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Valve Reveals Gaming Headset, Teases Big Picture

dotarray writes with a bit from Player Attack: "Gaming is big business, says Valve, as the developer takes the time to show off its brand new gaming headset and TV-based Big Picture. Rather than inviting the games media masses who have been clamouring for any details on the Seattle company's 'wearable computing' initiative, Gabe Newell and his team instead went right to the top, with an in-depth interview published in The New York Times." The New York Times article on which this report is based is worth reading, too: Valve's corporate non-structure sounds hard to believe. It seems Valve is also looking for hardware designers.

2 of 151 comments (clear)

  1. Re:Cool, but... by Rockoon · · Score: 4, Interesting

    Portal 2 wasnt that long ago, and it was (IMHO) one of the most polished games every released in the history of PC gaming. That there was no management hierarchy directing the games development is a testament to exactly how wrong the factory mindset is in creative industries.

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    "His name was James Damore."
  2. Re:ya know by Ash+Vince · · Score: 4, Interesting

    apparently you have never worn one of these things, they are heavy, and hurt your eyes, face, nose, and the back of your head, genius? if they are so grand why have they never become popular?

    The reason they never became popular the first time around was that the Virtuality sets were so expensive. They cost tens of thousands of dollars each and were only good if you had a few so several of you could play together as they had no single player games available.

    If you happened to get access to an arcade where you could play for free though (Like I did) you could still get seriously addicted to playing them. Whenever someone came in to the arcade and wanted to play but they were the only person I would have to don the other headset. I never remember the helmet being that uncomfortable to wear but I probably would not have cared if it was to be honest. The only thing that pissed me off was how expensive it was to play, I thought we should drop the price but when I found out how much it cost to rent it I understood.

    Ultimately we gave it back as to just didn't generate the revenue for the floor space it took up. If you could have got the price down to a level where it could cost more like 50 cents or a dollar I think it might have been more profitable. As it was I think the minimum you could charge to cover the rent of one was about $5 per go and that barely covered the rental even if it was busy every night and all weekend (It wasn't at that price).

    The problem with anything like this though is that once one company tries it and fails it poisons the idea and prevents anyone else from trying it for a while afterwards. The other problem is that most arcades started closing during this period as the consoles you could buy at home caught up in terms of technology.

    The killer product that has made the idea of these things popular again though is the Microsoft Kinect. Once you take 2 or 3 Kinect style gizmos and throw them around you in a living room it will make it possible to track something like a brightly coloured gun to figure out where you are aiming it. Then a headset to control the visual movement and a simple joystick on the side of the gun to make you walk (so you can stay still in the middle of the room). Nobody previously would have predicted that microsoft could have produced the Kinect and released it for the price they did, that changed a whole lot of things.

    Another amazing use for one of these devices now is in racing games. Currently even playing with a nice steering wheel setup the way you look at cars around you (such as when they are overtaking and in your mirror blindspot) is quirky or non existent. A device like this could make driving games seem far more natural.

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    I dont read /. to RTFA, I read /. to offend people in ignorance.