Torque3D Engine Goes Open-Source
New submitter DangerOnTheRanger writes "Torque3D, the game engine behind games such as Blockland and Tribes 2, has gone open-source. The engine itself — in addition to four game templates — are all included in a Git repository hosted on GitHub. Documentation is available in a separate repository. Quite the exciting time in the world of game development!"
Yes, our conclusion then was: Torque3D is already irrelevant due to the success of the Unity engine.
Because not everyone needs or even wants a top tier 3D engine to make a game? Torque was designed to be extremely easy to use and newbie friendly, while still powerful. id Tech 3/4 is most assuredly not.
Also, I know people hate on commercial software but the GPL version of id Tech 3 is just that. GPL. You can't make commercial closed-source games (spare the "why would you want to do that" comments please) with it unless you buy a commercial license.
Comparing a FOSS game engine and a close-source one, isn't that comparing apples and oranges?
You know that Unity supports both iOS and Android, right?
Good point. Because the source code is available, Torque3D can be ported to both iOS and Android. And to any other platform anybody cares about. Thankyou for illustrating the power of open source.
When all you have is a hammer, every problem starts to look like a thumb.