PlayStation Boss Defends Vita, Slams Social Gaming
donniebaseball23 writes "Sony Computer Entertainment America boss Jack Tretton has come out swinging to defend the lackluster response the games industry has seen with the PS Vita. He deemed the sales level for the portable as 'acceptable' so far, and he brushed off any notion that social and free-to-play games are putting huge pressure on the portable and dedicated consoles market. 'I think the opportunity to be in the console business is greater than ever before,' he said. '[Social and free-to-play] is a business I think a lot of companies are learning is difficult to sustain for the long term. It's an adjunct or it's an add-on, but it's not where gaming is headed. It's an additive diversion. There's a place for social and freemium, but it's not going to replace the business models that are out there.'"
The company is having a hard time getting third-party developers interested in the Vita platform.
...managed to convince themselves that giving their customer choices will be bad for business.
I swear they give me mod points to shut me up.
Executive in entrenched industry doesn't like new disruptive technology driving industry shift!
The thing is, he could even be right that social/casual/freemium gaming is not sustainable and not going to supplant his business model. But it's hardly news that he thinks so.
...it's that everyone already has an iPhone or Android in their pocket and doesn't want a whole separate device for gaming.
Gaming was never the draw for most people using portable devices; occupying time was the draw. People can do that with more stuff now, so of course the value of a strictly-gaming device is going to fall.
Sony's having a hard time getting *gamers* interested in the Vita. It's an amazingly powerful handheld, but it's trying to offer $60, 40-hour console-level games in a portable.
It's competing not just with Nintendo's handheld, but with the iPhone and Android, and even to an extent Facebook games. Which are shorter and less involved, yes, but also cheaper, possibly even "free" (or at least, free-to-play, pay-to-win).
Problem is, portable gaming has shifted. It's not something you sit in front of for hours and play, it's something you play for a few minutes on your coffee break. Nintendo at least tries to make games that you *can* play for just a few minutes. They're not perfect at it (as evidenced by their own sales problems), but they're at least aware of the problem. Sony seems to be betting the house on people wanting full-sized games on a handheld, and that's just not really true anymore (to an extent, I doubt it ever really was). In the time it takes to *load* some Vita games, I can have finished a round of Angry Birds or Edge or whatever.
The other problem is that there's just no must-have games for it yet. For either handheld, really. They have a few good games apiece, but nothing that will sell not just the game, but the console. Third-parties rarely make those games - it's usually first-parties - but it doesn't help to not have them.
Right. And we're talking about current generation systems. 2012. Today, not yesterday.
The vita was dead before it launched and the 3ds is at best a substandard product based on 4 generations old technology. It's hardware is comparable with the original iphone and it's architecture resembles an overstuffed DS, not the modern dual or quad core SOC based systems that are now now common. It's 3D display is an expensive gimmick that's not panning out particularly well and doesn't add much real value.
Your argument resembles those that defended the now doomed RIM and their blackberry empire. "Hey! Our previous products were great and sold well. We're set forever!" Do you not notice the ever declining number in your own post? 150.. 93..27..