Pixar Demos Newly Open-Sourced OpenSubdiv Graphics Tech
An anonymous reader writes "Last week at SIGGRAPH, Pixar Animation Studios announced OpenSubdiv, an open source implementation of the Renderman subdivision surface technology, thus releasing the patents to the long standing Pixar 'secret sauce.' In addition to the offline subdivision scheme, it also includes a GPU implementation. This video demonstrates a realtime deforming subdivision surface running at 50 FPS in Maya (though it is freely available to use anywhere). The source code is available on Pixar's GitHub account."
Says the project's site: "OpenSubdiv is covered by the Microsoft Public License, and is free to use for commercial or non-commercial use. This is the same code that Pixar uses internally for animated film production."
It's a pretty reasonable open source license, actually. It is basically a BSD license, plus a patent grant, plus a mutually assured destruction clause regarding patent suits. I'm most impressed by the fact that it is about three fewer pages than the average open source license seems to be these days. A normal person might actually be able to comprehend it. :-)
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According to wikipedia:
This is the least restrictive of the Microsoft licenses and allows for distribution of compiled code for either commercial or non-commercial purposes under any license that complies with the Ms-PL. Redistribution of the source code itself is permitted only under the Ms-PL.[12] Initially titled Microsoft Permissive License, it was renamed to Microsoft Public License while being reviewed for approval by the Open Source Initiative (OSI). The license was approved on October 12, 2007 along with the Ms-RL.[11] According to the Free Software Foundation, it is a free software license but not compatible with the GNU GPL.[6]
Wikipedia is wrong. From opensourcelegal.org, it is compatible with the GPL, but only with GPLv3. GPLv2 is incompatible with patent retaliation clauses. GPLv3 is not.
Incidentally, GPLv2 without an "and later" clause is also incompatible with GPLv3 for the same reason.
Check out my sci-fi/humor trilogy at PatriotsBooks.
Our intent is to encourage high performance accurate subdiv drawing by giving away the "good stuff".
I want to be wrong about this. I really do. But I read this as "our intent is to establish a tie to our proprietary products Renderman and Maya via a license carefully designed by Microsoft to be incompatible with GPL, and thus Blender."
You'll be happy to know then that you're likely at least partially wrong.
First: http://www.blender.org/BL/ -- from this, you may conclude that their intent is to force Blender to activate the Blender License.
Second: Blender is licensed under "GNU General Public License v2 or later" -- and that "or later" bit is key here, as the MS-PL is compatible with GPLv3, just not with GPLv2. The end result of this is that the code is compatible with any GPLv3 code *and* any GPLv2 code with the "or later" clause that is used with Blender libraries and derivatives. It should also be compatible with the LGPL.