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John Romero's Doomy View On Android and Ouya

An anonymous reader writes "Romero is willing to give Ouya the benefit of the doubt, but he sees it filling a niche for neither gamers nor developers. 'I think it's cool that they're making a platform, but it's not really the answer that's coming from Apple about the next generation of consoles. Developers really want to invoke the spirit of the Apple II, Android isn't the operating system with which to do it,' Romero said. 'There are two platforms: [iOS] makes money [and] is still very programmable, like the Apple II, and then the other is Android, which is a piracy platform, and you're not doing anything new with it.'"

2 of 375 comments (clear)

  1. Re:I feel a great disturbance in the force... by macshit · · Score: 5, Informative

    No, no, it's Carmack that slashdot loves, 'cause he was the smart one.

    Romero is the other guy, the one who was trying to look like Fabio.

    --
    We live, as we dream -- alone....
  2. Re:Bullshit by gl4ss · · Score: 5, Informative

    And those are the walls that keep the pirates out. No not pirates, they will still make a profit. It's the brigands who just want an easy buck. The walls keep out the brigands and the freeloaders.

    It's no different than a midieval town. No walls and you are an easy mark. Walls and it takes much more effort.

    may as it be, but the comment is kinda strange coming from the dude who made his fame and money on a system that had bare metal access and loads of piracy - the dos pc. apple's ios doesn't offer that kind of access(you go outside the api's and the app isn't supposed to make it to the store) or freedom.

    maybe the comment about not doing anything new with it is in regards of ouya which is true: it doesn't really offer anything a generic 100 dollar android pc doesn't, in that regard ouya reminds me of some branded "gaming pc"'s that some brands advertised as the next coming of jesus back in the day while they offered nothing the generic pc didn't(usually they just came bundled with say sound card ready installed, but you could order pretty much any pc that way anyways).

    there's two things devs should consider usually: is it possible to port and is it possible to get enough users. that's how pc killed amiga etc. despite being much bitchier platform to code for and despite having the rampant home-copy piracy that consoles lacked. it just had such a large userbase and it offered things that weren't possible on competing platforms.

    and may as it be but for warez is easier to find for ios than randomly chosen android sw that doesn't happen to be in some pack.

    --
    world was created 5 seconds before this post as it is.