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Magic: the Gathering Is Turing Complete

TsukiKage writes "A 50-card M:tG combo for four players is demonstrated that is used to construct a simple Turing machine, performing arbitrary computations just by following the rules of Magic and card text thereafter."

135 comments

  1. Re:Slashdot is for fucking losers. by evafan76 · · Score: 5, Funny

    I guess that's why you're here.

  2. I see... by NIK282000 · · Score: 5, Funny

    ...an XKCD comic in the near future.

    --
    Dear aunt, let's set so double the killer delete select all
    1. Re:I see... by rdebath · · Score: 1, Interesting

      Hasn't he already done that one ... https://xkcd.com/505/

  3. Finally! by sirboxalot · · Score: 5, Funny

    A use for Carnival of Souls.

    1. Re:Finally! by davewoods · · Score: 1

      Hah! Yeah right.

  4. Re:Magic? by evafan76 · · Score: 4, Funny

    Who in their right mind would play such obvious trash?

    Surprisingly, lots of people.

    People pull knifes on each other over Magic in my hood.

  5. News for nerds by Anonymous Coward · · Score: 0

    That's why we're all here, right?
    Actually, I only ever played one game of Magic; it must have been in 1996.
    There is a group of guys at my workplace who do it every day on their lunch hour.
    And not a one of them would understand this story.

    1. Re:News for nerds by RobotRunAmok · · Score: 1

      There is a group of guys at my workplace who do it every day on their lunch hour.
      And not a one of them would understand this story

      Or how to make a baby.

    2. Re:News for nerds by c0lo · · Score: 4, Funny

      There is a group of guys at my workplace who do it every day on their lunch hour. And not a one of them would understand this story

      Or how to make a baby.

      make baby

      As you can see above, baby making is not hard. Even the deployment, painful as it is, is an one-off per child.
      What should worry anyone is: keeping input feed at right levels and correlated with "running"/"longjump"-ing/whatever, anti-malware protection, constant patching (as in: a new iGadget to keep in sync with the other "daemons" in the scho... err... system) and all other maintenance activities.
      These letting aside no possible way of hardware upgrades for the tens of years of lifetime and not manufacturer warranty from the very first day.

      --
      Questions raise, answers kill. Raise questions to stay alive.
    3. Re:News for nerds by NoSleepDemon · · Score: 3, Funny

      Even worse, with the baby code base, recursion is deeply frowned upon!

    4. Re:News for nerds by Anonymous Coward · · Score: 0

      Updates are mandatory, features like politeness will be depreciated during versions 13-19. They also start to consume exponential resources.

    5. Re:News for nerds by Anonymous Coward · · Score: 0

      make: Fatal error: Don't know how to make baby: dick not found.

    6. Re:News for nerds by Anonymous Coward · · Score: 0

      make: Fatal error: Don't know how to make baby: dick not found.

      apt-get in-vitro-fertilisation
      apt-get install embryo

      Better still
      apt-get a-life

    7. Re:News for nerds by queBurro · · Score: 1

      make: *** No rule to make target `baby'. Stop.

      --
      sag
    8. Re:News for nerds by RaceProUK · · Score: 1

      apt-get a-life

      Only on Slashdot.

      --
      No colour or religion ever stopped the bullet from a gun
    9. Re:News for nerds by drinkypoo · · Score: 1

      make baby

      When you figure out how to make -j4 baby, I'll be impressed. (Hell, that didn't even use to work with the Linux kernel!)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:News for nerds by arth1 · · Score: 2

      apt-get? Surely the proper way to make babby is:

      $ man woman
      $ nice date
      $ touch woman
      $ partprobe
      $ fsck
      $ sleep 23241600
      $ emerge baby

    11. Re:News for nerds by icebraining · · Score: 1

      Obviously you forgot to fork.

    12. Re:News for nerds by leonardluen · · Score: 2

      i think you need to run "mount" on "girlfriend" or "wife" first. and if you don't know where they are you may have to run "find" before that.

    13. Re:News for nerds by fibonacci8 · · Score: 1

      the trouble is that people often confuse the fsck line with one of the following: $ man | woman or $ man >> woman

      --
      Inheritance is the sincerest form of nepotism.
    14. Re:News for nerds by dpu · · Score: 1

      Just in case this is someone I know (as I am one of a group of guys who play Magic - and Munchkin and Dominion and Settlers of Cataan - at lunchtime at work), I do understand this story :)

      --
      Dammit, I meant to post that anonymously!
  6. Such vitriol for M:TG in these early comments by Gideon+Wells · · Score: 5, Insightful

    Like we /.ers are to talk about nerds or geekiness. Half of us would install a toaster in our cars just so we could have a toaster to install linux on while stuck in traffic. Yeesh.

    --
    by Anonymous Coward: I, for one, welcome the shift from car analogies to pizza analogies. um.. overlords?
    1. Re:Such vitriol for M:TG in these early comments by DigiShaman · · Score: 2

      I used to play M:TG until it got all complicated with poison counters. Playing started to hurt my head after just one drink. I suppose there are people whom enjoy it all the more with their superior short-term memory capacity compared to my own. Either way, at some point a game can get so complicated that it's no longer fun to play. As always, YMMV.

      --
      Life is not for the lazy.
    2. Re:Such vitriol for M:TG in these early comments by dcherryholmes · · Score: 2

      You should have moved on to V:TES (or Jyhad, as the old time players still call it). It was Garfield's second game, which he explicitly designed from the ground up as multiplayer instead of 1 on 1.

      A) Card rarity is linked to how many copies you'd likely want in your deck, regardless of the strength of the card (and there are no card limits).

      B) As a less mechanistic and more social game by its nature, it's quite conducive to drinking while playing, on many levels.

    3. Re:Such vitriol for M:TG in these early comments by donaggie03 · · Score: 4, Informative

      That's one of the reasons for the 2 year set rotation. Only the last 2 years worth of cards are allowed in standard play. (There's also the obvious reason of requiring people to buy more cards.) There haven't been any cards with poison counters in at least the last 2 expansions (that's when I started paying attention to the game) and I'm pretty sure there's none in the upcoming one either. The developers try new and different things to try to keep the game fresh and interesting to long time players, and it seems to be hit and miss. I think they've been fairly decent at hitting, but poison counters are a good example of a miss, afaic.

      --
      Three days from now?? Thats tomorrow!! ~Peter Griffin
    4. Re:Such vitriol for M:TG in these early comments by alzoron · · Score: 2

      The last two years have actually seen a resurgence of poison counters. Starting with the 2010 Fall Block of Scars of Mirrodin and the follow up expansion New Phyrexia in 2011 they combined the Poison and Wither mechanics together to create the Infect mechanic. Anyone that was discouraged by poison before would probably not be to happy with it more recently.

    5. Re:Such vitriol for M:TG in these early comments by Keen+Anthony · · Score: 1

      So you made MTG into a drinking game as well?

    6. Re:Such vitriol for M:TG in these early comments by Anonymous Coward · · Score: 1

      No, the main reason is that they want to sell more cards. It's also a real bitch playtesting many different revisions of cards. I personally quit playing a bit after 4th edition came out. In those days the game would be very complicated if you were still using Alpha Beta and or Unlimited cards as you'd have classes of cards that no longer existed. I think the one that pop to mind were the mono artifiacts.

      Some of the counters were kind of cool, I liked Goblin Warrens, but IIRC it had issues with balance and the rest o the set wasn't very good.

    7. Re:Such vitriol for M:TG in these early comments by Anonymous Coward · · Score: 0

      No, you mean a toaster to install NetBSD on.

    8. Re:Such vitriol for M:TG in these early comments by donaggie03 · · Score: 1

      I started playing about a month before 2013 came out and so far I haven't seen many of the cards you describe. Maybe I haven't noticed because I didn't know they existed, I don't know. Luckily, those sets are going bye-bye in October anyway.

      --
      Three days from now?? Thats tomorrow!! ~Peter Griffin
    9. Re:Such vitriol for M:TG in these early comments by Anonymous Coward · · Score: 0

      Ok, you must have just made that whole post up. That or I fear for the survival of our species.

    10. Re:Such vitriol for M:TG in these early comments by Anonymous Coward · · Score: 0

      We're also into open source and standards, hackability and extensibility. Magic is an example of a closed system run very much for the benefit of its owner rather than its users.

    11. Re:Such vitriol for M:TG in these early comments by Anonymous Coward · · Score: 0

      I used to play M:TG until it got all complicated with poison counters. Playing started to hurt my head after just one drink. I suppose there are people whom enjoy it all the more with their superior short-term memory capacity compared to my own. Either way, at some point a game can get so complicated that it's no longer fun to play. As always, YMMV.

      Poison counters were introduced all the way back in Legends. Which I guess makes you a Hipster of some sort.
      For those who don't know, in the game you have a life total, various things in the game take away from this total and when it hits zero, you lose. The poison counters are the exact same thing, only backwards- you start out with zero, once you get 10 you lose. Very complex indeed.

      And just FYI, we used to get completely fucking blazed playing Magic. I'm talking so many bong hits and joints that you could barely remember whose turn it was, and it still was not difficult or complicated. If it's that hard for you, DigigShaman, then you should probably never, ever try playing a modern RPG. They actually have a life bar and usually a Mana bar (gasp!) as well, and often there will be other timers and bars and gauges which are sure to confuse your simple mind.

    12. Re:Such vitriol for M:TG in these early comments by Anonymous Coward · · Score: 0

      No, the main reason is that they want to sell more cards. It's also a real bitch playtesting many different revisions of cards.

      No, actually it's not. I played way back before Revised came out, and quit when they released Fallen Empires out of disgust. I started back up a few years ago, and the game has been cleaned up a LOT.

      What they've done is re-worked some of the basic game mechanics and simplified a few things. They've unified their use of terminology on the cards (mostly) so you don't have two different ways of phrasing the same effect, and don't have two things which mean the same thing in common English but different things in the game. Any time an older version of a card makes things get funky, they issue an Errata Ruling on how the card should read if it were printed today under the current rule settings.
      One example is the removal of all "Interrupts" from the game- any card which used to read as "Interrupt" is now considered an "Instant", and if the card is still in print the new version will say "Instant".

      Contrary to popular belief, older cards are not gone from the game. Some are kept part of the Core set, even when the expansion is officially 'retired'. The 2-year expiration is for one particular set of tournament rules, there are still plenty of tournament types which include older expansions and out of print cards. There are only a handful of cards which are actually banned from play, although if you play casual it's up to you and your friends if you want to use them.

    13. Re:Such vitriol for M:TG in these early comments by Hatta · · Score: 1

      MTG deserves vitriol, not because it's geeky, but because it's a money sink. Why spend a lot of money buying deck after deck when you can buy one RPG rule book and play indefinitely?

      If you want to play cards, we can play bridge or euchre, or hearts or spades, or bullshit. I'll even buy a special deck so we can play Uno. But what I won't do is buy deck after deck looking for the cards that give me an advantage. That's what's objectionable about MTG.

      --
      Give me Classic Slashdot or give me death!
    14. Re:Such vitriol for M:TG in these early comments by sebtoast · · Score: 1

      That's weird, I have the opposite observation, I used to play when I was a kid and recently restarted playing to show my 12 yo and I feel like everything is so simple now. They are no more "flip a coin card" and no more card that the text is so long that it fills up the whole space and is written in minuscule letters.

    15. Re:Such vitriol for M:TG in these early comments by Anonymous Coward · · Score: 0

      Luckily, you're already wrong, so hopefully we won't have to deal with your anti-poison sentiments in reality.

    16. Re:Such vitriol for M:TG in these early comments by PuZZleDucK · · Score: 1

      ...install a toaster in our cars just so we could have a toaster to install linux on while stuck in traffic.

      Genius! ... back in a minute... I've just got to go, umm, buy something...

      --
      Can a person program a new solution to a problem? Why should anyone be able to stop such a thing? -Richard Stallman
    17. Re:Such vitriol for M:TG in these early comments by Card+Zero · · Score: 1

      They did make a silver bullet card for poison decks, but it's also pretty useful when played in conjunction with creatures with Persist, like this one. Instant win condition.

  7. Amazing by DJ+Jones · · Score: 5, Insightful

    Now this is truly "News for Nerds"

    Speaking of, what the hell happened to the motto? When did that happen?

    1. Re:Amazing by Anonymous Coward · · Score: 0

      It's still in the window title on the home page.

    2. Re:Amazing by Anonymous Coward · · Score: 0

      This IS the website you're looking for [...] move along, move along...

    3. Re:Amazing by boarder8925 · · Score: 1

      I now have a suggestion for the new logo.

    4. Re:Amazing by donaggie03 · · Score: 1

      Now this is truly "News for Nerds"

      Too bad it fails at the "stuff that matters" part. (Just being snarky. I find the article interesting actually.)

      --
      Three days from now?? Thats tomorrow!! ~Peter Griffin
    5. Re:Amazing by Anonymous Coward · · Score: 0

      Malda sold out back in 1999 and left the site in 2011.

    6. Re:Amazing by pjt33 · · Score: 1

      This is very definitely olds for nerds. But then you didn't read the article, so you didn't see the date.

  8. Re:Perfect example of MtG players... by Rei · · Score: 5, Funny

    This guy didn't just earn his nerd card, he earned a nerd obelisk in his front yard.

    --
    No matter how kind you are, German children are kinder.
  9. I have one question... by Anonymous Coward · · Score: 0

    ...does it run linux?

    1. Re:I have one question... by Anonymous Coward · · Score: 0

      Since it's an universal Turing machine, it can emulate any computer, running any program. So, assuming you have enough cards and enough patience, it can run Linux.

  10. My thoughts... by madmarcel · · Score: 4, Interesting

    My thoughts in order:
    - Have I got the cards to do this?
    - What cards could I substitute to achieve the same thing?
    - Could I optimize or simplify this and reduce the number of required cards?
    - Do *really* I want to sit down and figure this out?
    - Could I simulate this in one of the many (open source) mtg cardgame engines?

    1. Re:My thoughts... by darkfeline · · Score: 1

      People have already made complete processors on minecraft. I believe that's the limit on recursive computational implementation on today's hardware.

    2. Re:My thoughts... by AK+Marc · · Score: 3, Funny

      Does the computer run faster if you have more rare cards in the deck?

    3. Re:My thoughts... by madmarcel · · Score: 1

      ...and what is the computational impact of using Mythics vs Rares?

    4. Re:My thoughts... by LordLimecat · · Score: 0

      It would be nice if their explanation actually made sense, if you wanted to do this.

      Specifically, this

      We use Skirk Drill Sergeant to cause the Chancellor of the Spires to repeatedly enter the battlefield, and Wheel of Sun and Moon to put it back into Denzil's library. No special tricks need to be done to get the Time and Tide card back where we want it, as the Chancellor lets the instant go back into Bob's graveyard when it resolves.

      ...makes no sense. Skirk drill sergeant doesnt apply to chancellor (a sphinx), and even if it did, it doesnt help you cast it over and over and over. It just helps you get it out of your library once the drill sergeant dies, assuming you modify the text to apply to sphinxes.

      That whole setup seems to make no sense whatsoever.

    5. Re:My thoughts... by Anonymous Coward · · Score: 3, Informative

      You have to actually read the explanation. They're manipulating cards' text with the cards "Artificial Evolution" and "Mind Bend", and then using the drill sergeant to pull the chancellor from the deck. He then dies to a combination of the ghouls + aether flash, and gets wheeled back into the library.

      Seriously, this is all in the "How it works" part of the explanation, and it does make sense. It's not something that could ever come close to happening in a normal game, but it obeys the rules if the situation were set up as described.

    6. Re:My thoughts... by Anonymous Coward · · Score: 0

      Wow, is Mind Bend still around? I remember getting one of those back in middle school and immediately realizing how exploitable it was. I'm surprised WotC hasn't thrown it down the memory hole.

    7. Re:My thoughts... by pjt33 · · Score: 1

      The construction predates Mythics, so there may be some new cards which allow it to be optimised.

    8. Re:My thoughts... by Anonymous Coward · · Score: 0

      Wow, is Mind Bend still around? I remember getting one of those back in middle school and immediately realizing how exploitable it was. I'm surprised WotC hasn't thrown it down the memory hole.

      Cards are only banned/restricted in certain types of officially sanctioned tournaments. Most people who play casually will allow banned cards as long as they're treated as restricted. With the exception of ante cards, which I've never seen anybody use in the first place.

      And yes, it's still in print, it's a Rare and is part of the Core set right now. It was originally printed in Mirage as an Uncommon, and added to the Core in 9th Edition as a Rare. The advantage of this card is that it can change both color text or landtype text, but can only target permanents. Back in the "old days" we had the "Magical Hack" and the "Sleight of Mind", both of which could target permanents OR spells as they were being cast, but the Hack only worked for landtext and the Sleight only worked for colortext. There have been a few other cards with similar effects, most notably the Spectral Shift which cost 1 additional grey, or with another 2 grey could do both at the same time.

    9. Re:My thoughts... by ZeroSumHappiness · · Score: 1

      So make a Turing computer that acts as a Minecraft server, then emulate a 32-bit CPU on Minecraft on M:TG, then run Linux on Minecraft on M:TG...

    10. Re:My thoughts... by KhabaLox · · Score: 1

      What I want to know is if you could actually get this combo off in a game. Even with all four players colluding, I think it would be difficult. Manipulating the Chancellor of Spires to the top of the Library would be one of the more difficult aspects. I wonder if you'd need any other cards they didn't include to make it a "playable combo" (e.g. Library of Leng to increase hand size).

      --
      Ceci n'est pas un sig.
  11. Legend unique in play by SemiEvilDM · · Score: 1

    I don't think that this is valid.
    1) "...following the rules of Magic"
    2) "At any time, three Teysas are in play"
    Back when Legends were originally released, you could only have one Legend card in play at a time. If another player summoned them, the previous Legend card had to be destroyed. Has that rule changed?

    1. Re:Legend unique in play by Anonymous Coward · · Score: 2, Informative

      They have that covered with Mirror Gallery, which eliminates the Legend Rule while in play.

    2. Re:Legend unique in play by donaggie03 · · Score: 1

      The cards are now called "legendary creature" or "legendary land" etc. The cards have creature names or land names, but their type is legendary creature. You can have more than one legendary card in play, but not more than one with the same name. It's a slightly different rule, but your point is still valid. You cannot have 3 "Legendary Creature - Teysa, Orzhov Scion" cards in play at the same time. As soon as the second card is played, both the first and second card go bye-bye.

      --
      Three days from now?? Thats tomorrow!! ~Peter Griffin
    3. Re:Legend unique in play by donaggie03 · · Score: 1

      Yup, I should have rtfa before I replied (below). For completeness, the card text of Mirror Gallery is simply: The "legend rule" doesn't apply.

      --
      Three days from now?? Thats tomorrow!! ~Peter Griffin
    4. Re:Legend unique in play by retchdog · · Score: 1

      so you can destroy an opposing legend by playing your own copy? is that intentional?

      --
      "They were pure niggers." – Noam Chomsky
    5. Re:Legend unique in play by Anonymous Coward · · Score: 0

      Yes that's correct, and intentional.

      The ruling many years ago was that you couldn't play your copy when one was already in play, but players didn't like not being able to cast their cards. It also became a race to play the first copy of an important card so you'd have it and not your opponent.

      They changed to rule to allow players to play the legendary cards, and then destroy both copies.

    6. Re:Legend unique in play by Anonymous Coward · · Score: 0

      so you can destroy an opposing legend by playing your own copy? is that intentional?

      Yes. It was an intentional change to mitigate the advantage of playing first (MTG is turn based).

      Originally, the 1st person to play a legend kept their copy and only the second (or 3rd, or 4th...) would be put into its owners graveyard. This became problematic when one particular legend (Akroma, Angel of Wrath) started showing up with high frequency in tournament decks.

    7. Re:Legend unique in play by LordLimecat · · Score: 1

      Yes, and in fact, it makes for lots of lulz when you play a clone for 4 mana, and end up with the only copy of a specific legend. Alternatively, have a vesuvan doppleganger out, and if they ever play a legend you can just copy it at the start of your upkeep.

      Clone / Doppleganger / Licid decks are so much fun....

    8. Re:Legend unique in play by Anonymous Coward · · Score: 0

      regardless of that card, you can't have 6 copies of the card in your deck.

      So, this does not work.

    9. Re:Legend unique in play by retchdog · · Score: 1

      yeah, that's how i remember it being back when i played very briefly (revised). however, i agree with the argument for balance.

      i just now looked back at magic for the first time in ages... weird. no more mana burn.

      --
      "They were pure niggers." – Noam Chomsky
    10. Re:Legend unique in play by Anonymous Coward · · Score: 0

      Try reading the explanation where he explains quite clearly how this comes about following the rules.

    11. Re:Legend unique in play by Anonymous Coward · · Score: 0

      You don't end up with a copy of the legend; the (new) legend rule specifies both copies are buried.

    12. Re:Legend unique in play by retchdog · · Score: 1

      what he was saying is, you copy the opponent's legend with the blue "Clone" card, and then play your own legend to destroy the opponent's original.

      not very efficient, but it's good for lulz.

      --
      "They were pure niggers." – Noam Chomsky
  12. I hope it was just for fun... by Jane+Q.+Public · · Score: 0

    ... because it's kind of a pointless exercise. After all, Conway's "Life" game was turing complete, and that had like, what? Maybe 3 rules?

    1. Re:I hope it was just for fun... by Jane+Q.+Public · · Score: 1

      If you can build NAND gates (or NOR gates for that matter) out of your materials, you have everything you need to build a Turing-complete machine.

    2. Re:I hope it was just for fun... by Anonymous Coward · · Score: 0

      Not quite. You also need wires to connect the NANDs together, and those wires must be capable of fanout, so really, it's NAND gates + wires + wire junctions.

    3. Re:I hope it was just for fun... by Jane+Q.+Public · · Score: 1

      "Not quite. You also need wires to connect the NANDs together, and those wires must be capable of fanout, so really, it's NAND gates + wires + wire junctions."

      Well, that's true. The gates need a way to communicate with each other. But in most cases the "wires" are a trivial matter. In Conway's "Life", information transfer took the form of "gliders" that could travel from "gate" to "gate".

  13. Re:Perfect example of MtG players... by donaggie03 · · Score: 2

    This guy didn't just earn his nerd card, he earned a nerd obelisk in his front yard.

    That sounds like it could be flavor text on a magic card . .

    --
    Three days from now?? Thats tomorrow!! ~Peter Griffin
  14. Hacked texts? by roninmagus · · Score: 0

    I dont get it. In the "cards" section, a lot of them have had their text "hacked" to read something that benefits the machine. Since the cards have changed, this should be titled "Game with rules like MTG but using cards specific to my needs is Turing complete" Unless "hacked" is some new term in this game that's been dramatically altered since I played in HS.

    1. Re:Hacked texts? by Anonymous Coward · · Score: 0, Redundant

      They use the cards Artificial Evolution and Mind Bend to change(aka hack) the text of the cards in question. Artificial Evolution allows you to change all references to a specific creature type on a card to a different creature type, while Mind Bend does the same thing for a specific color. And to get around card limits, which would have normally killed this whole process, they're playing the game as a 4-player match rather than the normal 1v1. They also use cards such as Izzet Guildmage to allow them to cast multiple copies of the same spell at once, in order to hit the total number of Mind Bends and Artificial Evolutions that would be required for this to actually work.

      In all, the whole setup is extremely specific and would never actually manage to happen that way in a real game unless you set out with the explicit goal of pulling it off rather than just winning. But it's still fairly interesting to see that it could technically be pulled off.

    2. Re:Hacked texts? by Anonymous Coward · · Score: 2, Informative

      What he means is that he has cards with effects like "Change the text of target card from a to b..." When he uses one of those compeltely legal cards, he refers to it as hacked. So he is using proper legal rules.

    3. Re:Hacked texts? by KhabaLox · · Score: 1

      he refers to it as hacked.

      It's nice to know that the slang from the original card from Alpha/Beta/Revised ("Magical Hack") survives.

      --
      Ceci n'est pas un sig.
  15. Recursive by IorDMUX · · Score: 4, Funny

    Do you realize what this means?

    Given sufficient time and mana, we could simulate a game of Magic within a game of Magic!

    Vaguely related

    --
    >> Standing on head makes smile of frown, but rest of face also upside down.
    1. Re:Recursive by LordLimecat · · Score: 1

      Somehow I feel like that would run into a brick wall because of some of the built in golden rules of magic which cannot be altered or violated.

    2. Re:Recursive by mister_playboy · · Score: 1
      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    3. Re:Recursive by mister_playboy · · Score: 1

      Screwed up the first link, should have been:

      http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=980

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    4. Re:Recursive by IorDMUX · · Score: 2

      Riiiight. I was wondering how War Mammoths fit into your master plan of altering reality.

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
  16. Due credit by ripper234 · · Score: 2

    It's only fair to point that this article was generated out of this question on Draw3Cards (Disclaimer: I'm the owner of D3C)

    1. Re:Due credit by Anonymous Coward · · Score: 0

      As the site points out in its about page, no less.

    2. Re:Due credit by ripper234 · · Score: 1

      Nice, didn't see it, thanks. I'm just happy to see something that came out of a site I built featured on Slashdot, even if not the site itself (first for me)

  17. Rabblerabble by Anonymous Coward · · Score: 0, Troll

    MTG is cool and all....but it's also one of the filthiest money making schemes around. If the cards were freely available, it would take most of the venom out of peoples sails.

  18. Re:Web design, geeks suck at it by Anonymous Coward · · Score: 0

    Web design, geeks suck at it

    OMG you sound like my web design teacher. Is that you? Shed fail you if the colors clashed.

  19. Re:Not so sure. by TuringTest · · Score: 3, Informative

    There *îs* a card for changing the colors in the text, and the guy's using it (and a second one to change creature type). The card modification is thus done according to the rules.

    In fact, almost any magic effect in MtG is a change in the initial rules, so that's Magic for you

    --
    Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  20. Re:What about me? by TuringTest · · Score: 1

    I don't know about you, but today I feel powerful.

    --
    Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  21. Re:Slashdot is for fucking losers. by Anonymous Coward · · Score: 0

    Lost Chain? Is that you?

  22. Clarke was right by kav2k · · Score: 5, Funny

    Any sufficiently advanced technologyis indistinguishable from Magic.

  23. Re:Reminded of a line from a movie... by Tablizer · · Score: 2

    When Linux runs on Dungeons & Dragons, THEN you'll see a truly cosmic nerdgasm; a sight to behold......okay, maybe not.

  24. Re:Not so sure. by Anonymous Coward · · Score: 0

    Fuck this game, I'm going back to something simple. Where's that astrophysics book?

  25. Re:Reminded of a line from a movie... by queBurro · · Score: 1, Funny

    well there's an 8-bit processor in minecraft... http://boingboing.net/2010/11/12/working-8-bit-cpu-in.html

    --
    sag
  26. Re:Not so sure. by Mabhatter · · Score: 1

    It's not fair that Minecraft gets all the geek love. And in-game programming devices.

  27. Re:Not so sure. by Arancaytar · · Score: 2

    almost any magic effect in MtG is a change in the initial rules

    That makes me want to see the game "Mornington Crescent: The Gathering".

  28. If you make enough changes by aglider · · Score: 1

    you can make Turing complete also Yu-Gi-Ho, Scopa and even Monopoly.
    Anyway, next week I'll demonstrate that SlashDot is Turing complete and NP-hard at the same time.

    --
    Sent as ripples into the electromagnetic field. No single photon has been harmed in the process.
    1. Re:If you make enough changes by anyGould · · Score: 1

      Read the article again - while the situation is contrived (a bunch of players aren't likely to ever accidentally create a Turing Maching during a Magic game), they are following all the rules of the game - no external cheats required.

      Pretty sure you're not going to pull that off in Monopoly.

    2. Re:If you make enough changes by aglider · · Score: 1

      ... is it ok for you to slightly change the meaning of a few cards just to accommodate the experiment?
      If so, also Monopoly will be OK. More or less.

      --
      Sent as ripples into the electromagnetic field. No single photon has been harmed in the process.
    3. Re:If you make enough changes by Sparton · · Score: 1

      ... is it ok for you to slightly change the meaning of a few cards just to accommodate the experiment?

      I think you're missing the part where they're "slightly chang[ing] the meaning of a few cards" via actual Magic cards.

  29. The next logical step: by QilessQi · · Score: 1

    Use a MTG Turing Machine to create a computer running Minecraft, then use that implementation of Minecraft to create a MTG Turing Machine simulator.

    1. Re:The next logical step: by Bob+the+Super+Hamste · · Score: 1

      Now that would just be perverse.

      --
      Time to offend someone
  30. Re:Not so sure. by Talderas · · Score: 1

    Dwarf Fortress did it first.

    --
    "Lack of speed can be overcome. In the worst case by patience." --Znork
  31. Re:Web design, geeks suck at it by RaceProUK · · Score: 1

    Web design, geeks suck at it

    OMG you sound like my web design teacher. Is that you? Shed fail you if the colors clashed.

    Good - I don't want to be blinded when I view a website.

    --
    No colour or religion ever stopped the bullet from a gun
  32. Re:Web design, geeks suck at it by aicrules · · Score: 1

    It must be tough to go outside where colors can "clash" all the time.

  33. Re:Web design, geeks suck at it by RaceProUK · · Score: 1

    I see what you did there.

    Are you immune to chromostereopsis? I know I'm not.

    --
    No colour or religion ever stopped the bullet from a gun
  34. Re:What about me? by Anonymous Coward · · Score: 0

    Apparently you are if you can play Magic

  35. Re:Perfect example of MtG players... by superwiz · · Score: 1

    Brilliant people doing useless things.

    But enough about chess.

    --
    Any guest worker system is indistinguishable from indentured servitude.
  36. This is a less bloated script by pyzondar · · Score: 1

    quote | write woman ttyear1
    touch woman
    finger woman
    mount woman
    init 1

    It is not perfect though; overuse may lead to resource depletion and/or dependency hell.

  37. Re:Not so sure. by HeckRuler · · Score: 3, Informative

    Dwarf Fortress did it first with diabolical machinations dreamt up by fell craftsdwarves whose infernal machines are powered by the blood of kittens. No, literally, THE BLOOD OF KITTENS. I've seen perpetual motion water wheels with blood as the medium and catsplosions are a common method of pest control. The founts of blood splattering into the throne room where the dark emperor sits and laughs are merely a side benefit. Using pressure plates to trigger floodgates leads to all sorts of possibilites. Dark horrible possibilities.

  38. Re:Reminded of a line from a movie... by HeckRuler · · Score: 2

    Linux runs on Dungeons & Dragons

    Hey, DM, can my time-traveling iron golem be running Linux?

    Do people not understand that traditional RPGs have an open format which allows you to do anything you can think of? Are people so stuck in their box that if it's not in the rulebook/list of buttons/daily powers that the action is impossible? This is the reason I play D&D in an age of ubiquitous computing and limitless processing. No amount of rules can cover the breadth of a human's imagination.

  39. Re:Slashdot is for fucking losers. by virgnarus · · Score: 2

    Since you're also posting, I guess that means it took one to know one, and my reply here at Slashdot does only to confirm the validity of my accusation.

  40. Solves a Fundamental Problem in CompSci by Jouster · · Score: 2

    It gets better! Because the behavior of the underlying hardware in a Turing machine is considered axiomatic and unfailing, the following M:tG CR sections:

    104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
    716.1b Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
    716.3 Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue.

    mean that this M:tG Turing machine solves the halting problem! The consequences of the fact that, without the halting problem, a Turing machine would never have been described are left as an exercise for the reader.

  41. AKA This by Anonymous Coward · · Score: 0

    http://www.youtube.com/watch?v=mYuF3T7s7XY

  42. Re:Not so sure. by josath · · Score: 1

    Apprentice gave me some error about couldn't open Plains.jpg, then repeated "Send buffer full, try again later" and then crashed on my first attempt to play a game. Second attempt I got into a game, but when I drew 7 cards it gave "List index (59) out of bounds." Interface still sucks, you have to know all the commands and all the rules of the game to play it (compared to the commercial M:tG games, which suck for other reasons, but at least they help you with the rules)

    --
    sig? uhh, umm, ok
  43. Not news. by Anonymous Coward · · Score: 0

    *yawn* Oh, another complex system that can be used to implement a Turing machine? Call me when someone builds a bunch of them in Minecraft, codes a javascript interpreter, and then runs a javascript-based emulation of x86 machines running in a beowulf cluster.

  44. Re:Web design, geeks suck at it by highphilosopher · · Score: 0

    So I started reading that article, until I got to the point where they used the UK spelling of color (colour). At that point, I just thought "meh why bother" and left wikipedia.

  45. Re:Web design, geeks suck at it by RaceProUK · · Score: 1

    I can see it now (on YouTube): Attack Of The British 'U's!

    --
    No colour or religion ever stopped the bullet from a gun