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Zuckerberg: Betting On HTML5 Was Facebook's Biggest Mistake

An anonymous reader writes "Speaking yesterday at TechCrunch Disrupt, Facebook CEO Mark Zuckerberg acknowledged that the company's stock performance was disappointing. He also made an interesting remark about Facebook's development efforts over the past couple of years: 'The biggest mistake we made as a company was betting too much on HTML5 as opposed to native. It just wasn't ready.' According to Mashable, 'the benefits of cross-platform development weren't enough to outweigh the downsides of HTML5, which pulls in data much more slowly than native code, and is much less stable. ... Now, Zuckerberg says, Facebook is focused on continuing to improve the native mobile experience on iOS, as well as bringing a native app to Android.'"

7 of 290 comments (clear)

  1. Re:Correction... by synapse7 · · Score: 5, Funny

    I fully agree with you, making a billion dollars over night is terrible, absolutely terrible, I sure as hell wouldn't have done that.

  2. Biggest mistake - HTML5? by markdowling · · Score: 4, Funny

    So not any of FB's many privacy "mistakes" then?

  3. Re:I don't give a Zuck! by bWareiWare.co.uk · · Score: 4, Funny

    Not supporting the type of moble App Facebook were trying to write is a feature of HTML5 not a wrinkle to iron out.

  4. Anything that causes pain for Zuckerberg is fine by iBod · · Score: 5, Funny

    Anything that causes pain for Zuckerberg is fine by me.

    Yeah! Go HTML5!

  5. Re:Whole quote by ledow · · Score: 3, Funny

    Nothing to do with their Android app once wiping out your phone contact's email addresses and replacing them with @facebook.com equivalents?

    People use the web version not because it's more convenient but because it's safer and you KNOW what it has access to.

  6. Re:I don't give a Zuck! by CapuchinSeven · · Score: 1, Funny

    Good old Slashdot, never let the facts get in the way of an Apple bash.

  7. Re:For Mobile by LordLucless · · Score: 3, Funny

    HTML5 is projected to be finished in 2022. By that stage, vendors will have adopted proprietary standards, not because they want to, but because the open standard was simply too damn slow to get done.

    --
    Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face