CPUs Do Affect Gaming Performance, After All
crookedvulture writes "For years, PC hardware sites have maintained that CPUs have little impact on gaming performance; all you need is a decent graphics card. That position is largely supported by FPS averages, but the FPS metric doesn't tell the whole story. Examining individual frame latencies better exposes the brief moments of stuttering that can disrupt otherwise smooth gameplay. Those methods have now been used to quantify the gaming performance of 18 CPUs spanning three generations. The results illustrate a clear advantage for Intel, whose CPUs enjoy lower frame latencies than comparable offerings from AMD. While the newer Intel processors perform better than their predecessors, the opposite tends to be true for the latest AMD chips. Turns out AMD's Phenom II X4 980, which is over a year old, offers lower frame latencies than the most recent FX processors."
In StarCraft 2 my CPU is the bottleneck.
The Official Site of 1337 Pwnage
Which idiot made that claim? Pretty much every hardware review site has CPU and GPU dependent games in their reviews when they review GPUs, CPUs, and OTB rigs.
Who thought that CPU's didn't bottleneck gaming performance? Who ever thought that? Only the smallest of tech demos only used GPU resources - every modern computer/console game I'm aware of uses, well, some regular programming language that needs a CPU to interpret instructions and is inherently limited by the standards of clock cycle and interrupt tied to those CPUs.
GPUs only tend to allow you to offload the strait-shot parallelized stuff - graphic blits, audio, textures & lighting - but the core of the game logic is still tied to the CPU. Even if you aren't straining the limits of the CPU in the final implementation, programmers are still limited by the capacity of them.
Otherwise, all our games would just be done with simple ray-traced logic, using pure geometry and physics, there would be no limits on the number or kind of interactions allowed in a game world, game logic would be built on unlimited tables of generated content, and we'd quickly build games of infinite recursion simulating all known aspects of the universe far beyond the shallow cut-out worlds we develop today.
But we can't properly design for that - we design for the CPUs we work with, and the other helper processors have never changed that.
Ryan Fenton
I don't recall ever reading on any PC hardware site anyone claiming that the CPU doesn't matter and all you need is a good graphics card. How on earth did anyone ever successfully submit that story?
The research into frame-rate latencies is really interesting, but the whole idea that *anyone* knowledgeable about PC gaming would have *ever* denied that the CPU was an important factor in performance is ridiculous. I am a consultant at a boutique PC builder (http://www.pugetsystems.com/) and I have always told gamers they want to get a good balance of CPU and GPU performance, and enough RAM to avoid excessive paging during gameplay. Anything outside of that is less important... but to ignore the CPU? Preposterous!
Then again, it is a Slashdot headline... I probably should expect nothing less (or more)!
William George
Hm. First there is:
"...The FX-4170 supplants a lineup of chips known for their strong value, the Athlon II X4 series. Our legacy representative from that series actually bears the Phenom name, but under the covers, the Phenom II X4 850 employs the same silicon with slightly higher clocks."
and then:
"Only the FX-4170 outperforms the CPU it replaces, the Phenom II X4 850, whose lack of L3 cache and modest 3.3GHz clock frequency aren't doing it any favors."
How can I trust them if they are unaware of basic stuff any chip enthusiast should know? (The Phenom is the Athlon with level 3 cache. The Athlon has none.) They could have also touched on what the 2 AMD specific hotfixes were for.
I'm not shocked at the results, but I am skeptical of the degree of disparity.
In a game, look at the sky. If your framerate shoots up, the video card was your bottleneck. If it doesn't, your CPU is.
The Internet King? I wonder if he could provide faster nudity.
No, not really.
I assume you are referring to the fact that when you look at the sky the game engine culls (skips rendering) most of the objects in the scene, therefore the GPU has less to do and if you are not CPU bound the frame rate shoots up. However when you are not looking at the sky BOTH the CPU and GPU load increases and your test does not reveal which has now become the bottleneck.
Your test only confirms the obvious: that it takes less resources (CPU and GPU) to render the sky than a full scene.