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Ask Slashdot: Explaining Role-Playing Games To the Uninitiated?

An anonymous reader writes "As a kid in the late 1970s and the 1980s, Dungeons and Dragons, as well as many other fine tabletop roleplaying games, figured heavily in my life. From learning about various forms of governments (theocracies, oligarchies, etc.) and Greek, Norse, and Egyptian mythology, to what N.B. and et al. mean, to the social glue that enabled people like me to get together, write cool adventures, problem-solve, and have a blast doing it all, role playing games were a powerful force in my life. The thing is, I still enjoy playing them. A lot. I get together once a month with friends and we play for sometimes up to eight straight hours of epic battles, puzzles, legends, lore, and camaraderie. All of this, unfortunately, seems totally alien to someone who did not grow up with RPGs and who has never experienced the sheer joy of a dungeon crawl. Have you ever had to explain to your spouse or significant other why you value gaming so much, or why it is ok to spend a hunk of time with other gamers? How do you begin to relate it all to them?"

6 of 197 comments (clear)

  1. Need an excuse? by Deltaspectre · · Score: 4, Insightful

    Are you trying to get your spouse to let you pull the trigger on the Reaper minis Kickstarter?

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    My UID is prime... is yours?
  2. You don't by RobbieCrash · · Score: 4, Insightful

    You can explain 'til you're blue in the face, but they'll never get it. You're weird, it's what they like about you. It's fun, and they'll either see you play it and be interested, or shake their heads and walk away and tell the dog they don't get it either.

    --
    Keep on knockin'
    https://robbiecrash.me
  3. Collaborative Story Telling by Kintanon · · Score: 5, Insightful

    Role Playing Games are really just a framework of rules that you all agree to in order to tell a story. One person takes on the role of Narrator (The DM) and the others take on the roles of main characters in the story. It doesn't have to be a fantasy based story, it could be anything. But the joy is in taking an initial vision and writing the story together as you all experience it. It's just a more interactive version of reading your favorite book. Almost everyone that enjoys some kind of media has wished at one time or another that they could be part of the story they are watching. Role playing games are a way to make that desire a little more real.

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  4. Re:Here's a "Don't", IMO by cretog8 · · Score: 4, Insightful

    Sorry to hear it sounds bad, because I think that's the best explanation if not the best sales pitch. While people play for different reasons, I think the most common element is the fun of playing make-believe. The trouble is for many people (including me) as we grow up we lose some of our ability to do ad-hoc make-believe. We want to be able to have some restrictions on what's appropriate in a given game, how to get around the [I shot you! Did not!] problem and so forth. So, D&D-style RPG's provide enough framework that we can play make-believe even with more adult minds.

    We can argue for a lot of the benefits that come from that (good social interaction, creativity, maps, math, blah-blah) and all of that's fun, but why RPG's instead of book clubs, poker games, or jam sessions? I think it's the make-believe.

  5. Re:I like having fun by 0racle · · Score: 3, Insightful

    you have to explain why you play games to people you fuck on a regular basis.

    You chose/choose poorly.

    --
    "I use a Mac because I'm just better than you are."
  6. Re:Simple way to explain by gbjbaanb · · Score: 3, Insightful

    I always said "Its like acting in a radio play, only we don't have a script with everything written down, instead that guy there is the director who sets the scenes for us to act out our characters using improvisation".

    I think that's a little more understandable. Anyone who understands what "statistical constraints" means already know RPGs :)