How To Deal With 200k Lines of Spaghetti Code
An anonymous reader writes "An article at Ars recaps a discussion from Stack Exchange about a software engineer who had the misfortune to inherit 200k lines of 'spaghetti code' cobbled together over the course of 10-20 years. A lengthy and detailed response walks through how best to proceed at development triage in the face of limited time and developer-power. From the article: 'Rigidity is (often) good. This is a controversial opinion, as rigidity is often seen as a force working against you. It's true for some phases of some projects. But once you see it as a structural support, a framework that takes away the guesswork, it greatly reduces the amount of wasted time and effort. Make it work for you, not against you. Rigidity = Process / Procedure. Software development needs good processes and procedures for exactly the same reasons that chemical plants or factories have manuals, procedures, drills, and emergency guidelines: preventing bad outcomes, increasing predictability, maximizing productivity... Rigidity comes in moderation, though!'"
no comment...
Wouldn't that be Linux? It seems to work fine for me.
If something has become spaghetti over 10-20 years, then no one cared that it became spaghetti over 10-20 years. And it will still be spaghetti over the next 10-20 years. Fixing something like this requires a commitment from management, which means money. If the management of the project aren't convinced that cleaning up the development process is worth the initial investment for the long term, then they choose to deal with the constantly higher costs forever.
Something like this makes me think that this is one of those problems that get pushed off for someone else to deal with later. And the next person perpetuates this, by doing the same.
Schroedinger's Brexit: The UK is both in and out of the EU at the same time!
Outsource it to India!
Well step 1 would be to lose the attitude.
It's code, it may be in an obsolete language, it may be not to the best industry standards, but its code and it's got enough knowledge in it, that nobody wants to throw it away, and they hired you to maintain it.
Step 2, I don't know why you would define a process before you understand the code you are to apply the process too?
Seriously, wtf is all the process stuff about, you're the sole programmer, any rules you set are rods to break your back when you first hit a piece of code you have to break the rules.
Step 3, you serve them. If you want to port it to a more modern maintainable language, choose one that's easy for THEM to transition to. They've got the knowledge that drives the company, not you, you are the cleaner here. If the phone rings your turn off your vacuum and let them do their job, Mr Cleaner. Nobody gives a fork if the cleaner has best industry procedure for cleaning an office.
Step 4, break it down. tiny bit by tiny bit, port to a new CLEAN structure, bit by bit. They wrote it, they can identify the core stuff.
Step 5, once you've ported it, along comes an engineer with a code written to the old language and old methods. Again, that's fine, put away the process manual, these are the experts, if that's the language he can communicate to you in, it's fine, you can understand it, you can port it, you can help him speak the modern lingo. Don't quote your processes to him, you're just the cleaner.
As for this:
"Software development needs good processes and procedures for exactly the same reasons that chemical plants or factories have manuals"
That's someone who *implements* things, typically a bolt together module manager. He is not someone who creates *new* things. Because news things don't come with manuals. You don't know the rules of how they work till the problems needed to make them work are solved. One assembles Microsoft IIS blocks, the other works for Google on image processing. Which are you?
All the advice to rewrite it is misguided. Maybe rewrite small parts that you need to to keep it working on new hardware, or whatever, but if it works, I would think that wholesale rewriting is asking for trouble. The Ars article is full of great advice about what you should do to manage a large codebase going forward, but actually it doesn't really address the question of what to do about a large legacy codebase that wasn't written with best practice. The best software is written by incremental improvement of what went before (no matter how badly written, as long as it meets its specification) - big projects written from scratch usually fail.
200k isn't something you're going to rewrite in a couple of weeks. I think the absolute maximum you could get (for one very skilled person) would be about 5k-10k per week. Rewriting would take on the order of half a year.
If Pandora's box is destined to be opened, *I* want to be the one to open it.
I have spent most of my career as a software developer inheriting and updating such spaghetti code bases. Here are few remarks and some of my experiences around this:
In summary, don't be too scared of a legacy spaghetti code base. These things can be understood well enough in time to refactor or port to a new platform.
Rewrite it from scratch using the spaghetti code version to run correctness tests to verify you haven't changed the behaviour.
And just how are you supposed to write "tests for correctness" when the very concept of what is "correct" is embedded in the code?
Any such tests would embody your own notions of what is correct based on your understanding of a codebase that cannot be understood.
Furthermore, Doom is quite a different thing. You have an end result that can be somewhat different and it doesn't matter - it could render textures such that they appear rather different but if you find it visually OK then it's fine.
No such luck with business software which usually has extremely rigid and exactly output, often output other systems are depending on being just so. There is no room for alteration of behavior, yet as I said no-where exclaims all of the features of the output you cannot possibly understand....
I agree with a few responses that the only way to proceed is to re-write tiny parts, that at most affect one other system in the company - with the explicit buy-in from those other groups something may change, and the understanding you may have to back out your changes wholesale if you cause too much disruption.
Can't get buy in to proceed? Then quit or work with the code as is.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
If that's the case, the stated or implied directive is don't break this. Which means probably no major rewrite.