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Ask Slashdot: Understanding the SNES?

An anonymous reader writes "As a product of the 90s I grew up loving the classics that kids today know about from Wikipedia and pop-culture references. Games like Super Bomberman, Zelda: A Link to the Past, Donkey Kong Country I and III (II was a sellout, come on) are the foundations of my childhood memories. Now, though, as a fourth-year electrical engineering major, I find myself increasingly impressed by the level of technical difficulty embedded in that 16-bit console. I am trying, now, to find a resource that will take me through the technical design of the SNES (memory layout, processor information, cartridge pin layouts/documentation) to get a better understanding of what I naively enjoyed 15 some years ago. I am reaching out to the vast resources available from the minds of the Slashdot community. Any guide/blog series that you know of that walks through some of the technical aspects of the, preferably, SNES (alternatively, NES/Nintendo 64) console would be much appreciated."

2 of 157 comments (clear)

  1. SNES by Anne_Nonymous · · Score: 1, Offtopic

    >> SNES

    Gesundheit

  2. Re:superfamicom.org by Immerman · · Score: -1, Offtopic

    Replying to your sig because I *hate* seeing statistics abused. A 25% likelihood of causation is *not* implied. Yes, one of the four outcomes must be the case, but you don't know the relative probabilities of each. It's like grabbing a marble out of a bag containing red, green, blue, and yellow marbles - there's only four possibilities as to which color your marble is, but for all you know I filled the bag with blue marbles and just threw in a handful of the other colors, in which case it would be preposterous to claim a 25% chance of getting a red one.

    --
    --- Most topics have many sides worth arguing, allow me to take one opposite you.