Slashdot Mirror


Apple Announces iPhone 5

Today Phil Schiller took to the stage at the Yerba Buena Center for the Arts in San Francisco, where he announced the long-expected iPhone 5. The casing is made entirely of glass and aluminum, and it's 7.6mm thick, which is 18% thinner than the iPhone 4S. It weighs in at 112 grams, which is 20% lighter than the 4S. Schiller confirmed that the iPhone 5 has a 4" display, with a resolution of 1136x640. It's a 16:9 aspect ratio. The screen is the same width as a 4S, but it's taller. To accommodate older apps, they either center the app or add black bars to make it look right. The new device also has LTE support. Tim Cook spoke earlier about the iPad, making some interesting claims: "Yes, we are in a post-PC world." He also claimed 68% tablet market share for the iPad, and says iPads account for 91% of tablet-based web traffic. The event is continuing, and we'll update this post as further announcements appear. A real-time liveblog is being quickly updated at Ars Technica. Update: 09/12 18:16 GMT by S : Further details below. Further details: for the iPhone 5, Apple also added support for HSPA+ and DC-HSDPA. The dynamic antenna is an improvement over the 4S, and can switch connections. In the U.S. LTE partners are AT&T, Verizon, and Sprint. On to processing: the iPhone 5 runs an A6 chip that's twice as fast as the A5, in addition to being 22% smaller. Rob Murray from EA got up on stage to show a racing game, claiming that the graphics "have been built to full console quality." Battery life for the phone will be roughly 8 hours for either 3G talk-time or browsing. Engadget has a feature-by-feature comparison to the 4S.

The new phone's camera has an 8-Megapixel sensor, with a resolution of 3264x2448. It includes a hybrid IR filter, an f/2.4 aperture, and a five element lens. And a sapphire crystal lens cover, for whatever that's worth. There's a new feature for taking panorama shots (claimed 'breakthrough software,' though similar software already appears on actual cameras), and new software for automatically sharing pictures.

Apple also detailed the new connector, dubbed 'Lightning.' It's entirely digital, and 80% smaller than the old connector. It can be plugged in in either direction. Apple has created a bunch of adapters to let old cables and hardware work with Lightning. They then spoke at length about iOS 6, which will run on the iPhone 5, and demonstrated their new Maps app, which includes turn-by-turn directions (also in 3D using a 'cinematic camera'). "Apple is betting heavily on Passbook and other features to give it a leg up in the competition over Google Android and the upcoming Windows Phone 8." Pre-orders for the iPhone 5 start on Friday, and the device will start shipping on September 21. iOS 6 will roll out on September 19.

Apple's Eddie Cue went on stage to discuss changes to iTunes and the iPod. iTunes has been redesigned to work better on the iPad, and, more importantly, iCloud integration has been built in. They've also made a 'mini-player,' which takes up much less screen real estate. The new iTunes will be available in late October. Changes are coming for iPods as well. The new iPod nano looks like a mini iPod Touch. It's 38% thinner than the previous model, but has a bigger, 2.5" multitouch display. It contains an FM tuner with DVR functionality, it has a Home button, and it uses the Lightning connector. The iPod Touch is now 6.1 mm thick and weighs 88 grams. It has a Lightning connector port too, in addition to the headphone jack. The screen is bigger; it's a 4" display, the same as the iPhone 5. It runs on a dual-core A5 processor that's twice as fast as the previous model. Graphics are claimed to be seven times faster. The battery allows for 40 hours of audio playback or 8 hours of video playback. The camera has been upgraded to a 5MP sensor. The iPod Touch comes in colors now. But not grape. Apple also took the wraps off what they call "EarPods." They're like earbuds, but they don't form a seal within the ear. They let air flow continue, and a tiny speaker directs the sound into the ear. The EarPods will come standard with the iPhone 5 and with the new revisions of the iPod Nano, and iPod Touch.

10 of 1,052 comments (clear)

  1. Re:meh by Moheeheeko · · Score: 5, Informative

    LTE = Incoming Samsung Lawsuit.

  2. Re:meh by Anonymous Coward · · Score: 5, Informative

    If you are waiting for something for 2 years, and the competitors are already offering it, it's not impressive, but just about caching up with competition.

  3. Re:Remember CmdrTaco's story for the first iPhone? by sconeu · · Score: 5, Informative

    No, I don't remember that. Because it was CmdrTaco's story for the first iPod.

    --
    General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
  4. Same 640 pixel width by tepples · · Score: 5, Informative

    1136x640? What kind of crack-smoking resolution is that? It's not any kind of standard and it isn't an integer multiple of the existing iPhone resolutions.

    It's an exact 1x the 640 pixel width of the iPhone 4, iPhone 4S, and iPod touch 4. As I understand the summary, retina apps will look the same, just with borders on the top and bottom.

    1. Re:Same 640 pixel width by maccodemonkey · · Score: 5, Informative

      Wow, letterboxing? Really? Really? Did Apple just never learn how to make an API for UI elements that doesn't suck? No, that's not right, Cocoa was fine; they must have just reinvented the wheel for iOS, poorly.

      There is an API. There are two actually, springs and struts and (as of iOS 6) autolayout. Exact same APIs that were on the Mac side.

      The problem is developers, unless they supported the iPad as well, tended to ignore these APIs meaning if Apple just starts resizing apps they'll probably break a lot of bad code. Or things like games that only planned on targeting the original resolution.

      So Apple played it safe and stuck apps compiled for iOS 5 into a legacy mode.

  5. Re:demographic? by cryptizard · · Score: 5, Informative

    Maybe that means that iPad users actually use their tablets and Android owners just leave it in a drawer? No way to know without further statistics so its stupid to draw conclusions.

  6. Re:Remember CmdrTaco's story for the first iPhone? by Missing.Matter · · Score: 5, Informative
    I believe this is the article you're looking for: http://apple.slashdot.org/story/07/01/09/1857231/iphone-apple-tv-headline-macworld-keynote

    Seriously, go check this out. They're going to print money with this thing.

    And that they did...

  7. No, not letterboxing. Apps already deal with this by SuperKendall · · Score: 5, Informative

    Wow, letterboxing? Really? Really? Did Apple just never learn how to make an API for UI elements that doesn't suck?

    Yes, in fact they did it from the release of the SDK.

    An app has ALWAYS had to take into account the screen might shrink somewhat for an incoming call; it increases the header size.

    The same auto-layout logic (again present since the release of the SDK) would also handle simply expanding an app to fill the screen. Some apps might look a little funny until they get updated, but not too bad.

    If Apple had increased the WIDTH, then there would have been major issues as many fewer app developers plan for that varying.

    The question is if Apple is going to let apps auto-resize, or if they will present bars until you re-compile and re-submit the app. But the point is that apps already are handling variable heights to some degree so this is not a tricky thing.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  8. Re:Durability by jon3k · · Score: 5, Informative

    I work for a company that deploys iPhones and iPads. We've given out hundreds of devices. So far we've had 3 broken (screen shattered). You can get a screen replaced for a couple hundred dollars. I've seen COUNTLESS iPhones/iPads dropped without suffering any damage, or just very minor scratching. The only time we see REAL damage is when it lands on a corner and all the force is concentrated in that one small area, and only happens on a very hard surface like concrete. As far as blackberrys, we replace about 3 a week. Usually trackballs and now the touchpads failing, keypads stop working randomly and of course the finish wears off all of them within 3-6 months, so they start flaking. Everyone knows when they inevitable freeze up you have to reboot them by removing the battery. The new problem now is speakers failing, we have people bring in Tours/Curves because their "ringer and speaker phone stopped working" -- tell tale sign every time. Basically we replace blackberrys at LEAST at a 5:1 rate as we do iPhones. No dropping required!

  9. Re:Fragmentation by maccodemonkey · · Score: 5, Informative

    Well they can't. The API doesn't give developers that capability. Other programming environments (ie, Android, Java, Windows... pretty much all of them) work with a layout system that doesn't guarantee exact positioning very well, but does work on different aspect ratios and densities automatically. iOS uses absolute positioning, so developers have to code specifically to each new screen (save for some special cases where they can get away with it, ie doubling of linear density).

    iOS has supported dynamic positioning since iOS 2. Bad developers use absolute positioning, not iOS.
    http://developer.apple.com/library/ios/#documentation/UIKit/Reference/UIView_Class/UIView/UIView.html%23//apple_ref/occ/instp/UIView/autoresizingMask

    There have always been at least two screen sizes in iOS. Portrait and landscape. iPad adds two more.

    The "iOS doesn't support dynamic layout" thing is something I see thrown out by Android developers/supporters all the time, and it's just not true at all.