PSVita Hacked, Native Homebrew Loader Coming Soon
Busshy writes "Since the release of the PSVita, sales for the portable console have struggled, particularly in Japan. There, the PSP was selling more units until this week, with the release of Hatsune Miku Project Diva F, which has seen PSVita sales quadruple. For the rest of the world, sales are still slow thanks to a dull selection of games. This could soon change, as Yifan Lu, coder of the Kindle Hack and PSX Xperia, has revealed he is now working on a native loader for the PSVita. Basically, it's a Userland Vita Loader for loading unsigned executables on your Vita — in other words, a Homebrew Loader for the PSVita. To calm Sony fears, he claims it is physically impossible to run 'backups' with the exploit. The exploit cannot decrypt or load retail games. At this time, the exploit is unreleased; naturally, he doesnt want Sony to fix it."
Well, whoop-dee-doo. I'm sooooo excited that the homebrew community will port a couple emulators to the Vita, call it a day, and we'll never hear about Vita homebrew development again. Just like every other fucking homebrew hack in the history of video gaming (beyond the founding of Activision OVER THIRTY YEARS AGO).
No, seriously. Someone show me some major homebrew developments that aren't just crap ports from elsewhere (oh boy oh boy! I can play FreeCiv using a control scheme quite horribly ill-suited for the job!), are clever new games supposedly "held back" by draconian licensing, and are AFTER the Atari 2600, just to shut up the smartasses who will note that's how Activision and the entire concept of a third-party developer started. Maybe then I'll give a shit.
Sony didn't sue dark Alex. Or the guys who did the HBL. just geohotz. Because he's a grand standing prick
Non impediti ratione cogitationus.
Conventional wisdom is that console makers make a lot more profit margin from professionally developed games than from consoles themselves. So the console makers want to shut out amateur games, on which they make no money, in favor of professional games, on which they do make money. In addition, it was hard to sort the good games from the bad on the Atari 2600, which led directly to a recession in the North American video game market in 1983-1984, and people weren't buying consoles or games because they had realized the implications of Sturgeon's Revelation: 90 percent of everything is crap.
Well what they do is take a loss on the hardware and try to make up for it with software sales. So the game companies do not want competition from homebrew developers.
Of course I'd rather have the option to pay full price for the hardware with full ability to reflash the firmware to anything I want.
The original PSP was the most capable portable device, so it was widely owned and hacking it actually meant something. With the proliferation of capable IOS and Android devices PSP's seem far less important.