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Bethesda: We Can't Make Dawnguard Work On the PS3

An anonymous reader sends this quote from Geek.com: "PS3 gamers may now never get access to the content in Skyrim's Dawnguard DLC. That's the news coming out of Bethesda via their forums. Administrator and global community lead Gstaff posted an update on the state of PS3 DLC for the game, and it's not looking great. Gstaff explains that releasing sizeable DLC is a complex issue, and it seems like for the PS3 it might be just a bit too complex. No detail is given as to what the specific problem is, but Bethesda is preparing PS3 gamers for the reality that Dawnguard, and for that matter any other Skyrim DLC, may never reach the platform. I'd like to know what the exact problem is they can't overcome, but I'd also like to know if this is a failing on Bethesda's part or a shortcoming of the PS3 architecture. Maybe Sony should pay Bethesda a visit and see what's going on." In other Skyrim news, a mod for the game that attempted to recreate J.R.R. Tolkien's Middle Earth, has received a Cease & Desist letter from Warner Bros, causing development to stop.

2 of 371 comments (clear)

  1. Re:Permission how? Original how? by Anonymous Coward · · Score: 0, Troll

    Either have the money to buy the rights you want or be willing to do the brainwork and make something up from whole cloth. JRRT did, why can't these folks take a REAL page from JRRT and do something original (if you gotta have influences, use mythology which nobody owns, just like JRRT).

  2. Re:Consoles are at their limit by Khyber · · Score: 0, Troll

    "Having a static development target means x360 and ps3 games look better then their equiv gen pc cousins ever can/could."

    I am sorry, but you're full of shit. When the 360/PS3 came out, we already had GIGS of RAM in our machines, with far more advanced GPUs (The PS3, released in November 2006, ran a modified 7800GT, that same month saw the 8-series GeForce GPUs come out) more hard drive space, and more. The limitations of consoles forced developers to LOWER texture/model/level/detail quality and come up with rendering tricks to make games work with such limited hardware.

    Almost every single comparison between a console game and the equivalent PC version shows the PC version way ahead of the console in detail, effects, and more, even when the PC version is a port directly from the consoles. Why? MORE AND BETTER HARDWARE ON THE PC END.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.