Slashdot Mirror


ArenaNet Suspends Digital Sales of Guild Wars 2

kungfugleek writes "Throughout the launch of subscription-free MMO Guild Wars 2, ArenaNet has stated that the player-experience is their top priority and, if necessary, they would suspend digital sales to protect their servers from crushing loads. While the launch has been considerably more stable than most big-budget MMO's in recent months, some players, especially those in Europe, have experienced trouble logging in and getting booted from servers. So yesterday, ArenaNet held true to their word, and temporarily suspended digital sales from their website. Personally, I think this is an incredible show of customer-centered focus. To turn down purchases, especially first-party purchases, where the seller gets a higher percentage of the sale, during a major title's first week of sales, would be inconceivable by other companies. Is this a bad move for ArenaNet? Will there be enough of a long-term payout to make up for the lost sales? And does this put pressure on other major studios to follow suit in the face of overwhelming customer response?" New submitter charlieman writes with related news: "Yesterday ArenaNet banned players for exploiting an error in their new game Guild Wars 2. The so called exploit was in fact an error on ArenaNet's side, leaving weapons at a low price from some vendors. Players saw this and started making profits buying and selling the items. Should players be penalized for errors committed by the game developers? Taking in account that the game is fairly new, the economy hasn't stabilized yet and most don't know the value of things. Today they've given these players a 'second chance', but shouldn't they be apologizing instead?"

42 of 233 comments (clear)

  1. Apologies? Nah... by rs1n · · Score: 3, Insightful

    To be honest, I do not think it is necessary. Most folks know what is right from wrong in real life. The fact that it is a game means very little.

    1. Re:Apologies? Nah... by cpu6502 · · Score: 2

      This presumes that the buyer knew it was "wrong". I've played lots of games where certain markets were selling items below cost, and that gave the gamer a chance to be a trader (buy low; sell high). Had I been playing this ArenaNet game I would have thought that was the case.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    2. Re:Apologies? Nah... by vux984 · · Score: 4, Insightful

      Had I been playing this ArenaNet game I would have thought that was the case.

      Uh. No. This is not Wing Commander privateer where iron is bought low on a mining asteroid and generates a modest profit when resold at a refinery world.

      This is more on par with buying iron low at the mining asteroid, selling it for a modest profit at the refinery, then noticing the refiner is listing the raw iron you just sold it for half what you paid at the asteroid. So you buy it all back, and then notice the refinery will pay you their original purchase price to buy it all back... so you sell it back to them at enourmous profit without any travel or risk at all.

      Then you see they are again selling it a fraction of the price you just sold it to them... so you stand there and repeat until you are wealthy enough to buy the refining world outright. Meanwhile telling yourself that there was nothing wrong with this because buying low and selling high and being a trader is a legitimate mechanic.

    3. Re:Apologies? Nah... by DMUTPeregrine · · Score: 4, Informative

      They knew it was wrong.
      First, they only banned people who did it many, many times. The minimum for a ban (3-day, not even permanent) was over 100 times.
      Second, the items were seriously discounted. It would be like buying a car for the price of a soda. You'd have to have totally ignored the pricing on all other items to not notice it was wrong. Also, this was mid-level items, so you'd have to have ignored the prices on the low-level items vendor standing next to the mid-level vendor to not notice.
      Either the people banned were deliberately exploiting an obvious bug, or they were complete blithering morons.

      --
      Not a sentence!
    4. Re:Apologies? Nah... by jmerlin · · Score: 2, Interesting

      Except that in this case, the refiner was selling it for one currency, and would buy it from you for another currency. So you couldn't repeat the process indefinitely, instead, it served as a means to convert your one currency that you find useless (it is, totally useless) into something more valuable (the currency used on the auction house). It's not clear that this was unintended on ArenaNet's part, and it's not clear, if intended, what the exchange rate should be. We don't know what karma is meant to be worth, but we do notice that karma is massively abundant while gold is enormously difficult to obtain especially considering the gold sinks in this game are ENORMOUS compared to how much gold you obtain actually playing the game.

      So much so, trying to complete bugged (overtuned, broken) dungeons bankrupts you in repair costs. Teleporting at 80 on the same map costs 1 and a half silver. Teleporting across the world at 80 costs 3 silver. Repairing your gear costs a silver and a half PER PIECE. Most group-based events at 80 give 2-3 silver and can take as much as 20 minutes to complete, while having a modest probability of killing you. Monster density in higher level zones are such that it's very dangerous to solo because in the course of fighting one mob, you might pull more and die, and the mobs are often ranged or VERY fast so you can't just kite them like in lower zones. And drops sell from 80b to 1s40b. Few people have more than a few gold after playing for over a hundred hours, and 80 items from the vendors cost 20-30 gold EACH, and upgrading things in WvW can cost over 50s, and conquering the castle only gives you 2s (but something like 40000 experience and 1200 karma)!

      With how easy it is to buy karma gear, it seems that it should be relatively easy, as well, to buy currency gear. Part of this issue is that the AH hasn't been up, so people have TONS of stuff they need to sell but can't, so currency can't accumulate in those who take higher risks. The other part is that the sinks are WAY too expensive. Especially considering dying in this game is a double-sink. An item becomes damaged (1s50b) AND you have to teleport to a waypoint to revive (another 1s50b). So you're out 3s every time you die except in WvW or in a dungeon. Pretty fucking awesome, isn't it? At this point, we're being discouraged from actually playing the game. So finding a way to dump karma and gain currency is a clear victory: it solves the issue of having massive quantities of a useless currency and makes the game playable and enjoyable without worrying that you're broke and therefore must spend 3 hours running through maps or wait for someone to come resurrect you because you died to an overtuned mob (despite having AMAZING gear) and can't teleport to the waypoint. Electric vehicles have range anxiety. GW2 play has gold anxiety. You need it to play the game and enjoy it comfortably. Yet it's UNFUCKINGOBTAINIUM in-game. So it wasn't clear at all that this wasn't the intended method to obtain gold at a reasonable rate.

      To correct your analogy, the merchant you found is from a planet where unobtainium is relatively common (they have over five trillion trillion trillion trillion trillion tons of it, for chrissake, they need to get rid of it!). But to them, your currency is rare and they really want it, so they're willing to buy things from you with their cheap unobtainium but will only sell it back to you for your currency. And likewise, on your planet, your currency is unbelievably common, so common in fact it's useless to you (much like the merchant's unobtanium). So much so that you can't actually buy anything of value to you with it. Nothing. It's utterly fucking useless. Why it even exists in this universe, you have no clue. So you find a merchant that will trade you this worthless substance for something you actually want! WOOT! But when you actually do that, God (ArenaNet) peeks through the veil and says "LOL MOTHERFUCKER, GOTCHA" and then smites you down in the form of a permanent ban, and then sends that vendor 500,000,000,000 lightyears away to a part of the universe light hasn't reached yet as a punishment for trading with you.

      Sounds reasonable, doesn't it?

    5. Re:Apologies? Nah... by tapspace · · Score: 2

      TIt would be like buying a car for the price of a soda.

      Again, I will never understand how it is ethically OK for companies to sell you a soda for the price of a car, but when they offer a car for the price of a soda, it's immoral to buy it. It's now the customers duty to ensure businesses are making enough money off of them?

  2. Virtual Reality mirrors Reality by bjackson1 · · Score: 3, Insightful

    If, for instance a electronic trading firm decided to offer shares at far below market price and I decided to buy, they only need to put in a call to their local stock exchange to cancel it. How is this any different? ArenaNet accidentally offered something for sale for too little money, and the players, being rational consumers bought at a low price and sold at a higher price. This is capitalism.

    1. Re:Virtual Reality mirrors Reality by Vaphell · · Score: 3, Insightful

      Though i agree the game is rigged against the common trader, that's not what happened in the recent case where misconfigured HFT algo blew $440 million in 45 minutes. They had to eat their losses.

    2. Re:Virtual Reality mirrors Reality by cyber-vandal · · Score: 4, Insightful

      This is more akin to a bug in an ATM causing it to give you free money. It may be the fault of the bank but it's theft for you to exploit it and if you do get caught then you will be punished.

    3. Re:Virtual Reality mirrors Reality by geminidomino · · Score: 2

      All you could do was exchange one in-game currency for another in-game currency at a much better price than ArenaNet intended.

      Actually, you went from Karma->Gold, then from Gold->Gems, the latter currently has a real-money value of $10/800.

  3. Exploiting errors by admdrew · · Score: 4, Insightful

    Should players be penalized for errors committed by the game developers?

    As a general statement, of course not. But these players *should* be penalized for knowingly exploiting those errors for profit - that goes against the spirit of the game, and lowers the general quality of play, things that should be greatly frowned upon when done intentionally.

    1. Re:Exploiting errors by tom229 · · Score: 2

      What planet do you live on? You'll be waiting a long time if you think you're ever going to live in a world where people will just do the right thing out of principle.

      It was Areanet's mistake. Of course people took advantage of it, and you really can't punish them for it.

      --
      If it ain't broke, don't fix it.
    2. Re:Exploiting errors by CanHasDIY · · Score: 2

      I was walking through the bakery department of my local supermarket one day when I heard an employee (some form of manager) loudly rebuking a another employee, saying "I told you to reduce all the bread BY 10p to not TO 10p!!".

      At which point most of the people within hearing range headed over as quickly as they could to scoop up as many 10p bread bargains as they could.

      People are terrible.

      So, what you're saying is that people are terrible for wanting to get a great deal on some bread?

      Who do you think you are, Scrooge McDuck?

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    3. Re:Exploiting errors by Local+ID10T · · Score: 3, Insightful

      What planet do you live on? You'll be waiting a long time if you think you're ever going to live in a world where people will just do the right thing out of principle.

      It was Areanet's mistake. Of course people took advantage of it, and you really can't punish them for it.

      Obviously, you can.

      --
      "You want to know how to help your kids? Leave them the fuck alone." -George Carlin
    4. Re:Exploiting errors by cyber-vandal · · Score: 3, Insightful

      Why not? It's their server. They can do what they like. Should they allow their game to be ruined by the actions of stupid players. It's happened so many times in other games. If exploiters get banned early and often then that discourages other exploiters and keeps the game fair and the economy healthy.

    5. Re:Exploiting errors by geekoid · · Score: 2

      can you punish someone for taking advantage of an unlocked window?
      Yes, yes you can.

      And yes, this was obviously an exploit. Yes you can punish them for abusing it. Just like you can ban people for rude behavior.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:Exploiting errors by geminidomino · · Score: 4, Insightful

      Arenanet.

      As I understand it, you had to buy "a significant number" of these things before you got banned. I'm not sure what it was, but it was established that if you bought 50 (which goes far beyond the normal use case of maybe 5, if you got one of each weapon type for your class) you got a 3-day suspension.

      Apparently people were buying thousands, vendor trashing them, and using the gold to buy Gems (Real-Money credits). Personally, that's why I think Anet is being as harsh as they are. They're screwing with the Real Money shop.

    7. Re:Exploiting errors by pla · · Score: 2

      PS how do you know the players PAID not PAYED fuckwit

      How do I know? Well, because I have a grasp of the English language that you apparently lack?

      You might want to invest in a dictionary... Or just, y'know, Google it, perhaps?

      "Paid" functions as an adjective, "payed" as a verb.

      Fuckwit.

  4. "Banned for exploiting" isn't a good reason? by idontgno · · Score: 5, Insightful

    And I suppose being arrested for receiving stolen goods after taking advantage of a shady boot sale is also terribly unfair?

    There's this little voice in your head that says "this is too good to be legal," and you're supposed to listen to it.

    If you're a gamer and you found a way to make the game do something it clearly shouldn't let you do (i.e., teleport across the battlefield, buy high-end gear at unreasonably low prices, disconnect other players, etc.), you're exploiting. Period. And if you keep doing it, you're knowingly and intentionally exploiting. And a lifetime ban is simply the kindest thing you deserve.

    Contrary to popular opinion, "whatever you can get away with" is not a valid ethical choice, and if you get busted, whining about it just looks douchbaggish and immature.

    --
    Welcome to the Panopticon. Used to be a prison, now it's your home.
    1. Re:"Banned for exploiting" isn't a good reason? by Anonymous Coward · · Score: 2

      Sometimes I never know if these "exploits" are intended, and interact with features not yet revealed. For example, getting a super-cheap but overly powerful sword may endear you to a band of unsavory characters that tarnishes reputation and makes it difficult to do other things, or by performing what now seems to be an "exploit" is actually a feature that the game makes up for later by making something incredibly difficult.

      Put this another way: If you bought a blender and later found out it makes a better fan by attaching the lid in a certain way, is this an exploit? Or an "unintended feature"? To that end, knowingly using a seemingly unintended feature is not the same as exploiting broken mechanics. This would be using that same blender to create a projectile weapon that injured someone and then claiming "the designers must have intended it that way". THAT is when the red flag gets tripped and you're supposed to say "Oops. That's probably really bad. I should let somebody know so they can fix it."

    2. Re:"Banned for exploiting" isn't a good reason? by flimflammer · · Score: 2

      There was no finding something "extremely clever" here - Some high end items were mistakenly listed at such a drastically low price people were buying hundreds to thousands of them and reselling them. I find it incredibly hard to believe that anyone putting so much effort into buying these items thought what they were doing was legitimate. Not everyone who bought and resold the items were banned. Only the heaviest offenders were; the ones who had to know something was wrong with the prices in comparison to the items of equal quality nearby having much higher prices.

      Economy is very important to these kinds of games. If people screw it up days after launch then it brings serious problems to the table.

      I have no sympathy for those banned. They are even able to lift the ban provided certain terms are met.

  5. Seriously? by OverlordQ · · Score: 5, Informative

    The so called exploit was in fact an error on ArenaNet's side, leaving weapons at a low price from some vendors. Players saw this and started making profits buying and selling the items. Should players be penalized for errors committed by the game developers?

    Sorry, no sympathy. The people who got banned bought *thousands* of weapons. That falls *squarely* in the realm of exploiting game mechanics, it doesn't matter where the fault lies. This comment on Reddit says it best:

    There is no hard and fast line saying "this is not a bug, this is".

    However, there is a very clear line between "this is a bannable exploit, this is not".

    If you are in the gray area just playing the game the way it's meant to be played, even if you do take advantage of a bug once or twice, no one is going to ban you for it. In fact, Arenanet said people had abused it up to 50 times without getting anything.

    Now, if you find something that is obviously too good to be true, and run it into the ground, doing it hundreds and thousands of times: your very actions show you KNOW it's a limited time deal that will soon be fixed and you are trying to rack in as much ill-gotten gain as possible out of it. Then you get banned.

    --
    Your hair look like poop, Bob! - Wanker.
  6. Why is it ArenaNet's fault? by cyber-vandal · · Score: 4, Insightful

    I've heard this shit several times that if the developer doesn't produce magical bug-free code then dickheads have every right to exploit the shit out of the bug and ruin the game for everyone else as it's the 'fault of the devs' for 'letting them do it'. I've seen other MMO economies trashed by such stupidity on the part of the players and so at the very least temp bans should be handed out to discourage such retards from wrecking other people's enjoyment.

    1. Re:Why is it ArenaNet's fault? by RobertLTux · · Score: 2

      an easy fix for this for ArenaNet

      1 dupe the exploited weapons and make some sort of small edit to the copies (just enough so you can tell a pre exploit copy from a post exploit copy)

      2 in a couple weeks create some sort of Uber Creature (Like the Dresden Files He Who Walks Behind or a Doom II Cyberdemon) and have this creature spawn and stalk anyone using a pre exploit version.

      3 sit back and watch the problem solve itself

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
  7. Slashdot vs reddit reactions by admdrew · · Score: 4, Interesting

    After a very cursory and unscientific perusal of the comments on reddit and slashdot, I find it interesting that (in general) slashdotters seem to more supportive of the banning of people who exploited the bug, while redditors seem to think that ArenaNet acted too harshly.

    1. Re:Slashdot vs reddit reactions by nschubach · · Score: 5, Insightful

      Being an avid reader of both Slashdot and Reddit, I find that it's a maturity thing. There are some immature people here, but the average maturity level of Reddit I'd place far lower than here. People here would be quicker to point out how exploiting the cost of an item could be detrimental and can follow the path of consequence better than Reddit.

      Also, Reddit is more easily gamed. The perception that Reddit is not happy with something can easily be just one person with an army of followers (human or programmatic) that are not happy. It's harder to influence mood here because not everyone gets mod points at the same time. It happens a bit, but trolls (in this case, people looking for validation) quickly move on to other forums where it's easier to game the system.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  8. Some important missing details by Necroman · · Score: 4, Insightful

    About sales: the game is still available in box form from game stores and online (such as Amazon). The digital sale stop was not meant to completely stop incoming player population, just to slow it down.

    Furthermore on this topic, ArenaNet has been trying to keep the number of servers low so they don't end up with a lot of empty servers when the initial hype dies down. Though, due to player and guild names being globally unique, doing server merges are much easier compared to other games.

    About bans: ArenaNet is banning for exploiting because they want to send a very clear message that exploiting design errors will not be tolerated. If something seems too good to be true, it probably is and shouldn't be taken advantage of. There was an item for that that was selling for a fraction of its expected cost, so some people bought hundreds (or thousands) of that item to be used for other purposes (crafting and mystic forge). ArenaNet banned those player. People that did around 50-100 purchases just got a 3 day suspension.

    To add, people that were banned are being given the option to submit a customer service ticket and have their account unbanned and converted to a 72-hour suspension instead. They must also promise to delete any items or money they gained through the exploit. This was done as it was the first exploit found in the game.

    ArenaNet is doing all this to send a very clear message on how they expect their players to behave, and I'm happy they are.

    --
    Its not what it is, its something else.
    1. Re:Some important missing details by cyber-vandal · · Score: 5, Insightful

      Reading what ArenaNet have done has made me very pleased that I bought the game. I've seen MMOs destroyed because exploiters and cheats were allowed free reign. The devs didn't seem to understand that if you tolerate the dickhead players then decent players leave. This then leaves a game full of arseholes that no-one new would ever stick around in. When the arseholes get bored and head off to destroy another game, the original game dies. ArenaNet clearly don't want this to happen and I personally think it's great.

    2. Re:Some important missing details by Necroman · · Score: 2

      If you want to follow the whole thing yourself, ArenaNet has been very public about all of this, posting on Reddit with the information (they aren't posting on their own blog as they don't want to do anything else that will hammer their infrastructure with more traffic):

      Initial posting announcing the bans
      Follow-up posting that will let people undo the ban and make it a suspension

      A lot of people agree with you on this topic. I think the only reason they are letting people undo the bans is because of the bad press they were starting to receive (and rightfully so). But at the same time, ArenaNet is sending a message to the community that they should play nicely.

      Basically what happened was an item was priced at 21 karma (a currency that you get from doing quests/events and is not tradable). Items similar to that one item were normally around 600+ karma. People saw this and started buying hundreds of that single item to throw into the Mystic Forge (takes items as input, and outputs possibly higher quality items at random). So some people buy 1000+ of this 21 karma item for the sole purpose of using it in the mystic forge.

      So the people that did this knew that something was possibly wrong (or greatly in their favor) and abused to get ahead in the game.

      ArenaNet has now taught people, if you see something that is too good to be true, it probably is and should be reported.

      --
      Its not what it is, its something else.
  9. Re:'Game Developer Error' = 'Exploit' by damien_kane · · Score: 2

    The problem with reversing it themselves becomes very large scale if any player-player interaction is involved (and, umm, this is an MMO, it's all about P-P interactions).
    Player A exploits loophole to illegitimately gain 1 million gold
    Player A buys 100k weapon from Player B-1, 100k chest-armor from Player B-2, and 100k ring from Player B-3

    Player B-1 uses that 100k that he got from a legitimate sale of a legitimately [farmed/crafted/bought] item, and buys 50k worth of consumables
    Player B-2 uses that 100k along with 900k that was all made using legitimate means to buy 1m item legitimately Etc, etc... the list goes on
    Realistically, Players B-1 and B-2 have no idea that the money from A was fake/illegal (and in digital world, they have no way of knowing), so they can't be penalized and have their new consumables or big-ticket item removed.
    Player A should lose his 3 items, yeah
    But, if this were the other way around, and Player A bought 10 items from vendor for 100k each with that 1m that he made, and quickly turned around and sold it to other players for 90k each, or crafted it with other legitimate items for sale for 200k each, you can't really break up the amounts now (as half of that 200k-each is legitimate).

    Now, go one-step further, and say Player A shunted that 1m gold into powerlevelling a craft.
    The benefits of the higher crafter levels will net him huge, legitimate (arguably), returns throughout the game, especially early-on when other don't necessarily have crafting levelled so high.
    Can they simply "delete" the "profits" of their actions? Not without re-rolling their toon, or choosing to never use that skilled craft again.

    Back-rolling exploited vendors is a very, very labor intensive process. This has happened in almost every MMO at least once, and also in many single-player games.
    Were I ArenaNet, I'd just ban the players who exploited, too. They've all been around the block a couple of times, they know better, and it's not worth the time I pay my devs for to back out something like that.

    The players who exploited can always just create a new account (for which they have to buy a new license to the game, one-time) if they want to play again. This not only backs out the problem caused by them exploiting, but it also sets precedent that any breach of the ToS will have a monetary value attached to it to resolve, and that monetary value is capped (at the cost of rebuying the game).

  10. Re:'Game Developer Error' = 'Exploit' by Sparton · · Score: 2

    Oh don't worry. I'm not saying it's easy (I'm in the industry, so I understand tracking and deleting at this point is tricky)), just that... it'll be hard for anyone from ArenaNet to verify that the profiteers actually deleted "enough".

    If I had 33k before the exploit, and I ended up with 100k (not counting anything bought in the mean time), how would ArenaNet know what I should have been at before I started using the exploit? Unless they have very specific and thorough save data journaling (unlikely, considering they aren't reversing things themselves), it seems like subjective guesswork from a customer service drone.

  11. Generalization by FlynnMP3 · · Score: 2

    "Just because you can, doesn't mean you should."

    There are people out there that forget this, or flat out don't believe in that line of thinking. Cheating is cheating, whether in a game or in real life. Unfortunately, my nephews were brought up believing it is perfectly fine to use public aid as much as you possibly can regardless if you actually need it or not. The problem is, their yardstick for measuring what needs are is broken compared to what hardworking folk would think. Most people will file these things under desires or even luxuries, but seldom are they actually needs. For my nephews, that line of thinking easily crosses over into computer games. They think that because they found a way to "beat the system" means they should do it as often as possible before it gets changed. Their morality compass is skewed by how they were brought up to think. They honestly find nothing wrong with it. Their normal mode of thinking is selfish, and they never think about how their actions will affect others in the same group.

    This is just my nephews, who unfortunately, were brought up this way. I know of many more people, some personally, some through friends, that have this same type of default mode of thinking. I will even go as far to generalize that this type of thinking can be very generational - as in it is passed down generation through generation.

    Kudos for ArenaNet for towing the line and banning people who are obviously exploiting game inconsistencies or bugs. With a system this complex, nobody can expect everything to be 100% correct all the time.

    For a different example, I was watching a YT vid of a GW2 raid. The leader of the raid was actively telling the other people how to use positional exploits to avoid damage so they could get through content without much danger. That kind of thing pisses me off. For almost exactly the same reasons. It almost makes me wish there was a community reward program for reporting players like this. Unfortunately, I fear there is more room for abuse then what good it would do.

    1. Re:Generalization by geekoid · · Score: 2

      Example? the game is designed so you can hid behind and move around items. I don't know if that was the case in your circumstance.
      BTW, that's a two way street.

      IT's not generational, there have always been people who think that way.
      IN the case of computer games, sometimes it can be hard to determine a bug and a feature. Not in the case, it's pretty obvious that a merchant wouldn't buy things for more then they would sell them for... unless the developer intended the player to be able to get the merchant drunk first.

      In GW2 the when the centaurs turn at a high rate of speed, their ass end slides out, like a horse. When that happens I can throw a dagger at it takes them slightly longer to recover. Is that intended? a bug? If it turns out to be a bug should I be banned?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  12. Re:busted... by Moheeheeko · · Score: 2

    Where in the rules does it say "dont buy this jsut to sell it"? That would be like banning players In TOR back when slicing would net you a giant heap of credits every hour. If its in the game and you dont have to break anything to do it, its legal.

  13. Unexpected boon by argStyopa · · Score: 5, Insightful

    I know I didn't anticipate it, but one of the unforseen benefits of a "no monthly fee" game is that they can do this - flat-out BAN players who exploit the game, or who ignore repeated warnings.

    Anet has made a significant effort to warn people about names like Penishead or FloppyTitLover as inappropriate, giving them 72 hours to think about it when they don't change.

    And they've aggressively suspended accounts for people shouting 'faggot' over general chat.

    Now they flat-out ban people that are obviously exploiting the game.

    I don't care if it's dull as checkers, I'm going to buy their next expansion just to show me support for this behavior.

    What I find particularly pathetic is that people are having so much trouble over this. "But there's no stated POLICY that I couldn't name my toon 'D1cksm0ker'!" and
    "They didn't rez me, so I got angry and called them a faggot on chat, so what, free speech!"
    If you sincerely have trouble understanding appropriate conduct and inappropriate conduct in these obvious circumstances, either your parents failed or you're starting to believe the internet libertarian lawyer brigade who assert that if it isn't specifically prohibited, it's practically mandatory.

    Personally, I prefer a world in which there ARE social norms like saying please and thank you, and not calling someone a "cocksucker" just because they play better than I do in pvp. I don't find the behavior boundaries that hard to conform to, nor do most people.

    --
    -Styopa
  14. Re:busted... by geekoid · · Score: 3, Insightful

    no they fix problems and punish people who abuse an obvious flaw.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  15. Re:busted... by Sir_Sri · · Score: 2

    No slicing still gives free money, it's supposed to. It's just supposed to be rate limited, and the rate was too high initially. This would be like finding an instant respawn that infinitely re spawned slicing container that always produced a significant amount of credits. Looting it once is legitimate. Looting it twice is understandable. Looting it for hours over and over is clearly an exploit.

    When they *didn't* ban people after having had the one day huge honour exploit on ilum they screwed up PVP for months, there were suddenly a pile of people who did exploit, that were now rank 60 and getting all the best gear, and everyone else who needed a couple of hundred hours of work to get to the same point. It was a mess.

    All the companies will have in their TOS that you can't exploit a game bug to personal benefit, and that you can't take unfair advantage of game mechanics the same way, this is probably technically the latter, but that's the point - it's exploiting a game mechanic to make money. Buying and selling once could believably be legitimate, a couple of more times and it's not really serious (imagine you could do this every day, but only twice, well.. so what? ) but for hours on end, that's bad....

  16. Re:busted... by geekoid · · Score: 3, Insightful

    So if I exploit bank software and take all you money, it's legal?
    How about exploiting a flaw in your router and moving all your data to my machines, is that legal?(Note I said mv not cp)

    No, abusing obvious exploits is rude, and it's wrong. Note everything need to be codified into a strict rule book. Welcome to a society, watch you manners and have fun.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  17. Re:busted... by dan828 · · Score: 2

    Oh really? I remember back after a major patch in WoW where PvP gear was mistakenly put up for nothing, and a few bans got issued for exploiting it. Not to mention the screwed up launch of LFR, where several guilds got bans that took them out of contention for world firsts because of gear exploiting the mistake by blizzard that allowed gear trading.

  18. Re:busted... by Anonymous Coward · · Score: 2, Interesting

    WTF is with these "economies" in video games? People can't even set up a properly working, stable economy in the real world due to greed, corruption, and outright stupidity. If thieves like Goldman Sachs are allowed to cheat and get away with it to the tune of billions of "real" dollars, who the fuck cares if someone makes a few extra gold coins in a fucking video game?

  19. Re:busted... by UncleRage · · Score: 2

    Dude, I didn't roll a lawful/good character. Deal with my chaotic/evil ways. :P

    --
    #SickNotWeak
  20. Re:They just lost a sale by geminidomino · · Score: 2

    Clearly, if this cost them a sale, then you have a problem with exploiters being punished.

    I'm pretty sure the GW2 community won't miss you. Enjoy Rift.