Developer Drops Game Price To $0 Citing Android Piracy
hypnosec writes with news of a curious way of fighting piracy. From the article: "Android based devices are being activated at the rate of million a day and users are downloading apps and games at a rate never seen before. Despite these promising stats, developers of Android based games and apps are not really keen on porting games and apps that have been successful on iOS to Android. Why? Rampant piracy on Android! Madfinger Games has joined the long list of developers who have recently turned their paid Android based game, Dead Trigger, to a free one. Originally priced at $0.99 on Play Store, the first person shooter game is now available for free . The iOS version of the game still costs $0.99 and hasn't been made free."
Zero-cost, but certainly not Free Software; one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs.
From Google:
From Jelly Bean and forward, paid apps in Google Play are encrypted with a device-specific key before they are delivered and stored on the device. We know you work hard building your apps. We work hard to protect your investment.
Well in about 5+ years, when developers can abandon earlier versions, that should really help out a lot.
And they wonder why iOS stays on top. It's not just because of numbers of hipness, you know. It's also because, for developers, it means not having to deal with Google's sloppy, haphazard approach in Android to everything the Apple does so professionally in iOS (especially when it comes to the App Store vs. the Android Marketplace). This is just another example.
What political party do you join when you don't like Bible-thumpers *or* hippies?
one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs.
Wonder all you want, the answer is no.
Piracy doesn't exist on the iPhone, right?
What do I know, I'm just an idiot, right?
The number of "I want my dollar back" post at that Facebook link is really sad.
Developer drops game price to $0, failing to cite that it was a really shitty game that charged for upgrades.
Reports today indicate a small developer you've never heard of, has altered how they will finance a product you've never heard of. The pricing cited factors commonly referenced in the field the product competes in, but no supporting data was provided. Tune in at 11 for detailed analysis about how free products differ from open source ones, with a panelist who barely understands economics or copyright law.
More like they sell things in-game, and this was just a publicity stunt.
Great Intellect...
I don't know about you guys, but many I know say things like this to me, "Hey you're a programmer. You should develop an iPhone or Android app and make a lot of money!"
When I try to explain to them the reality, I just get trite responses back or their eyes glaze over.
There's plenty of demand for your product when it's free. Like when you help them with their computer problems (for free) and they say, "You should do this for a living!"
The article mentions the piracy rate for iOS, the rate is orders of magnitude smaller.
Everyone expects some piracy, but when 90+% of your "sales" are piracy you cannot support any app - especially so if there is any server component, or any support load at all.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
I do not like paying for apps. I've never paid for apps and never will pay for apps.
And that's why I don't develop for Android.
Enjoy your "free", generally ad-laden apps.
Developers should find other business models.
They are, it's called "develop for platforms where you get paid".
"There is more worth loving than we have strength to love." - Brian Jay Stanley
1. Create a game with in-app-purchases, but sell it for 1$ instead of for 0$
2. Drop the price to 0 and get free advertisement on Slashdot
3. Profit! (from in-app-purchases)
But where's the ??? part?
Dead Trigger is fun until you reach the point where it pushes you to buy ingame cash with real money.
TFA leaves out a critical aspect of Dead Trigger - It was one of the only examples of a "freemium" game that relied HEAVILY on in-app purchases, which also had an initial purchase price.
Note that they're not citing any piracy problems with their more expensive (but not "freemium" in their payment structure) games.
The way the article is written, it makes it sound like the developer is hurting and this has dropped their revenues to zero - which is bullshit. 90% of Dead Trigger's revenue was from IAPs to begin with. Dropping the purchase price to zero helps them by exposing more users to their IAP push.
retrorocket.o not found, launch anyway?
>Zero-cost, but certainly not Free Software; one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs.
Yes, this has been around since the early 1980s and it died out around 1995. It was called Shareware, and huge amounts of software were released this way. Very few people ever "donated".
One thing I've noticed, which may or may not be affecting how little Android app developers are getting for their apps, is that the Google Play store is useless for discovering new apps. Totally useless. They display ads for a small number of high-profile apps, most of which would get a bunch of purchases regardless, and they rarely cycle those ads out. There's "Editor's Choice" apps, but those are the same high-profile apps and again are rarely added to. Otherwise, the only methods of discovery are looking at the top lists (which rarely change), or searching.
Most of the apps I have installed I had to discover elsewhere, including some terrific games (even terrific free games, which you'd think cheap Android users would really go for) which only have on the order of 1000 or so downloads at most, making them totally invisible as far as a user browsing the store is concerned.
"Zero-cost, but certainly not Free Software; one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs."
Seriously? $0.99 is too much so they pirate it, but if you open source it they'll give you money instead of just playing the free version?
Not a chance. These people are just cheap. They'll take the cheap option. Open source is not some magic fairy dust that is going to fix that.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates