John Romero's Doomy View On Android and Ouya
An anonymous reader writes "Romero is willing to give Ouya the benefit of the doubt, but he sees it filling a niche for neither gamers nor developers. 'I think it's cool that they're making a platform, but it's not really the answer that's coming from Apple about the next generation of consoles. Developers really want to invoke the spirit of the Apple II, Android isn't the operating system with which to do it,' Romero said. 'There are two platforms: [iOS] makes money [and] is still very programmable, like the Apple II, and then the other is Android, which is a piracy platform, and you're not doing anything new with it.'"
FUD. Ouya will keep a tab on piracy by storing the titles in the cloud, similar to iTunes and most likely selling subscriptions instead of individual titles.
I used to program the Apple II. All you had to do was turn it on. You didn't have to buy a second, unrelated, $1000 computer just to write programs for it, nor pay $100 per year to the company that makes it. You didn't have to submit to sudden, arbitrary and anticompetitive censorship of the programs you could RUN ON YOUR OWN COMPUTER.
Apple may make many cool things, but lets not bullshit -- their devices are about neither creativity nor freedom -- they are about consumption, censorship, and control.
This article is nothing but FUD / misdirection / bullshit from a jackass that only cares about his own agendas... Shame on Slashdot for posting this flamebait.
As millions of Slashdotters' heads kerploded attempting to reconcile their love for Romero with their love for Android and disdain for Apple...
#DeleteChrome
So speaks John Romero. He should know what he is talking about, things like making money and such, right? Oh wait. He was the guy who managed to bankrupt his company and failed to deliver several games for which he had received money in advance, and the games he did delivery were failures.
He also bought offices with marble floors, opening ceilings and all kinds of ostentation whilst trying his very best to destroy his company.
The only thing he did right in his life was trusting John Carmack in the beginning.
a 93% market share?
Piracy is not as big a problem as some devs are making it out to be.
I agree. The real "problem" is that (many) developers just don't get it that their fart app really isn't worth $.99 to most people. Clue: your weather widget... it's a fart app. Your uber-mega-clock? It's a fart app. Battery Gauge Max++ Professional Edition is... a fart app. If you really dig on Google Play, you're going to see thousands of "apps" almost all of which are just superfluous fluff. Even most of the games are roughly equivalent to the freeware of the Windows platform circa 1990.
Developers... get this: unless you're making either a top-tier game or a truly powerful app like Documents to Go or Repligo PDF Reader, you're making crap we don't need. Some of your fart apps we might kinda-sorta want, a little bit, maybe. And sometimes someone of us might bother with your token microtransactions because we're bored. But don't think counting on that income is a valid business plan. It's not. There are five other stock-ticker apps out there that are actually free instead of almost-but-not-quite-free. Sure, maybe yours comes with a blue icon and sure, maybe that's enough motivation for someone to pirate yours instead of using one of the free ones with green icons, but don't kid yourself... you didn't get pirated because Android blah blah platform for piracy blah blah. No. You got pirated because your product really, truly isn't worth $.99 (With the notable exceptions mentioned earlier.)
"Oh no... he found the
What's always amazed me about all of this is the idea (and I've heard some really bad app developers tell me this) that all you have to do is put your product in an app store, be it iTunes, Android, or anywhere, and just sit back and collect the money. On what planet do these people come from? It's a fair question, because here on earth, the paradigm for selling software hasn't really changed a lot since the 1990's. You have an app to sell? Awesome. Get online, get yourself listed everywhere, build a support ecosystem where you engage your users and make them feel like the product was worth it, be awesome, and then collect the money. You see it time and time again. Those that succeed do some variation of this. Those that don't... well, they're rightly upset that they're stuck with a bunch of eggs that never turned into chickens. That's what you get for counting them before they hatch.
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