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First iOS, Now Mac OS X In-App Purchases Hacked

An anonymous reader writes "Last week Russian developer Alexey Borodin hacked Apple's In-App Purchase program for all devices running iOS 3.0 or later, allowing iPhone, iPad, and iPod touch users to circumvent the payment process and essentially steal in-app content. Apple [Friday] announced a temporary fix and that it would patch the holes with the release of iOS 6. While Cupertino was distracted, Borodin came in and pulled off the same scheme on the Mac."

5 of 110 comments (clear)

  1. Re:Overreacting by Jeremy+Erwin · · Score: 3, Insightful

    Unfortunately, the law doesn't evolve. Larceny has different moral implications than tresspass, and the law should reflect that.

  2. Fuck 'em if they can't take being screwed back by Powercntrl · · Score: 4, Insightful

    With a few rare exceptions, most games with in-app purchases are designed so that your progress in the game is directly proportional to how much you're willing to spend. In several games, no amount of patience or skill will allow you to progress. And in some games, progress itself is an illusion, with no obvious indication that your "missions" are being randomly generated and there is no way to ever "beat" the game.

    It's extremely shady on Apple's part to allow developers to label apps that require in-app purchases as "free". The way I see it, this is karma.

    I'm all for developers getting paid for their work. If they really want to nickel and dime you for every bell and whistle in the app or make you insert a coin each time you lose a life, that's their prerogative - but Apple needs to make it a lot clearer what you're downloading, since in-app-purchases mean "free" no longer means what it used to.

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    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
  3. Re:Overreacting by EdIII · · Score: 3, Insightful

    That's a different problem, and by no means an excuse to use the word steal in such a way. Two wrongs don't make a right.

    It's wholly incorrect, inappropriate, illogical, an unethical to use the word steal with respect to copyright infringement. It will never be useful, nor constructive in any meaningful conversation regarding the Public Domain and how Intellectual Property can encourage further contributions towards it.

    If you want to have a serious conversation regarding these matters, then we can have it when you are ready to sit down rationally and stop using manipulative tactics to steer the conversation.

  4. Re:Overreacting by fredprado · · Score: 5, Insightful

    Reality says otherwise. GoG is selling games without DRM even if many people pirate them. The MAFIAA earns billions of dollars a year selling goods even with 'rampant piracy'. A lot of indies have been successful selling games that have been pirated a LOT.

    The term 'Theft' does not apply to IP by any law code of any country in the world. So no, you are just wrong. Using the wrong word to define something serves only the purpose of propagating lies. You may do it from ignorance or malice but either way you are to be shunned for it.

  5. No Quarter? by theurge14 · · Score: 3, Insightful

    Quit your whining, kid! Back in my day we kept pumping more quarters into the machine no matter how many times the game cheated us and we liked it!