Microsoft Lays Out Money-Making Options For Windows Store Developers
tsamsoniw writes "With the release of Windows 8 just around the corner, Microsoft is eager to see its Windows Store well stocked with third-party, Metro-friendly apps. Hoping to get developers on board, the company has announced pricing structure, along with guidance and tools to help developers create trial versions of apps and set up lucrative in-app purchases."
I'll fill them in:
1) Write for Android
2) Write for Apple
In any case if it's a game you're writing, bear in mind that adding support for Windows phone will cost significant extra development to support the as-yet-untested DirectX for Windows Phone, while increasing market coverage by, um, roughly 0%. OpenGL ES on the other hand covers both Android and Apple, plus can easily be ported to a number of consoles.
When all you have is a hammer, every problem starts to look like a thumb.
Aspiring developers could hope to get the total sales from both potential metro users.
Shall I remind you that Vista still has more users than Linux on the desktop? Windows 8 will not be hurting for users, both willing and/or oblivious.