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Can Nintendo Court the Casuals Again?

An anonymous reader sends this quote from Eurogamer: "Do you remember the last time? When the Wii launched at the tail end of 2006, it was to an air of excited curiosity that went well beyond the borders of core gamers, with Nintendo conjuring what ran close to a full-blown phenomenon. ... Nintendo's masterstroke, of course, has been resurrecting the ultimate hardcore poster girl with the announcement that Bayonetta 2 is heading exclusively to the Wii U. There's something slightly incongruous about an over-sexed, incredibly violent action game rubbing shoulders with Mario and co., but then again that's exactly what makes the proposition so very exciting. ... There's still one very important section of the market that may prove a little tougher to persuade. Right now it's harder to see the broader appeal of the Wii U, and it's not simply a case of fearing that it'll fail to replicate the success of its predecessor — there's every chance that it could endure the same rocky start that plagued Nintendo's 3DS."

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  1. Who is a "casual" gamer anyways? by dkleinsc · · Score: 5, Insightful

    As far as I can tell, the definition of a "casual" gamer is "anybody who isn't a 15-30 year old male". I mean, I still hear of puzzle adventure players (who tended to be middle-aged women) being seen as casual gamers, while the people who play really quite simple hack-and-slash games (which appeal more to younger men) are considered hardcore. The mistakes, I think, are:
    1. to aim most video games at a particular demographic and then wonder why nobody else is getting interested in them, and
    2. hire young male game designers and wonder why they can't write a great game that appeals to older people or women.

    It definitely has nothing to do with the difficulty or intracacy of the game.

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