Developer Drops Game Price To $0 Citing Android Piracy
hypnosec writes with news of a curious way of fighting piracy. From the article: "Android based devices are being activated at the rate of million a day and users are downloading apps and games at a rate never seen before. Despite these promising stats, developers of Android based games and apps are not really keen on porting games and apps that have been successful on iOS to Android. Why? Rampant piracy on Android! Madfinger Games has joined the long list of developers who have recently turned their paid Android based game, Dead Trigger, to a free one. Originally priced at $0.99 on Play Store, the first person shooter game is now available for free . The iOS version of the game still costs $0.99 and hasn't been made free."
Zero-cost, but certainly not Free Software; one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs.
From Google:
From Jelly Bean and forward, paid apps in Google Play are encrypted with a device-specific key before they are delivered and stored on the device. We know you work hard building your apps. We work hard to protect your investment.
Well in about 5+ years, when developers can abandon earlier versions, that should really help out a lot.
And they wonder why iOS stays on top. It's not just because of numbers of hipness, you know. It's also because, for developers, it means not having to deal with Google's sloppy, haphazard approach in Android to everything the Apple does so professionally in iOS (especially when it comes to the App Store vs. the Android Marketplace). This is just another example.
What political party do you join when you don't like Bible-thumpers *or* hippies?
one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs.
Wonder all you want, the answer is no.
Piracy doesn't exist on the iPhone, right?
What do I know, I'm just an idiot, right?
Developer drops game price to $0, failing to cite that it was a really shitty game that charged for upgrades.
Reports today indicate a small developer you've never heard of, has altered how they will finance a product you've never heard of. The pricing cited factors commonly referenced in the field the product competes in, but no supporting data was provided. Tune in at 11 for detailed analysis about how free products differ from open source ones, with a panelist who barely understands economics or copyright law.
More like they sell things in-game, and this was just a publicity stunt.
Great Intellect...
The article mentions the piracy rate for iOS, the rate is orders of magnitude smaller.
Everyone expects some piracy, but when 90+% of your "sales" are piracy you cannot support any app - especially so if there is any server component, or any support load at all.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
1. Create a game with in-app-purchases, but sell it for 1$ instead of for 0$
2. Drop the price to 0 and get free advertisement on Slashdot
3. Profit! (from in-app-purchases)
But where's the ??? part?
Dead Trigger is fun until you reach the point where it pushes you to buy ingame cash with real money.
TFA leaves out a critical aspect of Dead Trigger - It was one of the only examples of a "freemium" game that relied HEAVILY on in-app purchases, which also had an initial purchase price.
Note that they're not citing any piracy problems with their more expensive (but not "freemium" in their payment structure) games.
The way the article is written, it makes it sound like the developer is hurting and this has dropped their revenues to zero - which is bullshit. 90% of Dead Trigger's revenue was from IAPs to begin with. Dropping the purchase price to zero helps them by exposing more users to their IAP push.
retrorocket.o not found, launch anyway?
"Zero-cost, but certainly not Free Software; one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs."
Seriously? $0.99 is too much so they pirate it, but if you open source it they'll give you money instead of just playing the free version?
Not a chance. These people are just cheap. They'll take the cheap option. Open source is not some magic fairy dust that is going to fix that.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates