Ask Slashdot: Are The Days of Homebrew Gaming Over?
Croakyvoice writes "A few years ago the Homebrew community went from one console to another releasing some excellent software, from the Days of the Dreamcast the first breakthrough homebrew console, to the PSP which gave us the first handheld Nintendo 64, GBA and PSX emulators on a handheld. The last few years we have seen Microsoft, Nintendo, Sony and Apple all bring out means to thwart homebrew development. The app store on both Android and iOS have taken many homebrew devs over to try and break the market. The major consoles have so many firmware updates that the days of Homebrew seem to be numbered, is there a way back for the Homebrew Community?"
You incorrectly assume that there is only one gaming market. This is like assuming there is only one car market.
The gaming tastes of the Xbox/PlayStation audience can't easily be stripped down to work on iPhones and Nooks.
What will likely happen is that portable gaming consoles will die off for all but the most demanding gamers. Portable gaming in general will move to general purpose mobile devices (smartphones, tablets.) Home consoles will stick around because there's a substantial market that wants them. Gaming on PCs will likely consist of two main markets: console ports and indie titles, with frequent overlap between them (indie PC games being ported to consoles, vice versa, etc.)
This is actually a great time for "homebrew" development, if by "homebrew" we mean "people with ideas making them into reality without the financial backing of a corporation." The barriers to entry in game development have come down quite a bit in the past few years, as people realize you don't need to spend tens of millions of dollars to make a good game.
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