Ask Slashdot: Explaining Role-Playing Games To the Uninitiated?
An anonymous reader writes "As a kid in the late 1970s and the 1980s, Dungeons and Dragons, as well as many other fine tabletop roleplaying games, figured heavily in my life. From learning about various forms of governments (theocracies, oligarchies, etc.) and Greek, Norse, and Egyptian mythology, to what N.B. and et al. mean, to the social glue that enabled people like me to get together, write cool adventures, problem-solve, and have a blast doing it all, role playing games were a powerful force in my life. The thing is, I still enjoy playing them. A lot. I get together once a month with friends and we play for sometimes up to eight straight hours of epic battles, puzzles, legends, lore, and camaraderie. All of this, unfortunately, seems totally alien to someone who did not grow up with RPGs and who has never experienced the sheer joy of a dungeon crawl. Have you ever had to explain to your spouse or significant other why you value gaming so much, or why it is ok to spend a hunk of time with other gamers? How do you begin to relate it all to them?"
Are you trying to get your spouse to let you pull the trigger on the Reaper minis Kickstarter?
My UID is prime... is yours?
Serial improv within (usually) numerical/statistical constraints.
Please don't start with the example of "remember when we were kids, and we played Cops & Robbers?". I've heard well-meaning role-players start with this, and it just seems to me that it infantilizes the experience.
Dark Reflection
You can explain 'til you're blue in the face, but they'll never get it. You're weird, it's what they like about you. It's fun, and they'll either see you play it and be interested, or shake their heads and walk away and tell the dog they don't get it either.
Keep on knockin'
https://robbiecrash.me
Role Playing Games are really just a framework of rules that you all agree to in order to tell a story. One person takes on the role of Narrator (The DM) and the others take on the roles of main characters in the story. It doesn't have to be a fantasy based story, it could be anything. But the joy is in taking an initial vision and writing the story together as you all experience it. It's just a more interactive version of reading your favorite book. Almost everyone that enjoys some kind of media has wished at one time or another that they could be part of the story they are watching. Role playing games are a way to make that desire a little more real.
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You chose/choose poorly.
"I use a Mac because I'm just better than you are."
It's like accountants who like to play "Let's pretend!"
I drank what? -- Socrates
Its a game where you all make up a story as you go along - one person knows what the general plot is going to be and everyone else gets to make up the details as they find out more of the plot. To keep things interesting no one has absolute control over what happens. Players suggest what they think should happen and dice are used to see if it pans out exactly the way they wanted. The bits you aren't in control of are compelling for the same reason a movie or a book are compelling and the bits you do control are satisfying for same reason any creative act is satisfying. There may be more to it but anything else might be more difficult to relate.
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Well, failing that, you could try a potion of wisdom for them and a ring of charisma for you. Or a bit of Domination. You know, if they're into that kind of thing. ;-)
"When we were dating, you told me you were a Dungeon Master. I thought you meant something entirely different." - Your S.O.
I just ordered a cock-ring of charisma from a company in Thailand.
As a dedicated gamer, the possibility that it will get any use beyond holding a napkin when I have my Thanksgiving Hot Pockets is rather small.
You are welcome on my lawn.