Ask Slashdot: Understanding the SNES?
An anonymous reader writes "As a product of the 90s I grew up loving the classics that kids today know about from Wikipedia and pop-culture references. Games like Super Bomberman, Zelda: A Link to the Past, Donkey Kong Country I and III (II was a sellout, come on) are the foundations of my childhood memories. Now, though, as a fourth-year electrical engineering major, I find myself increasingly impressed by the level of technical difficulty embedded in that 16-bit console. I am trying, now, to find a resource that will take me through the technical design of the SNES (memory layout, processor information, cartridge pin layouts/documentation) to get a better understanding of what I naively enjoyed 15 some years ago. I am reaching out to the vast resources available from the minds of the Slashdot community. Any guide/blog series that you know of that walks through some of the technical aspects of the, preferably, SNES (alternatively, NES/Nintendo 64) console would be much appreciated."
http://wiki.superfamicom.org/ has pretty comprehensive technical documentation of the Super NES.
you're a 4th year EE student, why not just take one apart?
http://byuu.org/articles/
Byuu is the guy who wrote bsnes, which is a 100% accurate SNES emulator written specifically to emulate it as close to the hardware layer as possible for the sake of preserving the system.
Be careful. A lot of that stuff at Zophar's Domain is way out of date. Much of it is based on speculation or trial-and-error emulator testing or is flatly incorrect.
Because of things like this. Sometimes it's good to have a current, real-time discussion with a range of knowledgable people, rather than searching the entire fucking WWW and figuring out for yourself who got what right and wrong.
Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
Especially interesting is the special circuitry that eliminated the need to blow air into the cartridges that plagued the original NES.
The need to blow air into cartridges on the original NES was a result of DRM.
No, seriously.
The NES console contained a chip called the CIC, which had to perform a handshake with a corresponding CIC on the cartridge, or else the system wouldn't boot (and you'd get that blinking red power LED). The purpose of this was to ensure that no one could manufacture NES cartridges without the approval of Nintendo of America. Unfortunately, it also made the boot process far more finicky; even the slightest amount of dirt would cause the handshake to fail and the system to repeatedly reset. (The fact that Nintendo used a weird ZIF-style connector rather than a standard card edge connector didn't help, either. This was done because they didn't want the NES to look like a standard game console, which had a bad reputation after the 1983 crash.)