Windows 8 Graphics: Microsoft Has Hardware-Accelerated Everything
MrSeb writes "Microsoft has detailed the extensive changes made to the Windows 8 graphics subsystem and DirectX 11.1. In short, everything in Windows 8 is hardware accelerated, and as a result its text, 2D, and 3D performance will blow Windows 7 away. DirectX 11.1 has also received a significant overhaul that should result in faster and more efficient games and applications. The bulk of the graphics changes in Windows 8 pertain to hardware acceleration for simple, typographically-rich Metro-style apps. In Windows 8, the rendering speed of text and simple shapes has been massively increased across the board: Title and heading text renders 336% faster than Windows 7; Lines render 184% faster; Rectangles render 438% faster; and so on. The rendering of JPEG, PNG, and GIF image files has also been improved in Windows 8, mostly by expanding SIMD usage. In one demo, Windows 8 decodes and renders 64 JPEGs in 4.38 seconds, while Windows 7 performs the same task in 7.28 seconds. Amongst a few changes to DirectX, the most significant feature in DX 11.1 is the new, simplified, unified Direct3D 11.1 API, which finally brings together the many API offshoots that MS has implemented in recent years."
but I have a fairly modest PC and I couldn't tell you the last time I said "Man, I wish I could render these 64 JPEGs in 4 seconds instead of this lousy 7." As far as I'm concerned, text and image rendering hasn't noticeably changed in 10+ years. But, I suppose you have to have something to make up for alienating your userbase with an interface designed for a machine it's not running.
Over the years I've knocked Microsoft quite a bit. But I have to say that after 2 years of using Windows 7 I am still happily pleased. I've had one crash with blue screen of death. And very few problems outside of trying to run iTunes.
So let's be a bit fair. Heck, Windows 7 crashed less than my OS X experience of the same amount of time. Not saying it's perfect. But on decent hardware with good drivers, it's pretty darn good. And a lot better than anything Microsoft did in the past.
Yes I know you trying to be funny but as an IT consultant for small and midsized businesses, I haven't seen a Windows system totally crash since XP and even then rarely saw any crashes after SP3. For all the haters here on Slashdot, Windows is still by far the best desktop environment available for use in a business setting.
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Jesus, these initial comments bore the hell out of me.
Here's the way I see it: Microsoft has finally gotten off their asses and recognized that efficiency really does matter when dealing with power efficient mobile GPU's. Given that Metro's ethos is stark simplicity, it'll be entertaining to watch how developers exploit the new capabilities. If the result is silky smooth navigation in nearly all apps, that'll be a big win. If the result is a rebirth of gradients, glows, glass, and other crap, I'll be pretty disappointed.
Hats off to Microsoft for focusing not just on Metro speed, but speed for all apps.
Are you trying to imply rendering things in less time than before and more efficiently with a GPU produces more heat than the previous method of using more time to render the same thing less efficiently on the CPU? You might wish to rethink that.