driver developers and Valve's Linux team were meeting for the past week to look at each other's code, work out performance goals, and collaborate on new features. Ian Romanick of Intel blogs, 'The funny thing is Valve guys say the same thing about drivers. There were a couple times where we felt like they were trying to convince us that open source drivers are a good idea. We had to remind them that they were preaching to the choir. :) Their problem with closed drivers (on all platforms) is that it's such a blackbox that they have to play guess-and-check games. There's no way for them to know how changing a particular setting will affect the performance. If performance gets worse, they have no way to know why. If they can see where time is going in the driver, they can make much more educated guesses.' Perhaps the companies are paying attention to Linus Torvalds' memo to NVIDIA?"
If Intel gives a shit about open source graphics drivers, where are the open drivers for their Atom IGP?
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Intel been too busy singing in harmony to open-source their drivers all these years.
There's more ways in which a driver can be buggy than poor framerate - such as graphical corruption, buggy shader compilers that crash, excessive CPU usage, ...
I've had a gamut of issues with openGL support on linux over the years. NVIDIA was the easiest to get working and by far the best support (in my experience anyway) but was by no means bug-free. Intel drivers and chipsets remain schizophrenic at best and let's not mention S3 or other laptop chipsets.
Hopefully these guys can add some weight into the push for better video support from both Intel and NVIDIA.
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Gay porn is still porn.
Yes, and skull fucking is still sex, but I ain't interested in that either.
Graphics, Intel, Drivers (and better, driver quality - If I wanted to talk about shit drivers and behaviour, and utter suckage, Intel are *right'* there. Counter to this, their later stuff has been a bit better, but the HD3000/HD4000 are still poor in serious GFX work.
In Valve are serious about gaming on a linux base, it can't be at the ground zero of current Intel GFX. Well, it can - but I won't be the slightest bit interested.
I've programmed graphics on Intel since they used to make proper graphics cards (back in the Permedia 2 days). Intel drivers have always been amongst the most reliable in my experience.
No sig today...
3DLABS not Intel developed the Permedia graphics cards.
Fucking idiot.
So why was it modded down?
You are welcome on my lawn.
If you want to improve intel, make a graphics processor that dosent get it ass beat down by a 40$ 6 year old geforce
So Valve is in on this now? Don't expect to see more than two releases.
As a game server admin who has been patching Valve's exploitfest of a dedicated server for years.. this worries me.
this is a PR STUNT. no way ur going to play any modern first person-shooter in 1080p with decent framerates on intel crapfics.
failing with larabee, the cheap way is to "force" nvidia / amd to opensource their drivers, from which it is then easy for intel to revers-engineer their own decent gpu hardware.
intel is using all means possible including hoodwinking steam and the shortsighted open source community to their end.
for those that don't know, to develop a gpu chip a special computer needs to be built, and it's not x86.
this is what C3PO is referring to when he exclaims:"machines building machines".
duuuummb people.