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Sony Closes WipEout Developer Studio Liverpool

RogueyWon writes "Eurogamer is reporting that Sony has closed its subsidiary developer Studio Liverpool. Beginning its life in 1984 under the name Psygnosis, the development house has played an important role in the history of computer and video gaming, publishing classics such as the Lemmings series. Since its acquisition by Sony in 1993, the studio has been best known for its work on the WipEout franchise, which helped to establish the PlayStation console as a successful brand. Sony's statements indicate that it will seek to find positions for staff in its other development houses, but that some redundancies will be necessary." Eurogamer posted an update, indicating that the studio was working on WipEout for the PS4.

4 of 102 comments (clear)

  1. "Since its acquisition by Sony" by sqldr · · Score: 2, Interesting

    Since its acquisition by Sony

    Well that's where they went wrong. Whenever these things happen, developers leave in droves anyway and start new development houses, until they're bought again. Most game developers have some sort of idea for a game, and this is usually how it happens.

    --
    I wrote my first program at the age of six, and I still can't work out how this website works.
  2. Psygnosis. by Moskit · · Score: 3, Interesting

    Not Psygonis or Psygnonis.

    Please shows some respect and check spelling of last names and company names at the very least. Basic Editor skillz, rigot?

  3. "Some redundancies will be necessary" by RandomUsername99 · · Score: 1, Interesting

    "Some redundancies will be necessary"

    You mean, those redundancies will be deemed unnecessary, and therefore eliminated. Hate to be a wording nazi, but that's bad.

  4. I remember it in its heyday by snap2grid · · Score: 4, Interesting

    Which for my purposes was the early 90s. DMA Design (the developer of Lemmings, Hired Guns) had a not always amiable relationship with Psygnosis, who was our publisher at the start. I visited it only a couple of times, but it always felt like an important place, like going to visit the emperor. Best memories were of the largest, tastiest pizza I'd ever had and of being crammed into the back of Ian Hetherington's Porche as a bunch of us were taken out for a meal. So, sad day.