The Truth About Hiring "Rock Star" Developers
snydeq writes "You want the best and the brightest money can buy. Or do you? Andrew Oliver offers six hard truths about 'rock-star' developers, arguing in favor of mixed skill levels with a focus on getting the job done: 'A big, important project has launched — and abruptly crashed to the ground. The horrible spaghetti code is beyond debugging. There are no unit tests, and every change requires a meeting with, like, 40 people. Oh, if only we'd had a team of 10 "rock star" developers working on this project instead! It would have been done in half the time with twice the features and five-nines availability. On the other hand, maybe not. A team of senior developers will often produce a complex design and no code, thanks to the reasons listed below.'"
Rock Star Developers, seriously? None of them are that good.
Agreed. Rock Stars suck as developers. And most of them suck at rock, as well.
Those who can make you believe absurdities can make you commit atrocities. - Voltaire
"Rock stars" - we called them divas in my company - are notoriously unmanageable: many of them are temperamental, don't work well with others, tend to do what they "know" is right instead of doing what they're told,
No disrespect, but we developers also have a name for people that describe developers the way you do :-)
Let me guess: "Sir".