Nintendo WiiU Price and Release Date Announced
YokimaSun writes "Nintendo has revealed the release date of the Wii U: in Japan it will launch on the 8th December, and in the U.S. it will launch on November 18th. The console will ship in two versions: a basic version with 8GB of internal memory and a Deluxe version that has 32GB of internal memory and comes with a stand and docks. Both versions have 1GB of main memory and as much again for game memory. Nintendo claims the console is 20 times more powerful than the Wii and supports 1080p visuals out the box. It comes with an HDMI cable. All existing Wii accessories will work with the Wii U, but the new Tablet Gamepad will set you back around £100/$173 when you convert yen over. The price of the Deluxe SKU is $350."
Here's a list of launch titles.
in being a big flop.
The controller (the distinctive part of this box) is too expensive. You can by a PS Vita or a 3DS for the same price. And play on the go.
All that CPU power is almost irrelevant. 2x would be enough. 10x is not different from a 2x from the user perspective.
1080p is the maximum? No dual screen? What's all that power for?
You can buy a PS3 for less and still have a very good gaming experience.
In one question: is the WiiU a better gaming console than a PS3?
I don't think so.
Sent as ripples into the electromagnetic field. No single photon has been harmed in the process.
Erm, I did a quick Google as the nearest thing I can find with any reliability is 2008 figures but:
"Nielsen research reveals US ranks third behind Asia and EU in consumer spending on software; 31 percent of Europeans 16-49 in primary regions actively game."
So that's probably why they have the order that they do.
That said, simultaneous release should be a given nowadays. You honestly make no more money from doing it but are likely to increase piracy.
That's not fanboyism, but it is a pretty damning case of immature thinking. Who really cares if Nintendo releases it a week earlier in Japan. If they won't have the stock, and support to do a global release on that date, then your point only stacks up if you're basically saying they should screw their own strong market to prioritise the US which makes very little sense. The Asian, and global non-American game markets are huge. The Asian gaming market has revenues equivalent to that of North America so acting like they are cutting their nose off by not prioritising Americans over-inflated sense of self-importance is pretty naive.
The Yen is strong and it depends on the region, so it will likely be 250/299usd and 250/299eur. It's the same with the 3DS.
I should have looked for this article first...Michael Pachter at Wedbush Securities quoted a price of 300$ at most at launch, and ideally 250$. Maybe 400$ is including one of the new tablet things...in which case they're only way overpriced, not ridiculously overpriced.
The new controller has a big touch/video screen in it...it's half a tablet. Of course it costs more than a stack of buttons.
Can me an Xbox fanboy if you like
Ok show me an Xbox fanboy and I think with allot of pressure we can squeeze him into a can, however it may be a bit painful :)
There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
Because it's harder logistically?
I didn't say they should PRIORITIZE the U.S. How about we just get beyond the bullshit regionalism altogether and have *simultaneous* release dates worldwide, so no one is left slighted?
Here, I'll explain this to you so your feeble mind can understand. If they were to do that, they'd have to have their factories working for a month to make a certain number. Then they'd have to wait for those to ship to all corners of the world. Then they'd have to put them on sale on the exact same day. And then and only then on that day will you make money. And then what? Either they're gonna sell out or it's going to be a dud. If you want to survive a dud, the best way to do is to mitigate the cost. This makes phased roll-outs a better business idea. You can plan out how much to ship based on how well it's selling/being received.
You think that Nintendo should cater to Americans when the devices are being made in Asia by an Asian company? 'Me me me, I'm American, I deserve everything WHAAAAAAAAA!'
There's a thing called patience. The rest of the world has it. You do not.
Oh and to circumvent your further idiotic replies, some cursory research reveals:
The XBox could be equally criticized. Wait, let me translate it so an XBox user can understand: OMG, XBOX IS TEH SUXXORS!!! GO HOME GAY FAG!
I don't think that piracy of console hardware is that big a problem. And simultaneous release isn't going to change it much anyway. Simultaneous release would however significantly increase initial production costs and inventory requirements.
Not only is it expensive, but you're unlikely to buy one.
One is included with the console. The system supports a max of two, and no launch games support that. So even if you want a maxed-out system, you're not looking at $600 in controllers alone, you're looking at $150.
I will admit that if you break one of them, you're in trouble, but Nintendo does a good job of making "unbreakable" hardware - all of my Gamecube controllers still work, after all these years.
Here, I'll explain this to you so your feeble mind can understand. If they were to do that, they'd have to have their factories working for a month to make a certain number. Then they'd have to wait for those to ship to all corners of the world. Then they'd have to put them on sale on the exact same day. And then and only then on that day will you make money. And then what? Either they're gonna sell out or it's going to be a dud. If you want to survive a dud, the best way to do is to mitigate the cost. This makes phased roll-outs a better business idea. You can plan out how much to ship based on how well it's selling/being received.
Funny that Sony managed to do it.
With what? The PS3? Nope. The Vita? Nope.
What kind of fucking troll are you?!
It's coming to the US first.... Nov 18: http://arstechnica.com/gaming/2012/09/wii-u-coming-to-america-sunday-november-18/
Don't you feel like a jerk right now, the US launch is confirmed to be BEFORE the Japanese launch:
http://www.engadget.com/2012/09/13/wii-u-price-date-us/
The system supports a max of two, and no launch games support that.
This is sounds like a reasonable proxy for "one Mario game, one Zelda game, and one minigame collection is all that will support two of the tablet controllers over the lifetime of the system".
None of my Nintendo hardware has ever broken, except a few of my NES cartridges (I overheated SMB3). Of course, none of my other hardware either, except one RROD, so maybe I'm not representative.
Well, it appears they listened to me. Good for them, for realizing I was right.
What political party do you join when you don't like Bible-thumpers *or* hippies?
Guess it's better than $500 to play the 22nd [insert long running franchise name here] game on the [insert name of other console here]. Franchises exist and you don't like them all. Get over it.
Guess what? You're wrong!
Release date in Japan: December 8
Release date in US: November 18
See, timothy? This is why you wait until *after* the press conference to post the article.
How the hell are you, or any other nation that doesn't get it on day 0, slighted in the least? It's a simple matter of logistics and supply. They are in it for the money in the long run after all. If they could hand deliver one to every household in the world the minute of release and make money doing so you can be pretty damn sure they would. There are always shortages in supply on release of the consoles, and it isn't done purposely as it only decreases potential sales. It is directly related to how many the can produce by a given time. Don't say they should wait a week then to deliver all of them..again, it's logistics. What you are proposing simply isn't sound business sense...which is what it is all about after all.
Nintendo has said no such thing. Care to provide a citation for this load of bull?
To be completely honest, I oppose proprietary game consoles in this day and age. We no longer need a proprietary purpose built console to make gaming affordable. Modern consoles, especially those of the current generation seem to be nothing but moderate-spec'ed PCs that are locked down through various software (and hardware at times - see, X360 Hard Drives. No reason you couldn't use a "regular" SATA HDD, but you need to buy the overpriced proprietary crap). So you spend a few hundred dollars on a box that is essentially a small form factor PC that you don't really own, can't mess with or modify without being banned and everything you ever purchased deactivated (or, forced to buy another box) and that only links up to a proprietary network - you don't have the choice of saying "Sorry, XboxLive, I don't want to abide by your rules. I know, I'll connect to Bob's Xbox360 Matchmaking Extreme Network instead and play there - and paying constantly for the privilege to be locked in at every turn. The only reason to buy consoles (as opposed to other solutions) these days in my opinion, is the fact that so many titles are still "console exclusives" - basically, your games are being held hostage. If you want to play Final Fantasy, Lost Odyssey, Valkyria Chronicles etc.. you have to capitulate to the consoles. Its time for this to end.
Wouldn't it be nice if you weren't choosing which consoles you were going to buy based on which games they were expected to hold exclusive dominion over? What if every type of game was available for the PC instead, giving you the freedom to decide what hardware you wished. It would simply be a matter of recommended specs and peripherals, something that hasn't been any trouble for PC gamers for years. Those with existing computers that had the specs (CPU, GPU etc...) necessary could play the games on there, and should such a revolution occur it would revitalize the gaming PC industry with a huge infusion of cash. All those players that want "the console/TV/couch experience" would be able to build or buy a multitude of small form factor and home theater gaming PC. Peripherals would become a nice secondary market. Look at how the Xbox 360 controllers and headsets (or compatible XInput style controller) has become the "de facto" gaming controller on PC. Players just bought these controllers to play PC titles; because Microsoft was smart enough to make a USB dongle for the wireless versions and provide drivers at least on Windows (and really, make them pretty easy to implement even on Linux!) plenty of people without an X360 system buy the controllers if they want to play certain types of titles on their PC. Likewise, there are relatively simple 3rd party hacks (because the first parties lacked foresight, which is why these don't have quite the amount of presence compared to X360 pads) to use Dual Shock 3 and WiiMote+accessories on PC. In a console-less world, what if Nintendo, Sony, Microsoft and others simply became peripheral manufacturers? I'm guessing there would be a lot more unified and open technologies used - it would be simple for some developer to say "Requires a Nintendo WiiUToo Tablet or compatible multitouch tablet device" for their gametype, the way that "X360 Controller for PC or compatible supported/suggested" is prevalent in PC gaming today. We just saw the launch of Steam's "Big Picture", a "console style" UI meant to be navigated with a gamepad or remote control, which despite its beta status seems to be greatly superior to Xbox Live's UI, which has tons of ads and "value added services" squirted all over its dashboard to the point that actual tasks on the unit are typically small windows that are given inferior focus! If Steam can integrate their Big Picture with XBMC and/or MythTV for instance, that pretty much makes for a better complete "console" experience than X360/PS3 offer today! You could take it one step further with a bootable Linux distribution that incorporated Steam, Desura, XBMC and other entertainment platforms, all wrapped in a "Big Pictur
Shh...just let him have his moment.
The 3DS hasn't been a success? You do realize that it's out-paced the original DS as far as sales figures when you compare their first years after release date and has already sold 19 million units worldwide as of July?
http://www.gonintendo.com/?mode=viewstory&id=169581
http://www.computerandvideogames.com/359705/3ds-sales-hit-19-million-ahead-of-3ds-xl-launch/
I wish my lawn was emo, so it would cut itself.
Now that's just crazy talk. A 50ft HDMI cable presents no loss in the digital signal. It matters not that the signal is degraded, because the 1's and 0's are perfectly preserved. Component always loses quality over distance. Higher quality cable less so, but it's inherent in the system.
What are you saying about balanced cables? Balanced cables are designed specifically for long distance. The two opposite ground wires cancel out the induced noise. Balanced vs. unbalanced is hardly important for short runs, but for long runs you need a balanced connection to eliminate interference. This is why Cat5 uses twisted pairs.
Component video and HDMI may not make a big difference in picture quality for SD content, but it's enough for me to see and care about. Especially color gamut and contrast. With component, you're stuck with the NTSC gamut, and you can't get true blacks. The TV's signal processor can make up for this, but this varies widely from TV to TV.
"Real gamers need zelda or mario. Everything else is trash."
How many people bought The Legend of Zelda: Twilight Princess just for Twilight Hack?
None. Because if that's the only thing you want the game for, you'd have rented it. It's not like you need to softmod it more than once.
It's not like you need to softmod it more than once.
Unless you have a bunch of real life friends who also own Wii consoles. Or unless you happen not to subscribe to a video game rental service. (Redbox had only movies at first.)
I had 2 friends with Wii consoles, and I didn't subscribe to a video game rental service, and I had no interest in Zelda. This wasn't a problem, as I just walked inside a blockbuster store, got the game, then went home and softmodded 3 consoles in one day.
Back in the days when the Twilight Hack still worked they still had a blockbuster every 2 blocks. Did Redbox for movies even exist back then?