The Rebirth of PC Gaming? Bring On the Modders!
Deathspawner writes "The future of PC gaming is oft-debated, but one thing's for certain: modding has always made it better. With that, wouldn't it make sense for developers to focus more on giving the community the modding tools it needs? Further, couldn't publishers look to modding as a way to increase revenue, by allowing modders to sell their sanctioned creations? Valve already offers robust community options in its Steam platform — and already has payment processing in place. Is this the natural next step for PC gaming?"
How much do I make off mods?
Nothing
And where are most of my sales?
On consoles.
And where are most of my pirates?
On the PC.
Who do modding tools benefit?
Only the PC gamers.
Does developing modding tools cost me?
Yes.
And remind me again how much I make off any given mod?
Jack and shit. And Jack left town.
I think I've made my decision.
What do you mean rebirth?
PC gaming is in full swing..
How much do I make off mods?
Nothing
I disagree. Would Valve have made as much money from Half-Life if there were no Counter-Strike?
And where are most of my sales?
On consoles.
If you're a sufficiently large developer. Do XNA games released on Xbox Live Indie Games outsell comparable PC games?
Does developing modding tools cost me?
Yes.
Developing level and scenario editing tools in the first place costs you. Why not continue to polish them and release them a few months later so that you can make a few bucks off players who will buy a game for the mods?
Looking back over 25 years of computer gaming modding has pretty much always improved sales. From the days of the original Civ games to Wolfenstein to Doom to NeverWinter Nights vs NeverWinter Nights 2 examples abound. Those games that support the community readily modding them have pretty much always had better sales than those that didn't.
Simple example would be NeverWinter Nights vs NeverWinter Nights 2 for an example in point. Embrace your user community and you will be rewarded in sales for years to come. Pull a Sony and you'l end up with a (what was the name of their PSP replacement again?)....
I just realized that you appear to have forgotten a question:
Where do I find artists and programmers to hire for my next game?
From the modding community.