Pixar Demos Newly Open-Sourced OpenSubdiv Graphics Tech
An anonymous reader writes "Last week at SIGGRAPH, Pixar Animation Studios announced OpenSubdiv, an open source implementation of the Renderman subdivision surface technology, thus releasing the patents to the long standing Pixar 'secret sauce.' In addition to the offline subdivision scheme, it also includes a GPU implementation. This video demonstrates a realtime deforming subdivision surface running at 50 FPS in Maya (though it is freely available to use anywhere). The source code is available on Pixar's GitHub account."
Says the project's site: "OpenSubdiv is covered by the Microsoft Public License, and is free to use for commercial or non-commercial use. This is the same code that Pixar uses internally for animated film production."
http://en.wikipedia.org/wiki/GPLv3#Libraries
Richard Stallman and the FSF specifically encourage library-writers to license under the GPL so that proprietary programs cannot use the libraries, in an effort to protect the free-software world by giving it more tools than the proprietary world.
Following this assertion by RMS and the FSF, Pixar's release of their surface rendering library under the GPL would be an immediate violation as their own proprietary rendering systems obviously utilize this library. Therefore, if they wished to release it as GPL, they would subsequently be forced to A) Stop using it outright, or B) GPL their own in-house software that links to it to avoid being in violation of the GPL.
No sir, YOUR massive misunderstanding of licensing requirements makes your "accusations" of me suspect.
It's a pretty reasonable open source license, actually. It is basically a BSD license, plus a patent grant, plus a mutually assured destruction clause regarding patent suits....
Let's put that claim to rest right now. It's the opposite of reasonable. Instead the Ms-PL is intentionally designed to divide the open source community. See this informed discussion.
Have you got your LWN subscription yet?