Neuroscience May Cure Videogames Industry's Obsession With Guns
An anonymous reader writes "Leading developer Chris Stevens tells Edge magazine that neuroscience researchers will soon find 'non-violent triggers to mimic the rush of pleasure gamers feel when firing guns.' Researchers can now use functional MRI scanners to monitor what is going on in a player's brain and search for more optimistic and non-violent pleasure triggers. 'For decades it's as if developers have been driving a car with no speedometer,' Stevens claims, referring to the reliance on reported emotions rather than empirical measurements in game development. The functional MRI now gives a much more accurate indication of when peaceful triggers light up the brain's pleasure regions, opening up alternative game designs, without crude weaponry. 'I would like to see many more beautiful games like Fez and Limbo,' Stevens says. 'When I was a kid, games were more beautiful and magical and immersed you in fantastical, peaceful and enjoyable landscape.' The functional MRI could make these peaceful titles provably superior — no mean feat in a mass-market games industry currently obsessed with the crude dopamine-triggering effects of simulated weaponry."
I misread the title as "Neurosurgery may cure videogame industry obsession with guns".
Now I must admit to being slightly disappointed.
If my comment didn't sound as good in your head as it did in mine, then I guess we all know who's to blame
It's called an orgasm, produced by a hand motion similar to squeezing a trigger. You typically fire one of these at a simulated woman in place of firing a gun at a simulated bad guy to get your rush of endorphins. There's actually quite a thriving industry on the internet involved in this gameplay, so I'm not exactly understanding what the scientists hope to achieve.
Anyone else think there is a subtle irony in the fact the chap that killed 14 people in the Batman movie in america was studying neuroscience.
This obviously wasn't his thesis.....
A good lot of videogames are not about guns or even about fighting. Those that are about that, unless they're SF or fantasy-based, should strive to have the most realistic experience as digitally possible but there is no substitute for the firing range. And anyway, games are about competition so "peaceful" is a four-letter word here. Take your hippy theories and fire them up your bunghole with an Angry Bird slingshot, loserboy.
Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
All people want is some false sense of achievement. There are literally thousands of games that do this without guns. And do so successfully.
"no mean feat in a mass-market games industry currently obsessed with the crude dopamine-triggering effects of simulated weaponry" -- This quote just shows another person knowing absolutely nothing about the gaming market, but having an opinion on how to "improve" it anyway.
I'm reasonably sure they can safely and successfully replace "shooting guns" with "swinging swords" and other bladed weapons. Remote-control explosives, lassos and whips, Force-lightning and gravity-guns would probably also work. I'm unsure about their untold, implicit objective though, but then, science is about testing hypotheses, and not fulfilling fantasies about human nature - now that's what simulation video games are for !
Well of course the game designers wouldn't need external measuring tools, not when their own brain can tell them what they, themselves, enjoy playing. Apparently they found out on their own that the most efficient way for getting "crude dopamine-triggering effects" was "simulated weaponry".
I'll even go out on a limb and say that the researchers will find "triggering peaceful-triggers" is best done by solving puzzles that are challenging but not out of reach, repeating a timed sequence of memorized or interpreted actions to a sufficiently close match of a model (like, say, jumping through perilously placed platforms) and the sort of things that have spawned entire casual videogame genres.
Maybe we deserve this world ?
I find it quite amusing that their "solution" to violent video games is Limbo.
They obviously never stepped one foot into that world. If anyone got through that game without being impaled or decapitated at least a dozen times, I would be very impressed.
where i played hours and hours of 'DOOM' day after day
i did not turn into a massacring monster. the worst thing on my record is a speeding ticket. i am nonviolent
in fact, i am for much stricter gun control in the USA. the second amendment was written before semi-automatic firearms existed
i enjoyed the escapist violence in 'DOOM' because it is just a game, i can tell the difference between real life and a game. everyone can except a few nutjobs
the point is: violent videogames, movies, books, or any media do not turn certain people into nutjobs. certain people are just already nutjobs, and yes: certain media may set them off
however: in a world where all media is unicorns and flowers, the barking dog next door or the roommate's weird style of laughter or the burning red eyes of the toaster oven would set them off instead. meaning they are going to be set off, one way or another, no matter what media exists
so let us enjoy our first person shooters and batman movies. these media might set off nutjobs... nutjobs who would be set off anyways in any media environment regardless
to get quite pointed here about how silly it is to focus on media: if you are concerned about some media creating violent people, then the bible and the koran are the very first things you want to destroy, as those two books have served as the inspiration for the murder of millions. the contents of those two books are very violent, and suggest that an almighty invisible power has absolute authority to command you to obey its violent teachings. great, that's just what you need to tell a crazy person
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
You really need to get out of your mother's basement more often and find out by personal experience why there are two sexes.
Only two? Pffft. You obviously haven't seen my browsing history.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
Take Portals for example. It's an extremely fulfilling game with a gun, that doesn't kill anyone.
Small nitpick: I doubt I'm the only one that has fun picking up turrets, using them as a shield, and tricking his buddies into shooting him up.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
You can't take the gun out of games, but you can make the gun non-violent. Take Portals for example. It's an extremely fulfilling game with a gun, that doesn't kill anyone.
The reason why players enjoy game have gun that kill other characters so much might stem from the fact that we as a society know that in real life they kill. Therefor we turn to shooter games to play the hero, and save the people from the evil terrorist, and not harm a soul in real life doing it.
Try all you want but the fact of the matter is, guns are part of the gaming culture and an even bigger part in story telling. That is untill something more harmful and destructive comes along.
Guns are inextricably linked with First Person Shooter games, for am extremely obvious reason.
Your error lies in assuming that the only game genre is FPS.
To have a right to do a thing is not at all the same as to be right in doing it
But I have to wonder about "neuroscience" ASSUMING that an affection for guns has to be "cured".
Other video games have other forms of violence, whether it's punching mushrooms or dumping barrels on somebody's head.
I think there are a number of assumptions here that are probably unwarranted.
"When I was a kid, games were more beautiful and magical and immersed you in fantastical, peaceful and enjoyable landscape."
When exactly did Chris Stevens grow up?
Obviously, it wasn't in the Atari era, where half of all games were space shooters.
Obviously, he didn't grow up in the 8-bit or 16-bit era, where every game involved you killing everything within sight - either with guns, or swords that have the ability to shoot.
Obviously, he didn't grow up in the 64-bit era, where first person shooters became the biggest selling games.
Obviously, he didn't grow up in the modern era, where a good shooter sells a console.
So, obviously, Mr. Stevens either never grew up, or he didn't grow up with video games.
Thus fulfilling the inner hostage-taker and human shielder in all of us.
I am John Hurt.
We recently bought an Xbox 360. I downloaded some demos and one was Bulletstorm. I was playing it and my 10 year old son was watching. My 7 year old walks in, watches for 3 seconds, and says "I don't think this game is appropriate for kids". Just then I finished the level and the guy in the game said something where he drops the f-bomb. My daughter walks out saying "Yeah, definitely not appropriate". I said "yeah I think you are right.
I love Jesus, except for his foreign policy.
Pyro Vision.
http://wiki.teamfortress.com/wiki/Meet_the_Pyro
Problem solved.
So instead of crude blasters and guns, they are going to use an elegant weapon for more civilized ages? Like what this woman is showing off?
sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
Sure, all pleasure is ultimately a neural phenomenon. I'm just saying that the methodology of this experiment - to correlate what happens on the screen with what happens as an immediate result in the brain - will only reveal things that give us pleasure through giving us some kind of rush. Or do you think that this technique could reveal what's good about the novels of Dostoyevsky?
And suppose that you measured the brain of someone who was deeply moved by p. 412 of Brothers Karamazov. Then you implant wires into someone else, which will reproduce the identical neural stimulation in the person who never read the book. You wouldn't say that the two people both receive the same pleasure but from different causes, would you? In general, I'd say that a good novel aims to give us insight, and that insight happens to be pleasant. This neuro technique presupposes that you accomplish what you want by just skipping the insight and going straight to the rush of pleasure that insight causes. So I was saying that this presupposes a pretty impoverished understanding about what experiences are worth having.
As I noted in another post: Get some animals together, see how they play. A big part of it is play fighting. They wrestle, chase, chew and so on. Many of their actions are the precise same ones they take when actually hunting or fighting, they just are gentle with it.
For example many cats (which is what I've owned the most of) like to chew on your hand, grip your arm with their front paws, and pick it with their back paws, while laying on their back (often while purring up a storm). This is what they do in combat, just with more force and claws out. They try to bite the neck/face of the other cat and use the back claws to disembowel their opponent.
How they fight and hunt relates to how they play. You see this all over nature. Thus you start to think maybe this is not coincidence, maybe there's an evolutionary reason that play mimics combat. Also you start to realize that humans are not unique in this regard, just more complex in our kinds of play.
But what does the SALMON think of violent video games?
http://neuroskeptic.blogspot.com/2009/09/fmri-gets-slap-in-face-with-dead-fish.html
(The comedic scanning of a *dead* salmon with fMRI, showing that - without careful correction - fMRI can give you data from absolutely nothing. In this case, "...the salmon was shown a series of photographs depicting human individuals in social situations. The salmon was asked to determine what emotion the individual in the photo must have been experiencing...". "Studies" like this - purporting to explain some sort of human behavior - always remind me of this result.)
-Styopa
We played war, threw real rocks at each other (so cover was important). We did lots of violent stimulating activities. Riding bicycles as fast as we could and jumping off to grab a tree branch and swing while the bike sailed off. Running to the edge of the bayo with card board boxes and jumping off the edge onto the 45 degree slope and sliding down (could have broken our arms).
And our video games as they appeared had guns almost immediately. It was like pong, pac man, then shooters.
My favorite games were
Crazy Climber (no gun), ROBOTRON 2084, Defender. Two of three involved shooting and killing things.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
Or Dungeons and Dragons.