Machine Learning Allows Actors To Create Games That Understand Body Language
ptresset writes "Goldsmiths college is developing technology with natural responses to human interaction. The technology enables video games characters to move in a more natural way, responding to the player's own body language rather than mathematical rules. The hypothesis is that the actors' artistic understanding of human behavior will bring an individuality, subtlety and nuance to the character that it would be difficult to create in hand-authored models."
What exactly makes this require machine learning as opposed to some other method?
It presumably requires machine learning because the inputs (all possible permutations of bodily motion) are so diverse that it becomes pretty much impossible to hand engineer a decent response to them. Therefore you feed some training data (motion capture of actors) of paradigmatic or common inputs and let the algorithm learn how to respond to the myriad other inputs that you haven't provided. The situation is exactly analogous to handwriting recognition algorithms that the post office uses to sort and route your snail mail. There are a zillion ways to write the letter 'a', which makes a rigorous, engineered solution all but impossible, but you can feed a whole bunch of different examples of written 'a's to a learning algorithm and it will get really damn good at recognizing all the unseen, novel ones.
Can we finally kill that stupid dog by flipping it off?
Work Safe Porn