Slashdot's Rob Rozeboom Interviews D&D Designer Mike Mearls - Part 2 (video)
On July 18 we ran Part One of a video conversation (really audio with slides) between Slashdot editor Rob "samzenpus" Rozeboom and Mike Mearls, Senior Manager for the Dungeons and Dragons Design Team. This is the rest of that interview.
I cast First Post!
--- If the bible proves the existence of God, then Superman comics prove the existence of Superman.
Transcribe the video or nobody cares.
Why won't an interview with the designer of a game, that many nerds play, be worthy of Slashdot, which touts to be "news for nerds"?
Democracy is for the people; you only vote once per season and we'll do the rest of the work for you don't have to.
Create a transcription before posting the stories because a large percentage of your audience will not sit though a video when they can read the entire story in around 45 seconds.
Your "editors" are worse at being "reporters" than they are at editing.
Don't know something? Look it up. Still don't know? Then ask.
It's not the content, it is the manner in which it is presented.
Don't know something? Look it up. Still don't know? Then ask.
I'm thinking they are trying to get into the content creating business when what people come here for is news aggregating.
I guess they are hoping to be able to sell the content they create which is funny when their own customer base doesn't want to view it.
Don't know something? Look it up. Still don't know? Then ask.
The parent poster said 'completely off-topic post' which doesn't really apply here. It's not kittens licking unicorns or a debate about fiscal widgets. It's D&D.
"Hi, I'm Mike Mearls. I work for a company that created an incredibly lame and atrocious game called "Magic: The Gathering". A game, brilliantly designed so that you're chances of winning increase by purchasing more product from our company. But I digress...
Back in the 90's my company went out and "saved" TSR, the venerable and rickety enterprise which brought the world Dungeons and Dragons, the popular role playing game. TSR had floundered under idiotic management for years, and WoTC swooped in to take the name, revive the brand and make the game better for all.
What happened however was that the game that WoTC created had very, very little in common with the original TSR version, and along with subsequent iterations, it was all designed to generate perpetual revenue by using the same methods employed in that other, atrocious, WoTC POS card game, "Magic".
WoTC version of D&D was a godsend to the type of player who can't lose, which fit in perfectly in an America where everyone is a winner and all go home with a trophy...
WoTC new iteration of D&D attempts to patch over issues with our last release, however it is all really just another money grab, a way to get more pasty high school nerds to spend what little money they have on overpriced books, supplements, etc; This is the strategy WoTC has maintained and will continue with. So don't be fooled by imitations, only WoTC offers a true consumer experience at the expense of playability and enjoyment.
Enjoy!"
We play the game with the bravery of being out of range
Mehrk Mearls
Senior Manager for the Dungeons and Dragons Design Team
Why not sit down with a bunch of actual designers instead of interviewing the manager?
And the sweat off a dead mans balls.
... are playing Pathfinder now.
If Dungeons and Dragons 5th Edition is published under the Open Game License, then it'll be worth a look.
Otherwise, I won't waste my time or money.
People like to read articles on Slashdot, not watch non-pornographic videos.
At least post a fucking transcript.
Why fuck up a good thing? :)
RIP, EGG.
Truth isn't Truth - Guliani
Interview Gary Gygax, not this corporate drone.
Ewwww technology!!! *shakes fist*
"Action without philosophy is a lethal weapon; philosophy without action is worthless."
I like text much better... too inconvenient to watch video 99% of the time.