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Adobe Officially Kills New Flash Installations On Android

hypnosec writes "Adobe has announced that it will be making the Flash Player for Android unavailable for new devices and users from August 15 in continuation of its plan to discontinue development of Flash Player for mobile browsers. The company announced its decision through a blog post and further said that only those users who have already installed the flash player on their devices will be receiving any future updates. To ensure that this is the case, Adobe is going to make configuration changes on its Google Play Flash Player page."

13 of 313 comments (clear)

  1. Good riddance. by Anonymous Coward · · Score: 5, Insightful

    Flash has always sucked on mobile. I'm glad Adobe is finally admitting it.

    1. Re:Good riddance. by ArcherB · · Score: 3, Insightful

      Flash has always sucked on mobile. I'm glad Adobe is finally admitting it.

      I agree, but many sites still use it, unfortunately. Those sites will become unavailable if Flash is removed on mobile devices.

      Which makes me wonder about the wisdom of this decision. As mobile devices become more popular, website designers are forced to make a choice; keep using Flash and be unavailable on mobile devices or redesign with a switch to something else. Adobe loses either way.

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    2. Re:Good riddance. by Desler · · Score: 4, Insightful

      Adobe cared about selling the Flash creation tools not the Flash platform itself. They'll just change the tools to export HTML5.

    3. Re:Good riddance. by Anonymous Coward · · Score: 2, Insightful

      I always wondered about that, why would they kill off something that is in a lot of web sites, and then I got all conspiracy theory and thought that they were in cahoots with Apple to kill Android, since Android was basically the only one that can support it, and is competition to Apple's clout

    4. Re:Good riddance. by dmt0 · · Score: 4, Insightful

      Simple. Adobe sells content authoring tools. Everyone who writes in flash, has already bought the tools, and the market is saturated. Now is the time to milk all those who are rewriting their flash content into HTML5.

    5. Re:Good riddance. by mcwop · · Score: 3, Insightful

      Hopefully, that one guy that has designed every restaurant website there is, switches to HTML5 and CSS3.

      --

      "I don't think it's selfish, to eat defenseless shellfish." -NOFX

    6. Re:Good riddance. by jeremyp · · Score: 4, Insightful

      What is this "market" of which you speak? There is no market because Flash Player is given away. There's no money, in fact it is a drain on Adobe's resources.

      Adobe makes its money on the content authoring tools. All they need to do is make those tools target HTML5 and H.264 and everything and everybody's happy. They still sell the authoring tools - in fact perhaps they sell more authoring tools - and they've transferred the drain of maintaining the target platform to the browser vendors.

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
  2. Die flash die! by onyxruby · · Score: 5, Insightful

    These words have been a mantra of mine for years. I suspect that many other people share this worldview. The death of flash cannot come soon enough for many, many good reasons.

    I'll light the bonfire, who's bringing the beer? Is killing flash the best thing Steve Jobs ever did?

  3. Hmm... by Desler · · Score: 1, Insightful

    But doesn't this mean Android devices are going to be only able to view half the web now? I thought Flash was the amazing killer feature of Android...

    1. Re:Hmm... by RazzleFrog · · Score: 2, Insightful

      The killer feature for Android is that it releases better, faster, and more feature rich phones several times a year.

  4. I wonder how many fools.. by hairyfeet · · Score: 1, Insightful

    Will be actually cheering this. I wonder how long its gonna take to sink in that "Hey we just got rid of one proprietary format....for a patent troll's wet dream, yay us!"

    Of course since the late great iSteve was all for H.264 then it HAS to be good...right? He wouldn't have any ulterior motives, like say splitting mobile with MSFT and thus would actually WANT something patented up the wazoo to discourage competition? Naaaahhh..

    Sheesh wake the fuck up folks! At least Adobe didn't give a rat's ass where and how you distributed Flash, hell they didn't even bitch about Gnash at all and you trade someone THAT easygoing for a "Pay your $699 license fee you cocksmoking teabaggers!" troll group? Just try distributing H.264 support without cutting a check, just try and see how quick you get a C&D. Look I'll be the first to admit that on anything but windows Flash was badly written, I mean it was by Adobe for God's sake. But you DO NOT replace a pile of shit with a punch in the nuts alright? That is NOT progress!

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  5. Re:Strange direction by Artraze · · Score: 4, Insightful

    The flash runtime is really only a cost for them: they have to maintain it ('cause it's so secure!), optimize it, and port it to a lot of platforms.

    What they make money on is the flash toolkit. Adobe has decided that maintaining the runtime isn't worth is and instead moving their toolkit over to HTML 5 (and continuing along with being able to export video, etc). Really, it's mostly a win for them. They kept going along with the runtime because it did afford them certain benefits, the install base (which they monopolize) in particular... I think I hear it was something like 90% which probably beats HTML 5 by a wide margin. However, they see the writing on the wall: HTML 5 is getting more common and flash player less. They have a mature toolkit and it's time they compete on that alone and stop wasting (excess) resources working on a costly* side project that really only made sense half a decade ago.

    (*I mean seriously, in terms of bad PR alone...)

  6. Re:Adobe Edge by tepples · · Score: 4, Insightful

    Simple: people will continue to produce new HTML5 vector animations and games using Adobe's HTML5 tools.