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Star Trek Tech That Exists Today

Esther Schindler writes "When Star Trek hit the air waves, talking computers were just a pipe dream. While teleportation remains elusive, several once-fictional technologies are changing the way people live and work. Here are some ways in which we're approaching the gizmos that Star Trek demonstrated. Speech recognition? Check. Holodeck? Sort of. Replicator? Workin' on it."

207 comments

  1. iPhone by MrEricSir · · Score: 3, Informative

    What about the white iPhone 4?

    --
    There's no -1 for "I don't get it."
    1. Re:iPhone by Wingfat · · Score: 1

      well the Pads used in Enders Game were more like an iPad then the ST Pads. In Enders Game the Pads had social media on them.. pretty sweet for an old book to have tech that we now use today. Not to mention the whole remote controlled War games.

    2. Re:iPhone by CubicleZombie · · Score: 4, Interesting

      2001 A Space Odyssey: The "Newspad", in 1968. Heywood Floyd used one to download from major news media over the "ether" while on his way to the space station. In the movie, there are two of them on the Discovery and they look very similar to iPads.

      --
      :wq
    3. Re:iPhone by Wingfat · · Score: 1, Interesting

      agreed :) +1 to you. i was going to mention 2001 as well. But they (and the ST ones) look more like a Toshiba Excite or Sony S1 than an iPad. (NO ONE IN THE FUTRUE USES WHITE PLASTIC, execpt for Storm Troopers and the imperial guard, then it is for cloths not gadgets. Everyone knows Space is dirty hehehe)

    4. Re:iPhone by neonKow · · Score: 4, Funny

      Sounds more like they are ebook readers in the book.

      And anyway, you shouldn't assume all tablets are iPads. They could very well have been Samsung tablets.

    5. Re:iPhone by DriedClexler · · Score: 1

      Now I'm more interested in getting a version of the bot holding it!

      --
      Information theory is life. The rest is just the KL divergence.
    6. Re:iPhone by MrEricSir · · Score: 1

      Now I'm more interested in getting a version of the bot holding it!

      ...you mean the Android holding it?

      --
      There's no -1 for "I don't get it."
    7. Re:iPhone by Hunter+Shoptaw · · Score: 2

      What's the difference? Bazinga!

    8. Re:iPhone by vlad30 · · Score: 2

      Thats Android Dallas Data edition a reasonable copy of the iOS1138 from a few years before. Both find the type of owner they like the main difference that iOS1138 will bend you over and take your wallet from behind and spend all the credits, while Dallas Data will simply deep throat your man-bag not realising you don't have any credits to pay for any services

      --
      Your'e all thinking it, I just said it for you
    9. Re:iPhone by Anonymous Coward · · Score: 0

      Yeah, that was the joke.

    10. Re:iPhone by danlock4 · · Score: 1

      agreed :)
      +1 to you. i was going to mention 2001 as well. But they (and the ST ones) look more like a Toshiba Excite or Sony S1 than an iPad.

        (NO ONE IN THE FUTRUE USES WHITE PLASTIC, execpt for Storm Troopers and the imperial guard, then it is for cloths not gadgets. Everyone knows Space is dirty hehehe)

      That was "A Long Time Ago" ...so NOT in the future/'futrue'.

      --
      To .sig or not to .sig, that is the question.
    11. Re:iPhone by spokenoise · · Score: 1

      aaaah so prior art then!

    12. Re:iPhone by quacking+duck · · Score: 1

      Aha! Proof that Androids rely on iPhone to get stuff done!

    13. Re:iPhone by Anonymous Coward · · Score: 0

      Oh wow, Apple should totally sue Star Trek for patent infringement!

      Since Star Trek is set in the future they can't claim prior art any way.

    14. Re:iPhone by Anonymous Coward · · Score: 0

      What about the white iPhone 4?

      The edges on that clearly are too rounded to be an iPhone. My guess is that it's a samsung

    15. Re:iPhone by geekoid · · Score: 1

      IN a universe where FTL happens, it can be both!

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    16. Re:iPhone by Wingfat · · Score: 2

      and a +10 for you for catching that!

    17. Re:iPhone by Anonymous Coward · · Score: 0

      Q transported Picard back in time and then pissed in the primordial soup to stop humanity ever existing, so fuck off already.

    18. Re:iPhone by Anonymous Coward · · Score: 0

      I smell a lawsuit coming....

    19. Re:iPhone by Anonymous Coward · · Score: 0

      Dont tell me... someone was *hearing* voices over the heads of the actors, and it was off a scientist engineer... djb

    20. Re:iPhone by Sigg3.net · · Score: 1

      It is hard though, to determine corner curvature on old VHS tapes..

      Research grant, here I come!

  2. Not really... by Frosty+Piss · · Score: 2

    Most of the example are not really very much like Star Trek "tech" at all... And what's that Space Shuttle looking thing? Made out of powdered American cheese?

    --
    If you want news from today, you have to come back tomorrow.
    1. Re:Not really... by MozeeToby · · Score: 4, Interesting

      But they leave off the ones that have actually been realized. Communicators the size of a lapel pin were wild conjecture at the time of the original series. Automatic doors were a new idea. I'm sure there are other examples of 'Star Trek Tech' that we completely and utterly take for granted today.

    2. Re:Not really... by Beardo+the+Bearded · · Score: 5, Informative

      But they leave off the ones that have actually been realized. Communicators the size of a lapel pin were wild conjecture at the time of the original series.

      And these actually exist in real life. One of the hospitals in my home city uses a Voceracommunication system. You press your lapel button, say the name of the person you want to talk to, and it opens a fucking communication channel between the two of you.

      People overlook the simple things. I thought the most impressive part of Iron Man was the AI. "Holy fuck, his computer is telling a joke when it's not helping him design a suborbital flight suit." "Now it's bringing up the files on everyone he's flying past?"

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    3. Re:Not really... by camperdave · · Score: 2

      We've had automatic doors dating back to at least WWII, and I wouldn't be surprised if daVinci had designed some.

      --
      When our name is on the back of your car, we're behind you all the way!
    4. Re:Not really... by CohibaVancouver · · Score: 1

      And these actually exist in real life

      I see. So if you're in a building you can tap it and chat with someone on a spaceship in orbit, using no other infrastructure, even if they're not geosychronously over you. Cool.

    5. Re:Not really... by Anonymous Coward · · Score: 0

      Actually, they go back even farther than that. (Although his probably wasn't actually built)

    6. Re:Not really... by neonKow · · Score: 4, Funny

      Hey, I played Tomb Raider, and I can definitely tell you the ancient Egyptians had automatic waist-height axes. Slap some doors on them, and you have automatic doors!

    7. Re:Not really... by the+gnat · · Score: 2

      I thought the most impressive part of Iron Man was the AI.

      Perhaps, but I thought it was much less far-fetched than those staples of sci-fi, the extraordinarily compact energy source and propulsion system, both of apparently unlimited power, which give off nearly no waste heat.

    8. Re:Not really... by Beardo+the+Bearded · · Score: 2

      Actually, I could probably whip up something that would let you do that with a small add-on. I've built satellite communicators before.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    9. Re:Not really... by Beardo+the+Bearded · · Score: 2

      I thought the same thing with Dr. Octopus. "Never mind his fusion flameball thing or whatever the fuck it is, he could get billions off the patents in the manipulator arms and the power source that he's running THOSE with. Hell, each of those is Nobel material on its own."

      I know, shh, they're comic books.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    10. Re:Not really... by Anonymous Coward · · Score: 0

      I see this is where we get retarded.

      Yes, every one of us knows that nearly all of these technologies fall short somehow. Some more than others (I'm looking at you, 3d printers). Some of them don't really exist, despite the fact that we can do them, because we don't really have a use for them (lapel pin to orbit comms). But either way, right now we're just marvelling at how close they are, compared to when the shows were made.

      Ubiquitous, borderline disposible tablets, connected to everything, wirelessly. Living room voice command (kinects and such). The mobile comms we do use every day. As someone pointed out, self-opening doors. Etc.

    11. Re:Not really... by petermgreen · · Score: 1

      IMO powered door != automatic door.

      Making a powered door is pretty easy once you have a usable power source.

      Making an automatic door that is both safe and convenient is somewhat harder. Detecting a person is there is easy enough with current tech, determining whether they actually want the door opened is harder. Doors that open whenever someone walks past are annoying in most situations and if people have to press a button to operate the door then there isn't really much advantage over a manual door in most situations*.

      * exceptions include massive doors which are a pain to operate by hand and train doors where it is useful for the gaurd to be able to close all the doors without having to walk all the way down the train.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    12. Re:Not really... by Anonymous Coward · · Score: 0

      You sort of ignored the whole "using no other infrastructure" part.

    13. Re:Not really... by zippthorne · · Score: 2

      Ok, I can play this game. Spaceship is 500' in diameter, and the entire surface can be used as an electronically steerable phased array.

      There, done. you can talk to the spaceship anywhere below geo that has line of sight.*

      *I don't feel like doing the actual gain/diffraction calculations. Suffice to say that there is a diameter for which the above statements are true.

      --
      Can you be Even More Awesome?!
    14. Re:Not really... by iamhassi · · Score: 1

      But they leave off the ones that have actually been realized. Communicators the size of a lapel pin were wild conjecture at the time of the original series. Automatic doors were a new idea. I'm sure there are other examples of 'Star Trek Tech' that we completely and utterly take for granted today.

      I hate these articles, someone makes one every year and they always stretch what we have to try and fit star trek. Yes, we have cellphones and bluetooth and ipads, so we're doing pretty good at catching up.

      I'm more interested in what we have that star trek didn't have. Tiny wireless cameras? We have that, star trek didn't, and how useful would that be instead of "Data what do you see? Data? Hello? Someone? Are you guys getting killed over there?"

      Or GPS? They had no idea where people were.

      Wireless heartrate monitors? We have that, they didn't.... well, I think the medical bay had something they would use, so the doctor could monitor you if you were very sick, but how useful would it be on away missions to check heartrate to tell when someone's nervous or scared? So many more uses they didn't touch.

      --
      my karma will be here long after I'm gone
    15. Re:Not really... by crossmr · · Score: 1

      All the pictures seem to show something much larger than that in them.
      they've got this big things hanging around their necks.

      The reality is very little has been realized. Speech recognition is still hit and miss and it also doesn't quite function like it does in the show. In the show they could be having a conversation and then access the computer. the magic in the show was that they could use the word computer without the computer going "what what what?" every 10 seconds.

      Perhaps if you analyzed voice stress and level you might be able to start picking out when people are trying to talk directly to the computer rather than just mention the word computer.

    16. Re:Not really... by jeremyp · · Score: 1

      Star Trek communicators work even when the spaceship is on the other side of the planet, or at least you never hear anybody say "we have to wait 20 minutes until we have line of sight."

      Furthermore the reliability and range of the communicator can be dynamically adjusted so that the away team's mission always treads the fine line between "completely routine and tedious" and "everybody dies".

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    17. Re:Not really... by jeremyp · · Score: 1

      Or GPS? They had no idea where people were.

      They had the capability to pinpoint the away team with an accuracy sufficient to teleport them back to the ship from anywhere on the planet without leaving any bits behind or inadvertently picking up bits of other bystanders or objects.

       

      Wireless heartrate monitors? We have that, they didn't.... well, I think the medical bay had something they would use, so the doctor could monitor you if you were very sick, but how useful would it be on away missions to check heartrate to tell when someone's nervous or scared? So many more uses they didn't touch.

      Doctor McCoy had a little device that looked like a car cigarette lighter that could diagnose virtually any disease non invasively.

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    18. Re:Not really... by Anonymous Coward · · Score: 0

      Well, at least somebody's thinking big and wanting to build the whole damn ship.

    19. Re:Not really... by Captain+Hook · · Score: 1

      They had the capability to pinpoint the away team with an accuracy sufficient to teleport them back to the ship from anywhere on the planet without leaving any bits behind or inadvertently picking up bits of other bystanders or objects.

      That was an ability of a ship to accurately scan the planet surface and locate objects of interest.

      When you mention GPS to me, my first thought is the ability of surface or air unit to accurately calculate it's own grid position with minimal input from outside sources.

      The difference being, if the ship ever left orbit, the ground crew are lost (in terms of where they are, not in terms of lost to an energy cloud of unimagable power and a deep feeling of malice to red shirts), they wouldn't even be able to orientate themselves to other ground crews nearby without referencing local landmarks like south of the mountain with a pointed peak and shouting out or firing phasers in the air as they get close to each other.

      No ground crew ever seem to have the ability to say "We are at co-ordinate xx'xxx xx'xxx, which is 3 miles on a bearing of 15 degrees from your position"

      --
      These comments are my personal opinions and do not necessarily reflect the opinions of the other voices in my head.
    20. Re:Not really... by WuphonsReach · · Score: 1

      Well, back in the 70s, they solved the "do they want to enter" problem by putting a sensor pad down on the floor. It was the width of the door and extended out about a meter or so.

      Mostly used in grocery stores in the USA.

      Replaced by infrared / infrasound sensors in the 80s/90s because those had less wear and tear issues. The rubber mats of the sensor pads could be gouged / torn by careless or malicious shoppers. Or just heavy loads.

      --
      Wolde you bothe eate your cake, and have your cake?
    21. Re:Not really... by petermgreen · · Score: 1

      Afaict supermarkets do it by leaving enough space arround the door that being near the door implies wanting to go through the door. Which works ok for them but is far too space-consuming for more general use.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    22. Re:Not really... by Lithdren · · Score: 1

      Im going to take a wild guess and say impulse drive, being the horribly slow below-light-speed drive, allows one to easily maintain line-of-sight with a group of people on the ground. Its not like they're in orbit around the planet, atleast not if they dont want to be.

    23. Re:Not really... by geekoid · · Score: 1

      Actually, we could do that. Take this into account:
      The voyage is leaving the solar system, we can still receive information form it and voyager is using about the same watts as a light bulb. So we could build a divide the attaches to the lapel and picked up in orbit.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    24. Re:Not really... by geekoid · · Score: 1

      "When you mention GPS to me, my first thought is the ability of surface or air unit to accurately calculate it's own grid position with minimal input from outside sources."

      Do you know the S in GPS stand for Satellite?

      Anyways, the often look at a tri-corder to determine where to go, so ti seems to me they had some sort of GPS. Where the S stands for System; which would be the ship.

      "The difference being, if the ship ever left orbit..."

      Why wouldn't the data be downloaded to the device? I thin it's safe to say the tri-croder can use it's initial reference point on the planet and do the necessary calculations?

      "No ground crew ever seem to have the ability to say "We are at co-ordinate xx'xxx xx'xxx, which is 3 miles on a bearing of 15 degrees from your position""
      no, but they often look at a device and say "They are this way."

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    25. Re:Not really... by Hognoxious · · Score: 2

      Do you know the S in GPS stand for Satellite?

      No I didn't.

      I also didn't know that salmon are marsupials and that the sun is made of bronze.

      Stupid, huh?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    26. Re:Not really... by SternisheFan · · Score: 1
      .

      Doctor McCoy had a little device that looked like a car cigarette lighter that could diagnose virtually any disease non invasively.

      Which actually was a salt shaker from the Paramount studio commissary, and the prop guys rigged it with lights.

    27. Re:Not really... by Captain+Hook · · Score: 1

      "When you mention GPS to me, my first thought is the ability of surface or air unit to accurately calculate it's own grid position with minimal input from outside sources."

      Do you know the S in GPS stand for Satellite?

      The Satellite is just providing a beacon at a known location with a way of accurately measuring distance. The satellite is not providing any computations to the GPS units on the ground beyond whats necessary to send a very simple signal which is what I meant by minimal input, all the position calculations are local to the unit. So long as the unit has some means of tracking multiple fixed points accurately it would work even without any further infrastructure. If it weren't for air distortions and sunlight, you could just use stars instead, it's just radio is a better medium than light in that application.

      Why wouldn't the data be downloaded to the device?

      I'm not talking about mapping of terrain and fixed features, I'm simply refering to relative positions of 2 mobile groups, I'm simply referring to the ability of a device to calculate it's position anywhere on the surface of a planet.

      I thin[k] it's safe to say the tri-croder can use it's initial reference point on the planet and do the necessary calculations?

      Inertia based positioning systems are certainly possible, subs use/used them a lot, but they aren't as accurate as taking regular fixes from known positions because errors in calculations accumlate, the longer you rely on inertia systems the less accuracy it has.

      they often look at a device and say "They are this way."

      But is that a GPS system? aren't they just picking up on 'life signs' or unusual energy readings etc.

      The tri-corder has a limited range, even if it could detect life signs 10 miles away, what if the other ground team is 11 miles away but as mentioned else where in the thread the communicators seem to be planet wide. Either party could ring up and say "where are you" but without a GPS(ystem) the other side would not be able to give any meaningful information about location beyond a description of their immediate surroundings and hoping you can identify that from a static map in the tri-corder.

      It might be easy if you are standing at the only ox-bow lake within 200 miles, but standing somewhere in a 200 mile wide forest and describing what the trees look like doesn't help at all.

      --
      These comments are my personal opinions and do not necessarily reflect the opinions of the other voices in my head.
    28. Re:Not really... by Beardo+the+Bearded · · Score: 1

      I would guess they keep the ship above the away team.

      You never hear them say "align the ships" but two space ships encountering each other are always on the same plane.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    29. Re:Not really... by TheLink · · Score: 1

      Yeah I found Jarvis rather noteworthy too.

      The thing is if he could make Iron Man suits so quickly and had something like Jarvis, he could actually make an army of robots and drones with iron man tech, and they could still be under his control via Jarvis and similar AIs. If I were a multi billionaire with such advanced obedient AI tech, I'd have my own private "security force".

      But yeah it's not all about realism. Otherwise Peter Parker would be a rich man just by selling his webbing formula and web shooter technology- not a stupid journalist (which is why I found the organic webshooter thing more plausible).

      --
    30. Re:Not really... by mcgrew · · Score: 1

      Communicators the size of a lapel pin were wild conjecture at the time of the original series.

      No they weren't, cell phones weren't even envisioned in 1966. The "communicators" Kirk and Spock had were like flip phones and were wild fiction, as were self-opening doors, flat screens, talking computers, speech recognition, space shuttles, and McCoy's medical readouts. Things were REALLY primitive in 1966.

      And we've surpassed Star Trek in some ways, especially medicine. In The Wrath of Khan, McCoy gives Kirk reading glasses, in 2003 the FDA approved the CrystaLens implant that cures nearsightedness, farsightedness, astigmatism, and cataracts; I have one implanted in my left eye. At age 60 I need no corrective lenses at all, and I was severely nearsighted all my life, and wore both contacts and reading glasses before the surgery.

      I mentioned in a journal entry a few years ago how McCoy would be jealous of a modern hospital's readouts. I was amused when that journal showed a bit of prescience, I had McCoy saying "damn it, I'm a doctor, not an engineer" and when the latest movie came out two months later, that line was in the movie! Weird.

    31. Re:Not really... by mcgrew · · Score: 1

      We've had automatic doors dating back to at least WWII

      A citation is needed, because I was 14 when Star Trek came out, and I'd never seen or heard of one. It was as much a fantasy as the communicator or flat screen computer. The doors started appearing in grocery stores four of five years later.

      In a biography of Walt Disney I read, it was mentioned that Disney's "imagineers" went to Paramont to find out how to construct such doors (they were building Disney World at the time), only to be told how the tech worked: stage hands.

      There were motorized doors from before I was born, but you had to push a button.

    32. Re:Not really... by Anonymous Coward · · Score: 0

      "it opens a fucking communication channel" - you mean it's no good for formal business discussions?

    33. Re:Not really... by LateArthurDent · · Score: 1

      Star Trek communicators work even when the spaceship is on the other side of the planet, or at least you never hear anybody say "we have to wait 20 minutes until we have line of sight."

      No, they don't. They just keep the ship within communications range of the away team. There are quite a few episodes in which traveling to sufficiently deep underground caves blocked the signal, so clearly if the ship is on the other side of the planet, the signal isn't capable of traveling through the entire diameter of the planet.

      I don't know why would make assumptions about the ship's orbit. Pretty much the only thing you know about it is that the captain tends to call for a "standard" orbit fairly often, but you don't know what a standard orbit is, or even if it varies depending on the situation.

    34. Re:Not really... by highphilosopher · · Score: 1

      Actually that's one notable difference about Voyager (which I've been watching alot of lately). Captain Janeway almost always gives specifics about the orbit (e.g. Keep us in range Harry, or Keep a high orbit, I don't want any of those harmful gasses interfering with my midnight hot sexy baths). Maybe not quite like that, but you know subject to change, not avail. in all areas and all that other jazz.

    35. Re:Not really... by highphilosopher · · Score: 1

      You do realize that GPS requires multiple sattelites. What were they supposed to throw out the GPS sats when they went into orbit or something?

    36. Re:Not really... by camperdave · · Score: 1
      From Wikipedia:

      The Greek scholar Heron of Alexandria created the earliest known automatic door in the 1st century CE during the era of Roman Egypt.[3] The first foot-sensor-activated automatic door was made in China during the reign of Emperor Yang of Sui (r. 604–618), who had one installed for his royal library.[3]

      From About.com:

      Automatic Doors Horton Automatics developed and sold the first automatic sliding door in America in 1960. The company co-founders Dee Horton and Lew Hewitt invented the sliding automatic door in 1954. Their automatic doors used a mat actuator. "The idea came to Lew Hewitt and Dee Horton to build an automatic sliding door back in the mid-1950's, when they saw that existing swing doors had difficulty operating in Corpus Christi's winds. So the two men went to work inventing an automatic sliding door that would circumvent the problem of high winds and their damaging effect. Horton Automatics Inc. was formed in 1960, placing the first commercial automatic sliding door on the market and literally establishing a brand-new industry."

      --
      When our name is on the back of your car, we're behind you all the way!
    37. Re:Not really... by Sigg3.net · · Score: 1

      A fucking communication channel?

      What hospital is this, then?

    38. Re:Not really... by CohibaVancouver · · Score: 1

      But either way, right now we're just marvelling at how close they are, compared to when the shows were made.

      But the thing is, in most cases they're NOT 'close.' Communicators, replicators, tricorders, phasers, computers, warp drive, transporters - We have nothing that comes close to the majority of tech we see in ST. Sure, we have tablets and medical injectors, but that's about it.

  3. Teleportation remains elusive by iBod · · Score: 1

    No shit

    1. Re:Teleportation remains elusive by Anonymous Coward · · Score: 0

      Once we are able to build universal constructors/replicators, teleportation should be doable. It would basically be a scanning device that records every atom in your body, transmits that data to the receiver, reconstructs you and vaporizes the original. Whether it would be the same "you" or not is another question, but really it wouldn't matter. It would be you in all ways that count.

    2. Re:Teleportation remains elusive by Anonymous Coward · · Score: 5, Funny

      Teleportation remains elusive

      That's really neither here nor there

    3. Re:Teleportation remains elusive by iBod · · Score: 3, Insightful

      Once we are able to?

      We would need to record the quantum state (spin, polarization, momentum, position) of every particle of matter in the thing being 'teleported' and then reproduce that state at the other end.

      As we all know from Quantum Mechanics 101, it is impossible to to measure the state of a particle without affecting it (the Uncertainty principle).

      Teleportation experiments to date have involved the reproduction of state between a particle pair (quantum entanglement). This is an impressive feat but the amount of information need to convey the particle states of say, a bacterium, and encode and transmit it to some notional receiver would take more time than the universe has existed for.

    4. Re:Teleportation remains elusive by Anonymous Coward · · Score: 0

      Yes, once we are able to. It is not impossible, we just don't know how to do it yet. Most quantum theorists believe it can be done eventually.

    5. Re:Teleportation remains elusive by iBod · · Score: 1

      Most quantum theorists?

      I hate to be a bore but could you provide a citation for that

    6. Re:Teleportation remains elusive by Rockoon · · Score: 1

      As we all know from Quantum Mechanics 101, it is impossible to to measure the state of a particle without affecting it (the Uncertainty principle).

      This, however, does not preclude his argument. Your entire state is constantly being effected by interactions that reduce the quantum uncertainties of your constituent parts to actual certainty. The interactions, contrary to pop-sci, do not require a "mind" or an "observer" to take place. A scanner involved in creating a digital representation of your state is no different than a flash bulb on a camera. The camera flash also changes your state, but nobody is saying that the picture isnt a picture of you or that you are meaningfully different since the moment the light hit you.

      --
      "His name was James Damore."
    7. Re:Teleportation remains elusive by iBod · · Score: 1

      Ha ha ha! Nice try but no cigar!

    8. Re:Teleportation remains elusive by iBod · · Score: 5, Funny

      Indeed.

      When I was a kid I used to fantasize about a future where the would be teleportation booths on every street corner.

      You'd walk in, pop some coins in the slot, dial your destination then whoooooooo.....

      I live in the UK so the teleportation booths would be run by BT, Vodafone, O2 or possibly Virgin. I imagine that you could get an off-peak tariff to be able to teleport anywhere in the world after 6pm.

      Trouble is, your head would arrive at the intended destination but your limbless and bloody torso would arrive somewhere in Cairo and your assorted arms and legs would be buffered indefinitely, only to ve lost for all time once they reboot their server.

    9. Re:Teleportation remains elusive by drfreak · · Score: 1

      The camera flash also changes your state, but nobody is saying that the picture isnt a picture of you or that you are meaningfully different since the moment the light hit you.

      Oh really, then why do Native Americans traditionally hate having their picture taken because they believe it steals their soul? Maybe they were on to something... :)

    10. Re:Teleportation remains elusive by SternisheFan · · Score: 1

      Indeed.

      Trouble is, your head would arrive at the intended destination but your limbless and bloody torso would arrive somewhere in Cairo and your assorted arms and legs would be buffered indefinitely, only to ve lost for all time James Doohan had a Q and A session with the audience at the very first Star Trek con, held in Manhattan. I was a goofy teenager then, so I goofily asked Scotty , "When you transport people, what keeps them from materializing with maybe an arm sticking out of their stomach?". It got a laugh from everyone, and Mr. Doohan too. And he assured me that the computers safegaurd against such a thing. So, you can sleep well tonight knowing that. :-)

    11. Re:Teleportation remains elusive by ppanon · · Score: 1

      We would need to record the quantum state (spin, polarization, momentum, position) of every particle of matter in the thing being 'teleported' and then reproduce that state at the other end.

      Only if you buy into the generally unsupported assertion by Roger Penrose that quantum state and uncertainty is a fundamental component of consciousness. If you use Occam's Razor to prefer the idea that consciousness arises from neuronal complexity, which is more consistent with comparisons of levels of consciousness in primates and animals, and with other aspects of cognitive and biological science, then there's not much reason to require identical quantum states in a copy, just rough relative position and chemical bonds. In a nerve (or other) cell with billions of molecules, it's very unlikely to matter whether the quantum spin and other quantum values of the shared electron in a particular covalent or ionic bond is up or down, as long as the bond exists. Most of the molecular machinery in the body may use quantum interactions, but do so to minimize quantum uncertainty and randomness: for example producing specific orientations on carbon chains in proteins or other organic molecules rather than the random orientation of an uncontrolled chemical reaction sequence. I believe that reactions which need the reactants to be in a particular quantum state would be very few and far between.

      The only functional exception I can think of might be for magnetic senses such as in birds, sharks and migratory animals, which would effectively be based on magnetic spin. However it seems at likely that those senses would develop those capabilities through a more easily detectable and controllable summation effect at the atomic level via ferromagnetic ions, such that the aggregate effect also could be more easily reproduced in re-assembly.

      --
      Laissez lire, et laissez danser; ces deux amusements ne feront jamais de mal au monde. - Voltaire
    12. Re:Teleportation remains elusive by lgw · · Score: 1

      Well, one thing's for sure: build one and we'd know right away whether "souls" exist. Copying the state of running software by copying the hardware it's running on just seems wonky to me, though.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    13. Re:Teleportation remains elusive by Anonymous Coward · · Score: 0

      Forget it, you're probably dealing with a type of techno fantasist, who really thinks if you believe hard enough, it will come true. A type of Disney logic, which is OK in eight year olds but utterly frightening in adults.

    14. Re:Teleportation remains elusive by Esther+Schindler · · Score: 1

      Presumably you have read Bester's The Stars My Destination? Jaunting (personal teleportation) is somewhat like that.

    15. Re:Teleportation remains elusive by acid_andy · · Score: 2

      Well, one thing's for sure: build one and we'd know right away whether "souls" exist. Copying the state of running software by copying the hardware it's running on just seems wonky to me, though.

      No we really wouldn't know whether "souls" exist, though. That's the terrifying thing about the teleporter idea.

      Billy is terrified of stepping into the teleporter, as he realises that he will be killed, and only a perfect copy of him, with all his memories will be created at the other side, which is cold comfort to him; but all his friends and family emerge from teleporters saying "Really, I was scared too, it's perfectly safe. You have nothing to fear"- etc. Except in reality, they all died, and they are perfect clones with cloned memories that are doing the reassuring. This is the problem. If a teleporter actually kills the person that enters it, and they don't experience a continuity of consciousness with the copy that emerges, then no-one will ever know (even the person who entered) - as the only person it really made any difference to is dead. It would remain a philosophical question whether that were actually true and it's quite frightening to imagine how quickly that issue could be dismissed or not even considered by a majority of the population.

      I heard one theoretical solution to transferring consciousness to a copy would be to replace parts of the persons body and brain very gradually, just as cells and tissues are replaced naturally during a person's life. That might only work to make a local copy though and again there is no way at all of proving whether it works or not (other than doing it to yourself, and even then you will only know if it does work - if it doesn't - you die).

      --
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    16. Re:Teleportation remains elusive by acid_andy · · Score: 1

      Whether it would be the same "you" or not is another question, but really it wouldn't matter. It would be you in all ways that count.

      "All the ways that count" are only the ways that matter to other people, if it's not the same you. In that case it no longer matters to the original "you" also as they are lost - but it certainly should matter to that original "you" before they step into the teleporter! Your argument implies that for hermit who has never and will never interact with another living thing, it does not "count" whether or not they commit suicide - just because no-one is aware afterwards of the effects if they do do it, themselves included - but it would matter to them - particularly before the event!

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    17. Re:Teleportation remains elusive by Chrontius · · Score: 2

      But once you do that part, there's a problem. Once you've gradually, and without risking causality, turned someone into software, he's going to want to do things like fax himself to mars to pilot a rover. And now we're back to sticky philosophy.

    18. Re:Teleportation remains elusive by rufty_tufty · · Score: 1

      We would need to record the quantum state (spin, polarization, momentum, position) of every particle of matter in the thing being 'teleported' and then reproduce that state at the other end.

      Really? I've heard this many times, but I don't buy it. For example why is it not sufficient to simply record that the muscle tissue has a water molecule at location x, why do you need the full quantum state of that. As long as you get the muscle tissue in the right place does it actually matter that it's quantum state perfect? Hell even if you got the molecules in slightly the wrong place as long as there was intelligence in the re-constructor so that it built functioning muscle tissue would it really even have to be molecule accurate?
      The only thing I can think of that might matter is the brain state, but even then I thought the brain stored information by neural connections and electrical charge, neither of which require a full quantum state measurement.

      Or am I missing something?

      --
      "The weirdest thing about a mind, is that every answer that you find, is the basis of a brand new cliche" -
    19. Re:Teleportation remains elusive by AlabamaCajun · · Score: 1

      Getting stuck in the pattern buffer might extend your life. I often wonders how many clones would spit out if recursion took place allowing you to bust through an 8 hour day in 10 seconds are just enough time for the continuum to catch you cheating the laws of physics.

    20. Re:Teleportation remains elusive by robot_guy · · Score: 1

      Best treatment I ever saw on this is John Weldon's "To Be" animation. I saw it in the UK years ago and it took me ages to find out what it was called so I could look it up on-line. Varies between light-hearted entertainment and deeply disturbing nightmare fuel depending on how much you think about it.

    21. Re:Teleportation remains elusive by Alamais · · Score: 1

      Pfft, it's easy as long as your Heisenberg Compensators are properly aligned.

    22. Re:Teleportation remains elusive by geekoid · · Score: 1

      " OK in eight year olds"
      no, it isn't. Interesting note, kids have to be taught to except that bullshit.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    23. Re:Teleportation remains elusive by geekoid · · Score: 1

      You are 'killed' and 'rebuilt' millions of times a day.

      The more you know.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    24. Re:Teleportation remains elusive by acid_andy · · Score: 1

      What's worse is you can't even tell whether you were the same "you" a year or even the smallest fraction of a second ago. All you know is that whatever "you" are, you can observe one particular brain's lifetime of memories at this particular instant in time. The sense of continuity could just be an illusion caused by instantaneous access to that one particular brain's short term memory. It's funny because the mind's sense of continuity of consciousness and self identity seems to be one of the very strongest connections it has. Trying to rationalise this and realise it's just an assumption that "you" remain the same person from one moment to the next doesn't help much because I get the feeling that ignorance is bliss in this respect.

      --
      Your ad here.
    25. Re:Teleportation remains elusive by Anonymous Coward · · Score: 0

      That's what the Heisenberg Compensators are for, silly!

    26. Re:Teleportation remains elusive by mcgrew · · Score: 1

      Only if you buy into the generally unsupported assertion by Roger Penrose that quantum state and uncertainty is a fundamental component of consciousness.

      We have no idea what consciensness actually IS, let alone what causes it. All you know is that YOU posess it; there's no way for me to prove my own sentience, or for you to prove yours, except that we're both human and likely to be alike in posessing it.

      We know it's caused by complex chemistry; we don't know that the complexity is what causes it, and I doubt that complexity is the reason. How many beads do I have to put on my abacus before iit becomes self-aware? The Earth itself is more complex than any of its life forms, is it sentient? How much more sentient would Jupiter be?

      Penrose is talking out his ass, just as you and I are. We not only don't know, we don't even know how to start to learn.

    27. Re:Teleportation remains elusive by SternisheFan · · Score: 1

      Teleportation is not gonna happen with current computer memory.To record every atom in a human body you'ld need so many terabyte hard drives that if you stacked them one on top of each other they'd go higher than the moon.

    28. Re:Teleportation remains elusive by Anonymous Coward · · Score: 0

      Say, why don't we outsource the development of the teleportation software? I'm sure it will work just fine!

    29. Re:Teleportation remains elusive by SternisheFan · · Score: 1

      Presumably you have read Bester's The Stars My Destination? Jaunting (personal teleportation) is somewhat like that.

      A great book, read it as a kid. From wikipedia... "The novel included some notable early descriptions of proto-science and fictional technology, among them Bester's portrayal of psionics, [12] including the phenomenon of "jaunting", named after the scientist (Jaunte) who discovered it. Jaunting is the instantaneous teleportation of one's body (and anything one is wearing or carrying). One is able to move up to a thousand miles by just thinking. This suddenly-revealed and near-universal ability totally disrupts the economic balance between the Inner Planets (Venus, Earth, Mars, and the Moon) and the Outer Satellites (various moons of Jupiter, Saturn, and Neptune), eventually leading to a war between the two. Jaunting has other effects on the social fabric of the novel's world, and these are examined in true science-fictional fashion. Women of the upper classes are locked away in jaunte-proof rooms "for their protection", the treatment of criminals of necessity goes back to the Victorian "separate system", and freaks and monsters abound." http://en.m.wikipedia.org/wiki/The_Stars_My_Destination#section_3

    30. Re:Teleportation remains elusive by ppanon · · Score: 1

      We know it's caused by complex chemistry; we don't know that the complexity is what causes it, and I doubt that complexity is the reason.

      When I say complexity, I am taking about the number of interconnections of neurons. The thing about that number of interconnections is that we can observe a continuum of neuronal complexity, from humans down to simple multi-celled organisms. The atomic unit of that structure is the neuron, with one input (axon) and multiple outputs (dendrite). The function governing the outputs based on the input is complex and changes as we learn, the chemical exchange between neurons at the synapse is controlled by regulators that affect neuro-transmitter availability and re-uptake (and therefore signal transmission and strength across the synaptic boundary). However from investigations based on simple neural networks, none of that seems to depend on quantum effects and those individual relationships can be modeled with simple equations. Complex behaviour arises from the complexity of the neural network with more nodes and connections allowing for more complex responses.

      Now one thing which is harder to model is how change in the neuronal interconnections is performed. New research from observations of brain plasticity indicates that neurons establish new connections by growing new dendrites. So how the neurons actually determine which new connections and growth need to be created, allowing for major new changes and permanent learning, is still a big question and key to understanding how intelligence develops/refines itself in an individual, But the end result is still a function of the complexity of the neural network.

      --
      Laissez lire, et laissez danser; ces deux amusements ne feront jamais de mal au monde. - Voltaire
    31. Re:Teleportation remains elusive by MutualFun · · Score: 1

      Teleportation remains elusive "That's really neither here nor there"

      +1 for humor!
      And has anyone read The Physics of Star Trek? http://www.amazon.com/Physics-Star-Trek-Lawrence-Krauss/dp/0060977108
      Great speculation on two possible explanations for the transporter; is it data or is it matter?

    32. Re:Teleportation remains elusive by lgw · · Score: 1

      If souls really exist, then all these identity problems vanish: your identity binds to your soul. Make a perfect copy? One oddly drops dead, or is mindless. Only the one with a soul is functional.

      I have to say, when it comes to designing an RPG around this sort of thing, we always add a "soul" to the rules or it just gets crazy.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  4. What was the TV show about this? by flogger · · Score: 1

    There was a TV show about technology from star trek that is around today, cell phones, medical equipment, etc... Shatner did some of the narration, but I never knew the name of it and never spent more than a cursory look on google/imdb for it. What was this show? Where/when was it aired? Thanks.

    --
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    "First things first -- but not necessarily in that order"
    -- The Doctor, "Doctor
    1. Re:What was the TV show about this? by clong83 · · Score: 5, Informative

      I think you're looking for "How William Shatner Changed the World", hosted by William Shatner.

      No, really, I think that's it.

    2. Re:What was the TV show about this? by flogger · · Score: 1

      Perfect. Thanks.

      --
      ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
      "First things first -- but not necessarily in that order"
      -- The Doctor, "Doctor
    3. Re:What was the TV show about this? by RenderSeven · · Score: 1

      'Modern Marvels' has done a show on just about everything (up next, "Cheese Tech Part II" on Modern Marvels) so perhaps you're thinking of the Star Trek Tech episode?

  5. Food Cubes by Tastecicles · · Score: 1

    Chicken Pot Noodle.

    There's no chicken in it.

    It's textured soy protein.

    Much like food cubes.

    'Scuse me, I think I hear a fly screaming...

    --
    Operation Guillotine is in effect.
  6. It goes both ways. by aurashift · · Score: 5, Insightful

    This article made me think of all the technology that came before Star Trek. I'm not an old timer, but you had sliding doors and turbolifts (A.K.A. elevators) back before the sixties didn't you?

    1. Re:It goes both ways. by MyLongNickName · · Score: 1

      Can someone mod this guy up? Not sure why he has negative karma... I don't see anything in his posting history to suggest he's a troll.

      If it makes you feel better, you can mod me down while you mod him up.

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    2. Re:It goes both ways. by mark-t · · Score: 1

      Turbolifts are only very superficially like elevators.

      They are more similar, I believe, to escalators in that they are always ready to board. When a person gets on a turbo lift and the door closes behind them, another person can board the turbo lift immediately afterward, and they can move in the same direction, or another one. They do not need to wait for the lift that the previous person took to arrive.

      Turbo lifts are like an elevato

    3. Re:It goes both ways. by ppanon · · Score: 1

      Turbolifts also move horizontally as well as vertically (I got the USS Enterprise plans as a birthday or Christmas gift in the 70's). They're actually closer in concept to a computer-controlled subway system using elevator-sized cars that can move individually, vertically, and horizontally. As you point out, the computer ensures that empty cars are always available for boarding by routing spare cars to replace occupied ones departing from stations. Since occupants don't appear to be affected by directional changes, the cars presumably have their own artificial gravity generator/inertial compensator, independent of the ones in the decks.

      --
      Laissez lire, et laissez danser; ces deux amusements ne feront jamais de mal au monde. - Voltaire
    4. Re:It goes both ways. by mark-t · · Score: 1

      The only significant technical problem that I can see with trying to make something like a turbolift actually work is if multiple cars are wanting to go to the same destination, and are arriving there at about the same time. If one particular spot is a popular dropoff zone at a particular time of day (say, the cafeteria near dinnertime), then a queue could end up getting created that could easily be just as bad (if not worse) than a normal single-car elevator system.

    5. Re:It goes both ways. by quacking+duck · · Score: 1

      They factored that into the show. Why do you think getting from say the bridge to deck 10 would take 10 seconds in one episode, and half a minute on another?

      It's like it bumps your lift's priority down and moves slower if it detects an engaging conversation going on, when the occupants aren't standing awkwardly in silence.

    6. Re:It goes both ways. by tomtomtom · · Score: 1

      Turbolifts are only very superficially like elevators.

      They are more similar, I believe, to escalators in that they are always ready to board. When a person gets on a turbo lift and the door closes behind them, another person can board the turbo lift immediately afterward, and they can move in the same direction, or another one. They do not need to wait for the lift that the previous person took to arrive.

      Indeed. I think Personal Rapid Transit is much closer to the concept of how they are supposed to work (only on a slightly larger scale than a ship).

    7. Re:It goes both ways. by SternisheFan · · Score: 1

      I found this turbolift answer on "The Trek BBS" http://www.trekbbs.com/showthread.php?t=125056 I'd argue that one of the main advantages of the turbolift over today's elevators is a side product of this sideways capability, not the capability itself. Namely, a turbolift is an independently moving vehicle that can easily change lanes and sidestep other traffic. This easily increases the capacity of the shaft network tenfold at least over the "network" of a modern elevator where cars cannot sidestep or change lanes, but must wait behind each other or then have whole lanes dedicated to just one cab. Imagine what New York would look like if there could only ever be one taxi cab per lane.... The ability to sidestep, or to park on the curb, is probably why there's a horizontal stretch at Main Bridge level on the E-D ("Contagion"). The shaft to that compact topmost deck is vertical all right, but there's a horizontal staging area there as well, allowing a number of turbolifts to wait for passengers so that there never are delay at this important lift station.

    8. Re:It goes both ways. by mcgrew · · Score: 1

      I'm not an old timer, but you had sliding doors

      I'm an old timer, and yes, there were pocket doors, but they weren't self opening and closing. Others have pointed out the difference between an elevator and a turbolift. It was 1970 before I ever saw a self-opening door; Star Trek seems to have been the catylist for them, as it came out 4 years earlier. I read a biography of Disney, who was in the process of designing Disney World and Epcot in 1966. They saw Star Trek and their "imagineers" went to Paramount to see how they worked. They were disappointed when told it was stage hands that opened and closed them.

    9. Re:It goes both ways. by toddestan · · Score: 1

      I've always pictured them kind of like pneumatic tubes, where you would board a capsule and would get automatically routed to your destination through a network of tubes. The system would obviously have many capsules and more than one way to get from point A to point B so depending on various factors the same trip may take differing amounts of time and go a different route throughout the ship. Given that, the idea actually is pretty old, as Paris had a network of pneumatic tubes system to deliver mail a 150 years ago, and there were even pneumatic railroads which could carry people dating back to the same time period.

  7. Pipe Dream by Beardydog · · Score: 5, Insightful

    If by "pipe dream" you mean computers were synthesizing speech five years before Star Trek came out, then sure.

    1. Re:Pipe Dream by Anonymous Coward · · Score: 0

      You are correct: from cracked.com

      "The first speech recognition program was created by RCA labratories in the 1950's. It was capable of understanding ten syllables from one user. Many companies seem to use this model today. Progress was slow until the 1970s when DARPA decided to get involved. Enter the Speech Understanding Research program, better known as SUR.
      Read more: Speech Recognition | Cracked.com http://www.cracked.com/funny-6186-speech-recognition/#ixzz26IMHOt6h"

      --MyLongNickName

    2. Re:Pipe Dream by Anonymous Coward · · Score: 0

      yeah, because talking to a computer and having it answer you with relevant information is the same as early synthesized speech.

    3. Re:Pipe Dream by Anonymous Coward · · Score: 1

      You think speech synthesis is the same thing as speech recognition. Turn in your geek card. Now

    4. Re:Pipe Dream by iBod · · Score: 1

      Where did he say that?

      Turn in your Troll Card now.

    5. Re:Pipe Dream by Anonymous Coward · · Score: 0
      lern too reed.

      If by "pipe dream" you mean computers were synthesizing speech five years before Star Trek came out, then sure.

      You are correct:

  8. Nice link by chebucto · · Score: 1

    Good to see a deep link to a non-commercial (at least, non-ad-revenue-based) website. The list provided was interesting, too; it covered some topics I didn't expect (3D printers as replicators? OK, sort of..), and skipped some of the worn out ones (ion drives, flip phones that look a bit like TOS communicators).

    --
    The English word fart is one of the oldest words in the English vocabulary.
    1. Re:Nice link by cheesybagel · · Score: 1

      The 3D printers are more like assemblers than replicators. The ST replicator can scan nearly anything you put into it and replicate it.

    2. Re:Nice link by Grishnakh · · Score: 1

      Except gold-pressed latinum, and dilithium crystals.

    3. Re:Nice link by chebucto · · Score: 1

      The plot must have its devices.

      (Still bugs me, though.. if gold-pressed latinum is so special, why couldn't you just replicate gold, replicate 'latinum', replicate a press, and have at it?)

      --
      The English word fart is one of the oldest words in the English vocabulary.
    4. Re:Nice link by Grishnakh · · Score: 1

      I thought the latinum was the part that couldn't be replicated, and the gold was just to make it look nice or something.

    5. Re:Nice link by RobinH · · Score: 1

      Probably to make it corrosion resistant. Latinum may be volatile if exposed to air.

      --
      "I have never let my schooling interfere with my education." - Mark Twain
    6. Re:Nice link by 93+Escort+Wagon · · Score: 1

      Don't know about air - but Latinum is pretty volatile if exposed to Ferengi.

      --
      #DeleteChrome
    7. Re:Nice link by zippthorne · · Score: 1

      DS9 suggested that Latinum is a heavy metal which has a liquid phase at room temperature and pressure, which is reactive enough to be metabolized and thus cause heavy metal poisoning, but non-reactive enough to be stored in a stomach for tens of years....

      --
      Can you be Even More Awesome?!
    8. Re:Nice link by mattack2 · · Score: 1

      I thought the gold was a container to hold the liquid latinum?

  9. nothing like a holodeck by ThorGod · · Score: 5, Informative

    Look, until we can whip matter up to our exact specifications, we can't rightly say anything we're doing is remotely similar to a "holodeck".

    Sorry but fancy images on a 2D or pseudo-3D screen aren't what they're hopping about in TNG/DS9.

    --
    PS: I don't reply to ACs.
    1. Re:nothing like a holodeck by TFAFalcon · · Score: 4, Insightful

      What we're missing is force fields. I think that's how holodecks are supposed to work - holograms bordered by force fields.

    2. Re:nothing like a holodeck by CubicleZombie · · Score: 1

      Look, until we can whip matter up to our exact specifications, we can't rightly say anything we're doing is remotely similar to a "holodeck".

      A RealDoll and a 65" flatpanel? Close enough.

      --
      :wq
    3. Re:nothing like a holodeck by Anonymous Coward · · Score: 0

      No, you guys over at Miramax have such a holodeck. You it back in 2001, when "Spy kids" came out.

      Oh... maybe you don't work for the movie industry.

    4. Re:nothing like a holodeck by Anonymous Coward · · Score: 0

      To be honest, the Holodeck is possibly the most advanced thing in the entire series, every single episode, even more so than that Guardian of Forever thing. (I just saw that episode today again)

      The holodeck can seemingly create anything of any size that people can move around in.
      It isn't "virtual" since we know they don't have tech to read minds of any useful levels that a holodeck would need, so it can't be creating a virtual interface for each person inside where they get their own little slice of VR while standing around.
      The decks themselves can't be as big as the few times where they were in a small town and other examples where dimensions never held up to the shape of the rooms.
      So the only alternative is generation of near infinite spaces. (as much as the ships energy allows)

      Honestly, outside of some bastardization of self-correcting closed timelike curves bent over themselves and some sort of "bridge" in to it, essentially creating a little closed off universe which can be constructed with some sort of turbo-replicator, I cannot think of any way at all to explain how the holodecks work even in a ST universe.

    5. Re:nothing like a holodeck by ThorGod · · Score: 1

      What we're missing is force fields. I think that's how holodecks are supposed to work - holograms bordered by force fields.

      It's supposed to be a "mix" of force fields, holographs, and actual energy to matter conversion, IIRC. Perhaps holographs/force fields to simulate distance and open spaces, with actual matter for the close up stuff. So a holographic person is like computer controlled meat-puppet.

      --
      PS: I don't reply to ACs.
    6. Re:nothing like a holodeck by lister+king+of+smeg · · Score: 2

      if i remember the Star trek explanation in i think it was the Moriarty episode correctly it used a mix of forcefields holograms replicators and transporter technology. My bet is every one had something different projected at them and when moving used telaporters when they got to close to a wall, person or other such obsitcal.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    7. Re:nothing like a holodeck by WaffleMonster · · Score: 1

      So the only alternative is generation of near infinite spaces. (as much as the ships energy allows) Honestly, outside of some bastardization of self-correcting closed timelike curves bent over themselves and some sort of "bridge" in to it, essentially creating a little closed off universe which can be constructed with some sort of turbo-replicator

      We have single displays today that can present different images to different sets of eyeballs. We have also played with projecting images directly onto the cornea. Lets assume starfleet has access to a much more mature version of the same technology. The computer now has full control over what you see.

      As far as movement is concerned people have solved this problem with conveyor belt floors... as you get closer to the edge the edge moves back. In the startrek universe you can always use intertial dampeners... in the real world a much bigger room to better sell effects. A computer can easily deconflict the area with multiple participants roaming about.

      Finally we have touch... all you need is a small piece of matter next to each person that can quickly change shape to simulate the environment they can reach out and touch..With high tech version of iron filings and magnetic fields you'll be climbing mountains on vulcan in no time.

      I won't pretend to know if this is actually the way startrek holodecks are supposed to work my guess if you study the story you will eventually run into contradictions in the story line. I seem to remember someone saying holodeck is based on replicator technology.

    8. Re:nothing like a holodeck by Anonymous Coward · · Score: 0

      The holodeck uses many technologies to get that experience:

      The "walls" and other visual items were holoprojected on the walls.

      Force fields and replicators were used for the tactile sensation. Safeties prevented these force fields from doing too much damage to a person, but can be disabled. Worf trained without safeties, and there is that scene from First Contact where Picard shoots a Borg with a Thompson submachine gun.

      Replicators are basically 1-way transporters. Transporting, in the Star Trek sense is like someone below said: Matter gets scanned into short-term memory, then the receiving end assembles the object together then dematerializes the original. Replicators work by taking the stored, scanned "image" of food, tools, etc and assembles the pattern, without needing an original to copy off of.

    9. Re:nothing like a holodeck by Grishnakh · · Score: 1

      Sorry, no. The holodecks aren't that advanced really, not compared to warp drive, teleportation, or especially the Guardian or Forever. The main thing they depend on is force fields, which, although fantastical, don't require FTL speeds like warp drive does and don't require you to figure out the quantum properties of all the atoms in your body like teleportation does, and doesn't involve time travel like the GoF.

      The way the holodeck works is pretty simple: holograms (like we already have in some ways) are used so people see projected images. When they touch stuff, they're either touching some kind of synthesized matter (which doesn't have to be all that realistic, it just needs to feel real, although I guess if people eat something on the holodeck, they have to use the replicator technology for that), or maybe a forcefield. And for your problem of people spreading out in a holographic town over an area larger than the size of the holodeck, that's easy: the different people are partitioned so they're all seeing different images. Force fields are used so that, while people may think they're walking long distances inside the holodeck, they're really walking in place on "treadmills" made by forcefields. Forcefields can be used to provide the sensation of movement that you don't get on a modern treadmill.

      Obviously forcefields are rather fantastical, but again, they're not as fantastical as those other things. This is why Star Trek shouldn't be considered a blueprint for the future; it's gotten the timelines on many possible technologies wrong. They show Kirk & Co. flying around at FTL speeds and shooting FTL energy weapons, and using teleporters, but having no idea what a holodeck is and having rather primitive computers. Really, the biggest problem with the ST universe in my mind is the teleporters. Those are the most "out there" from what I can tell, more so than the warp drive or anything else. Replicators aren't in the same league because they don't have to work at the atomic level, they just use already-existing materials and assemble them, like a 3D printer. And the whole reason they even invented transporters for the series was because of budget constraints; it would have been too expensive on their meager budget to use shuttlecraft for every single episode, as it costs a lot more to film those scenes, and that's why they so rarely showed the shuttlecraft. It was cheap to just make people stand on a pad, then flip to another scene with them standing on some outdoor set, with a cheap film effect to show "beaming". That's the real reason they used teleporters at all. My hunch is, if we ever start building FTL starships, we're going to be warping around the galaxy and enjoying holodecks for a LONG time before we invent teleporters, if we ever do. And instead of re-enacting historical scenes in these holodecks, we're mostly going to be using them for virtual sex.

    10. Re:nothing like a holodeck by Grishnakh · · Score: 2

      If I recall the TNG Technical Manual properly, it was a combination of several technologies. Some kind of forcefields/tractor beams to provide the "treadmill" effect you talk of and to move matter around (that stuff that you touch and interact with), holograms (for scenery that you don't touch), and replicators (for making the simulacra that you touch, and any food that you meat eat in there).

    11. Re:nothing like a holodeck by SternisheFan · · Score: 1

      So why didn't Star Fleet make like a thousand copies of Picard and have him captain a thousand Enterprises. The Borg would have been vanquished in just one 2 part episode. Just sayin'...

    12. Re:nothing like a holodeck by TFAFalcon · · Score: 1

      I don't think they ever moved anything out of the holodeck, and when it lost power everything vanished. If there was actual energy to mater conversion, wouldn't the meat-puppets stay behind/could be moved out of the holodeck?

    13. Re:nothing like a holodeck by vlad30 · · Score: 1

      Copyrights the MPAA an RIAA merged and then added a number of other organisations that they formed on other planets and covering the new copy mediums. they are called ATAG. and just like today their self interest harms society in general with your picard example showing how billions of lives could have been saved if not for their draconian copyright rules

      --
      Your'e all thinking it, I just said it for you
    14. Re:nothing like a holodeck by Namarrgon · · Score: 2

      We don't even need force fields, just programmable matter. Check out Utility Fog.

      --
      Why would anyone engrave "Elbereth"?
    15. Re:nothing like a holodeck by Anonymous Coward · · Score: 0

      Nope, they could. Never people, but you'd see water for instance making it across the door. They'd also eat actual meals in there, presumably with replicated food.

    16. Re:nothing like a holodeck by lexarius · · Score: 1

      In one of the first episodes of TNG (the very first one, I think) the energy to matter conversion thing was mentioned. Wes fell into a pond in the holodeck, and then walked out still covered in water. They may have forgotten about this later, but it was in there initially.

    17. Re:nothing like a holodeck by tlhIngan · · Score: 1

      I don't think they ever moved anything out of the holodeck, and when it lost power everything vanished. If there was actual energy to mater conversion, wouldn't the meat-puppets stay behind/could be moved out of the holodeck?

      Holodecks are a combination of projections, force fields, and replicators. The projections and force fields keep the user away from the holodeck walls, and able to climb stairs, bump into walls, hit things, etc. It's like VR with a super-haptic interface.

      The replicator technology is required for times when that isn't enough - e.g., the user decides to partake in a meal, or some effect (like water) needs to hit the user and affect the user in some way.

      Replicator technology, however, has not been able to create life, so characters weren't real. Of course, I can't imagine a failure mode that owuld allow holodeck characters to walk outside the holodeck unless the whole ship was outfitted with similar equipment. Nor a failure mode where the computer cannot shut down a running holodeck program. I mean, did the Star Trek universe forget how to kill programs as root?

    18. Re:nothing like a holodeck by Anonymous Coward · · Score: 0

      there had to be some matter conversion in some form, otherwise the holodecks would be riddled with piles of white sticky goo after they were done with quarks holosuites.

    19. Re:nothing like a holodeck by mattack2 · · Score: 1

      Didn't Moriarty get out of the holodeck on one ep?

    20. Re:nothing like a holodeck by TFAFalcon · · Score: 1

      Nope, they couldn't make it happen. They fooled him by making a hologram of the entire universe and putting him in it. (That's not a joke)

    21. Re:nothing like a holodeck by mattack2 · · Score: 1

      Actually, I don't think the beaming effect was cheap.. (Cheap*er* than landing the ship or shuttlecraft.)

    22. Re:nothing like a holodeck by Grishnakh · · Score: 1

      "Cheap" is usually a relative term.

    23. Re:nothing like a holodeck by Grishnakh · · Score: 1

      Aside: another thing I always found annoying about the holodecks in TNG, was that they'd frequently dress up in period costumes for their historical re-enactment adventures. The holodeck is supposed to be able to use replicator technology to synthesize matter at will, and "beam" it wherever it's needed. So why the costumes? Why not just walk in, wearing your regular uniform, and the holodeck "beams" an appropriate costume onto you? And then replaces it with your uniform when you leave so that when the ship is suddenly attacked or hits a gravitational disturbance or whatever, you don't have to go to the bridge in Shakespearean costume?

    24. Re:nothing like a holodeck by mattack2 · · Score: 1

      Well, I wasn't meaning that to be nitpicky. Obviously the cheapest 'effect' would just to have them disappear in one location and appear in another.

      I was simply trying to say that various special effects on Star Trek were actually very expensive effects for the time.

      One that amuses me is that VERY few times they show video playing on a video screen or handheld, the rest of the image is obviously a freeze frame so they wouldn't have to deal with motion.

      Also, tangentially, even though it was around 20 years later, it amazes me that the astounding-for-the-time effects of Terminator 2 were done routinely in the Terminator TV show.

    25. Re:nothing like a holodeck by Grishnakh · · Score: 1

      >I was simply trying to say that various special effects on Star Trek were actually very expensive effects for the time.

      Were they? I thought everything I read about it was that it was a somewhat low-budget show, even for the time (obviously not as low-budget a sitcom of course, but still). For instance, the thing that Dr. McCoy waved over people when using the medical tricorder? It was (IIRC) a chrome salt shaker someone got at a yard sale or thrift shop.

      Edit: It turns out I'm wrong, it was actually rather expensive for the time. I guess the salt shaker was just convenient.

      I'm no expert, but it seems like the "beaming" effect would be fairly simple to do with the existing film-based FX they used at the time, just some cutting and splicing along with fixed camera locations to show frames with and without the landing party, and then some kind of glitter effect added on top.

      Good point on the video screen scenes.

    26. Re:nothing like a holodeck by mattack2 · · Score: 1

      The beaming effect was light shining on aluminum powder.. It still seems to me like the 'shaping it like the people' part wasn't easy to do. (You manually have to cut mattes the shape of the people, right?)

      http://www.howtogeek.com/trivia/how-was-the-transporter-effect-created-on-star-trek-the-original-series/

    27. Re:nothing like a holodeck by ibennetch · · Score: 1

      What we're missing is force fields. I think that's how holodecks are supposed to work - holograms bordered by force fields.

      It's supposed to be a "mix" of force fields, holographs, and actual energy to matter conversion, IIRC. Perhaps holographs/force fields to simulate distance and open spaces, with actual matter for the close up stuff. So a holographic person is like computer controlled meat-puppet.

      Yes, that's the general idea, based on my rather intense reading of the Star Trek The Next Generation: Technical Manual in my younger years. That being said, the reality of how it was presented in the show was different from the theory presented in the Manual, even though it was supposed to be the guide for writers to reference. It's just one of those things where we have to accept slightly different rules in each episode. By the way, I believe the technical manual specifically mentioned that at the end of a holodeck session, the replicated material would be turned back in to energy, essentially reversing the materialization process.

  10. Personal Waste Transporters by ad454 · · Score: 4, Funny

    The Star Trek trek that I thought was the most futuristic was the Personal Waste Transporters that would automatically beam out solid, liquid, and gaseous human waste, plus dirt, oil, etc.; which eliminated the need for toilets, showers, etc. from Star Ships and Away Missions.

    Strange that in Star Trek, they could beam away all of the bad stuff from their bodies, but would still need to eat and drink in traditional fashion.

    Prior to the Waste Transporters, I don't want to even think about how rough Klingon toilet paper would have been, Vulcan deodorant which requires mental discipline to ignore orders, or the poor quality of a Ferengi tampons that fall apart.

    1. Re:Personal Waste Transporters by vlm · · Score: 1

      Strange that in Star Trek, they could beam away all of the bad stuff from their bodies, but would still need to eat and drink in traditional fashion.

      Naah it was full of anachronisms where they loved to play musical instruments by hand to each other, I think there must be dozens of plays put on by the crew... Food is "fun" for the crew and cooking is even better... think Neelix on Voyager, much as we all try to block him from our memories.

      Also about 90% of the holodeck episodes that were not about basically holopr0n involved travel into the past. That goofy car restoration project toward the end of voyager.

      It was a generally backward thinking, backward looking mentality, despite the setting in the future.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    2. Re:Personal Waste Transporters by ThorGod · · Score: 1

      The Star Trek trek that I thought was the most futuristic was the Personal Waste Transporters that would automatically beam out solid, liquid, and gaseous human waste, plus dirt, oil, etc.; which eliminated the need for toilets, showers, etc. from Star Ships and Away Missions.

      I don't think that's quite right. They just never showed bathroom use. Their Replicators would turn their waste (bio and non-bio) into whatever they wanted "via converting mass to energy to mass."

      --
      PS: I don't reply to ACs.
    3. Re:Personal Waste Transporters by tlhIngan · · Score: 1

      The Star Trek trek that I thought was the most futuristic was the Personal Waste Transporters that would automatically beam out solid, liquid, and gaseous human waste, plus dirt, oil, etc.; which eliminated the need for toilets, showers, etc. from Star Ships and Away Missions.

      Eh? TNG onwards had sonic showers, and there was a door to the bathroom right off the bridge of the Enterprise D.

      Then again, Trek regressed in many ways. I mean, given how crews get thrown about and how panels explode, you'd think they'd have seatbelts or something to keep crews from flying about. and some sort of protection from things that overload so they don't explode in the face of the user.

    4. Re:Personal Waste Transporters by amRadioHed · · Score: 1

      In case you haven't noticed, people tend to enjoy eating and drinking in a traditional fashion. No amount of future technology will change that.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    5. Re:Personal Waste Transporters by Grishnakh · · Score: 1

      The whole panel exploding thing was always pretty stupid. There's no reason to have that much power running through a console that's only there to provide a user interface. How much power is running through your keyboard, mouse, or LCD monitor on your desk? I was disappointed they kept that silliness up in several TNG episodes.

      I must have missed the bathroom on the bridge though, and I've been watching TNG episodes fairly regularly lately on Netflix. Where was that? It'd be nice if they had occasionally shown someone actually using a bathroom. I think the closest I've seen in the series is when they needed some of Dr. Pulaski's DNA and rifled through her drawers and found a hairbrush (and shouldn't that be in the bathroom, anyway, and not your dresser?).

      You're definitely right about the seatbelts too. WTF is with that? They even thought of them too; one of the TOS movies showed the Excelsior class ships with some kind of leg clamps that folded down to hold people in their chairs if they thought the ride was going to turn bumpy, but then decades later in TNG they're gone and bodies are flying around the bridge again every time the ship encounters any turbulence.

    6. Re:Personal Waste Transporters by SternisheFan · · Score: 1

      I may be wrong, but with artificial gravity, you don't get knocked around in space like that. Your ship is in zero gravity, when the ship is hit, the impact is negated since the ship has an independent gravity.

    7. Re:Personal Waste Transporters by Grishnakh · · Score: 1

      I think that's incorrect. Whenever the ship accelerates or decelerates or gets hit by a photon torpedo or something, there's going to be a force applied to the ship, and to the things and people inside. Sure, if the ship isn't moving, there's zero-g, but the ship moves around a lot, changing its speed. And because of the enormous acceleration this ship must be capable of in order to get anywhere in a decent amount of time, it has to be far, far beyond the g-forces the human body can withstand (the humans would all be splats on the bulkheads whenever the ship leaves orbit). So Star Trek invented the "inertial damper", which is supposed to counteract this force, and greatly reduce the amount of accelerative force felt by the crew. Supposedly, when you see them getting thrown around, that's because there were forces that the inertial dampers weren't able to fully compensate for.

    8. Re:Personal Waste Transporters by El_Oscuro · · Score: 1

      Didn't the Ferengi have a contract with the US military in the 20th century? It would explain a lot of things.

      --
      "Be grateful for what you have. You may never know when you may lose it."
    9. Re:Personal Waste Transporters by Ash-Fox · · Score: 2

      The whole panel exploding thing was always pretty stupid. There's no reason to have that much power running through a console that's only there to provide a user interface. How much power is running through your keyboard, mouse, or LCD monitor on your desk? I was disappointed they kept that silliness up in several TNG episodes.

      The concept behind it was that the circuitry was actually plasma that was pumped around the ship. Plasma is an excellent conductor of electricity, allowing for more efficient routing of electric currents. People would usually get hurt by plasma burns, not burns produced from electric discharges.

      --
      Change is certain; progress is not obligatory.
    10. Re:Personal Waste Transporters by Anonymous Coward · · Score: 0

      It's called a compost pile.

    11. Re:Personal Waste Transporters by Anonymous Coward · · Score: 0

      I don't think that's quite right. They just never showed bathroom use.

      So, they pooped somewhere near the space between Ricky and Lucy's beds?

    12. Re:Personal Waste Transporters by garbut · · Score: 1

      Where was that?

      There's one in the captain's ready room, opposite the replicator in its little alcove. He once came around the corner wiping his hands together, looking like he had just washed them.

      --
      Oh, should I have sugar-coated that?
    13. Re:Personal Waste Transporters by Tablizer · · Score: 1

      The Star Trek trek that I thought was the most futuristic was the Personal Waste Transporters that would automatically beam out solid, liquid, and gaseous human waste, plus dirt, oil, etc.;

      and onto a Klingon ship

      By the way, don't let the TSA get this technology.
       

  11. More important: by vlm · · Score: 4, Funny

    More important:

    Tribbles
    Romulan Ale and synthehol
    Green skinned orion womens
    Space Hippies
    Hand held Hypo sprays full of tranquilizers (There are non-hand held ones available since the 70s)
    Pesky GD "son of a chief medical officer" ensigns
    Skin tight leotards as a women's businesswear. Microskirts as traditional women's businesswear.
    Holodecks full of amorous versions of your female coworkers "I am the goddess of love" or whatever that line was.

    Now that I think of it, you keep all that dilithium stuff and just provide the leotards and mini skirts.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    1. Re:More important: by Beardo+the+Bearded · · Score: 2

      Skin tight leotards as a women's businesswear.

      On the west coast, yoga pants are considered business casual. There's probably a reason for that, but I don't care because... because yoga pants.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    2. Re:More important: by Anonymous Coward · · Score: 2, Funny

      Holodecks full of amorous versions of your female coworkers "I am the goddess of love" or whatever that line was.

      NO! HELL NO! You CLEARLY don't work where I do.

    3. Re:More important: by ppanon · · Score: 1

      Yeah, apparently Vancouver BC recently got a poor rating from in some sort of fashionista worst-dressed list due to the preponderance of yoga pants in use around here. I kid you not. I just had to shake my head at that one. Not too many straight guys involved in making that decision. :-)

      --
      Laissez lire, et laissez danser; ces deux amusements ne feront jamais de mal au monde. - Voltaire
    4. Re:More important: by ppanon · · Score: 1

      Oops. screwed up the link

      --
      Laissez lire, et laissez danser; ces deux amusements ne feront jamais de mal au monde. - Voltaire
    5. Re:More important: by 93+Escort+Wagon · · Score: 4, Funny

      I live on the west coast, and let me tell you - most of the women who wear yoga pants around here really have no business wearing yoga pants.

      --
      #DeleteChrome
    6. Re:More important: by Beardo+the+Bearded · · Score: 1

      I work next door to the YMCA. When it's nice, it's very very nice.

      I teach classes there too, I get a free membership.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
  12. They missed the obvious by Hatta · · Score: 1

    Automatic sliding doors.

    --
    Give me Classic Slashdot or give me death!
    1. Re:They missed the obvious by Anonymous Coward · · Score: 0

      *whoosh*

      Try reading the article!

    2. Re:They missed the obvious by coolmadsi · · Score: 1

      *whoosh*

      Say, did a door just automatically open?

  13. Solar Sails by Wingfat · · Score: 1

    One of the Best ST Techs to see the "Day Light" hehehehe.

  14. Some less obvious things by DickBreath · · Score: 2

    The combination of the Internet and mobile devices have worked to bring us some things Star Trek could not have forseen very well.

    How about instantly (text or voice) searching almost the entire corpus of human knowledge, from a hand sized device that you carry in your pocket. Instance access to the entire world's knowledge. Up to the moment sports, stock, weather, news, etc. And while we can complain about Wikipedia, it is generally very useful. Or try searching for a disease, or drug.

    Instant video from around the globe.

    Video chat in real time with anyone anywhere. Voice texts back and forth. Email. Twitter.

    Star Trek failed to forsee Facebook Stalkers(tm).

    Turn by turn navigation. (New to the iPhone!)

    Tablets -- those are real now, and better than they were on Star Trek.

    How about a 32 GB tiny SD card or USB sticks instead of those painted blocks of wood handed around on Star Trek? They called them "tapes". I don't think they could have really appreciated how much storage we have in something so tiny you can lose it in your pocket or fit inside a thimble.

    Some of us have set up voice controlled home automation. Or more commonly home automation without voice control. It's not especially exotic technology. It is relatively affordable, but was but a dream in the 1960's. And remotes? They're everywhere.

    On demand and streaming video? TiVos? Stream Netflix to your phone? eBooks?

    The list goes on. It's not all things realized or envisioned in Star Trek. But the things we commonly have today, like a Raspberry Pi for $35 are things that were totally science fiction back in the 1960's, and some of it even in the 1980's. Even when ST:TNG was made, a $35 Raspberry Pi or an Android Phone or a 32 GB micro-SD card for $20 would have been much more than amazing.

    When I was a kid, we had to use punched cards. And it was uphill both ways! Get off my lawn!

    --

    I'll see your senator, and I'll raise you two judges.
    1. Re:Some less obvious things by Anonymous Coward · · Score: 0

      Android Phone micro-SD

      Is there such thing as a science horror genre?

    2. Re:Some less obvious things by Grishnakh · · Score: 2

      You have some inaccuracies and red herrings here.

      ST:TNG did foresee instant searching of the entire corpus of human knowledge. Didn't you notice all the times they just ask the computer to compile some list of a bunch of obscure facts (like "ships lost in this sector") and narrow it by various parameters? They show the ship's computer having all kinds of data many times on the show. The old series of course didn't do quite as well here, but I thought I remember some similar things with them asking the computer for analyses.

      The can't have "instant video from around the globe" because they're not on Earth, and they have limited communications with Earth and the rest of the Federation. Star Trek never shows what life on Earth or the developed planets is like, only some glimpses of out-of-the-way frontier planets. They barely even talk about what life is like for someone outside Starfleet.

      Star Trek didn't foresee Facebook stalkers for the same reason as the above: communications are limited. Plus, they're not showing the general population, they're only showing people who've signed up to join Starfleet and be crew on ships on dangerous missions in deep space.

      TNG replaced the "tapes" with "isolinear optical chips", which aren't that different conceptually from USB drives, or perhaps hot-pluggable nonvolatile DDR.

      On-demand and streaming video and Netflix again is a red herring because they're not on Earth, they're in deep space with limited communications. Maybe the crew is watching movies in their quarters from a collection available on the ship's computer, and we're not shown that for the same reason we're not shown them using the head.

    3. Re:Some less obvious things by Anonymous Coward · · Score: 0

      Streaming video would be obsoleted by the holodeck.

    4. Re:Some less obvious things by sciencewhiz · · Score: 1

      Turn by turn navigation. (New to the iPhone!)

      The computer does give turn by turn navigation on the ship

  15. Weak article by Anonymous Coward · · Score: 0

    I've read a few attempts at comparing star trek with real life technology and this is the most shallow information poor attempt I have ever seen.

  16. What I want to see by Anonymous Coward · · Score: 0

    When are we going to get a device that lets us live an entire life in 25 minutes? That's some cool tech.

    1. Re:What I want to see by Anonymous Coward · · Score: 0

      When are we going to get a device that lets us live an entire life in 25 minutes? That's some cool tech.

      Just do some "Dust." Dust, an addictive drug, allows non-telepaths of several races to probe the minds of others, experiencing all the victim's memories and thoughts in the space of a few minutes.

  17. Missing from the Article: by tekrat · · Score: 4, Interesting

    Communicators: DUH! Motorola even named the first Flip-phone the "Star Tac" -- how did the author miss this OBVIOUS one?

    Bluetooth headsets: See those chrome things coming out of everyone's ears on TOS?

    3.5" Floppies: Pretty much the EXACT same form factor, and painted as brightly as the "rainbow assortment" of disks I used to buy a Staples. They were called Tapes in TOS, but they fed into a slot and appeared to work exactly the same way.

    A Space Vehicle named Enterprise : ok, this one is reaching a bit since that Shuttle never went into space, and this is a case of life imitating art, but still.... it's worth noting.

    iPads -- tablets: TNG had the PADD, which tied into the LCARS system. Even before then Kirk in TOS was seen holding some kind of electronic clipboard, although it was never really shown on camera as the tech didn't exist back then to even fake a tablet, but the idea was clearly getting there.

    --
    If telephones are outlawed, then only outlaws will have telephones.
    1. Re:Missing from the Article: by crankyspice · · Score: 1
      --
      geek. lawyer.
    2. Re:Missing from the Article: by Anonymous Coward · · Score: 0

      The communicators in Star Trek could communicate with ships in orbit, can a flip phone do that? I know we have handheld satellite phones now, but are any as small as the communicators in TOS?

  18. Television by Mister+Liberty · · Score: 1

    Check!

    1. Re:Television by Anonymous Coward · · Score: 0

      large screen tv, viewscreen, whatever.

  19. Things ST missed... by Anonymous Coward · · Score: 0

    Portable, hand held, distributed computing as opposed to a single, central large ship's computer.

    Wireless data communication. TNG had tablets, but they had to hand deliver their reports and even leave the tablet there.

    Having instant access to a massive global computer network, wirelessly and at anytime and anywhere (reasonably speaking, for most people) is something that seems to have been missed by a lot of sci-fi, not just ST.

    If we knew then what we know today, when Kirk called up to get the results of some ships scan or analysis, or the coordinates of some energy source, Scotty would have told him that he could bloody well look it up himself and Bones would say that famous line, "Damn it, Jim. I'm a Doctor, not your secretary."

  20. The article summarized by DerekLyons · · Score: 1

    Here's what amount to basically the entire article in far fewer words:

    No, we don't have most of the tech. In fact we have very little. But here's some stuff we can handwave for page views. We can't show nekkid ladies, but "Star Trek" anything always gets page views.

  21. come on ; try the digital clock..... by Anonymous Coward · · Score: 0

    The first time I ever saw a digital (albeit a mechanical one) was on star trek.

    1. Re:come on ; try the digital clock..... by SternisheFan · · Score: 1

      The first time I ever saw a digital (albeit a mechanical one) was on star trek.

      That was the episode where they went back in time, and overshot time coming back. At the time that was cool and never seen before at the time, even though Sulu's clock was just numbers printed on spinning reels.

  22. When Star Trek hit the air waves by Anonymous Coward · · Score: 0
    talking computers were just a pipe dream

    No, they weren't. If by "talking" you mean assembling sounds that sound like speech, well, just how ignorant of the history of technology are you?

    http://en.wikipedia.org/wiki/Speech_synthesis

    Plenty of computerized speech tech by the late '60s.

    If by "talking" you mean sentient AI, well, we still don't have that. Speech recognition? Not in any practical sense. It's just algorithms, not some sort of emergent property that actually "recognizes" speech.

    Look, we're not going to get the physical tech of Star Trek, it's just sci-fi daydreams. There is no actual physics basis for the materials and energy sources. Yes antimatter. Fine. Now go find some, and store it, and do what they pretend to do on Star Trek. Not gonna happen, eh? Because it's a fairy tale.

    But processing information, that we're getting good at. It doesn't require a lot of energy or magical materials.

  23. Speech recognition by Anonymous Coward · · Score: 1

    Eye am musing goggles on lines peach wreck cog ignition soft wear.

  24. Tablets with Rounded Corners by bill_mcgonigle · · Score: 1
    --
    My God, it's Full of Source!
    OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  25. Outside of computing, not much. by Animats · · Score: 4, Insightful

    Outside of computing, not much Star Trek technology works. Antigravity? We have no clue. Fusion or better power sources? Still struggling. Transporter? No clue.

    In the 1960s, the previous 50 years had led to enormous gains at the high-power end of engineering. Aviation had gone from the Wright Brothers to the Saturn V. Power generation had gone from local steam plants to mammoth dams and nuclear reactors. Ships had gone from coal to nuclear power. The 1964 World's Fair had a General Electric nuclear fusion exhibit with actual brief bursts of fusion. It was generally expected that such progress would continue in the next 50 years.

    It didn't.

    1. Re:Outside of computing, not much. by Anonymous Coward · · Score: 0
      Exactly. And the more you think about it, it can't. And that's why none of the more delirious Space Age fantasies like asteroid mining and colonizing Mars make no sense whatsoever, never have and never will. Ever. The imagery is persistent though and damn hard to get rid of. Just watch, in almost any space-related story, no matter how irrelevant, there will always be that kooky minority of quasi-religious "manifest destiny" "the species must get off this rock" Space Nutters.

      They refuse to understand reality, and they really think that high-power engineering is just a matter of wishing harder.

    2. Re:Outside of computing, not much. by AlabamaCajun · · Score: 1

      Anti gravity achieved with superconducting materials but being chilled to -235 might hurt. The fusion core on the Enterprises made a lot of sense and may be close to the best way to achieve it but creating the amount of anti matter needed to keep the process running would consume every resource we have. Looking at the designs used I doubt we would get enough of a stream of plasma energy to be useful enough to power a car much less two nacells and a whole ship.

  26. replicator infringement LOL by Anonymous Coward · · Score: 0

    can't wait till you can actually do all that , the boneheads at hollystupid gonna take a serious flipppin bird

  27. HHGTTG strikes again by Anonymous Coward · · Score: 0

    "I teleported home one night with Ron and Sid and Meg,
    Ron stole Meggie's heart away, and I got Sidney's leg."

  28. Recognition is not Comprehension by potpie · · Score: 1

    The Language abilities of Star Trek computers are extremely advanced compared to today's latest and greatest. Of course most of the things in this article are only inklings, on their way but nowhere near what Star Trek showed. But I find many people are fooled by the usefulness of Siri et al. into thinking that real language processing and synthesis is only N years away. Talking with Siri is like using an old text adventure game: you put in words, it filters those and matches them to a small set of commands, and if that fails it returns an error dressed up as a polite English phrase. The biggest advancement is speech recognition and speech synthesis, which are indeed very good at this point. But this only deals with the physical forms of words at the level of phonetics. All higher linguistic levels (phonology, morphophonology, morphology, morpho-syntax, syntax, semantics, pragmatics) are woefully closed off to the electronic brains we use today. With our current language technologies, we are only about half a step above text.

    --
    Esoteric reference.
    1. Re:Recognition is not Comprehension by Urza9814 · · Score: 1

      If we're talking language processing and such, I think Watson would be a better comparison than Siri. It doesn't do voice recognition I know, but clearly we have software fairly capable of that as well, it's just a matter of linking the two together. I just don't know how general purpose Watson could be though.

    2. Re:Recognition is not Comprehension by cwsumner · · Score: 1

      Have you talked to any high-school kids recently? That is how they talk!
      Many people do not actually use words, thay talk in code-phrases. Like the old pictogram writing.
      The computers are not that far behind that. Of course, if a person can't understand what you are saying, then the computer probably has little chance to. And, that is the problem with voice. People or computers, it has low reliability.

  29. "Computer.. open Slashdot" Speech recognition.... by Anonymous Coward · · Score: 0

    Desktop speech recognition is really advancing along with cell phone speech recognition. I can control most of my PC by voice using tazti speech recognition software. And it's fun too. "Computer.. open Slashdot"