Slashdot Mirror


Torque3D Engine Goes Open-Source

New submitter DangerOnTheRanger writes "Torque3D, the game engine behind games such as Blockland and Tribes 2, has gone open-source. The engine itself — in addition to four game templates — are all included in a Git repository hosted on GitHub. Documentation is available in a separate repository. Quite the exciting time in the world of game development!"

4 of 68 comments (clear)

  1. Re:Could have sworn... by RenHoek · · Score: 2, Insightful

    Yes, our conclusion then was: Torque3D is already irrelevant due to the success of the Unity engine.

  2. Re:Why is this relevant? by flimflammer · · Score: 3, Insightful

    Because not everyone needs or even wants a top tier 3D engine to make a game? Torque was designed to be extremely easy to use and newbie friendly, while still powerful. id Tech 3/4 is most assuredly not.

    Also, I know people hate on commercial software but the GPL version of id Tech 3 is just that. GPL. You can't make commercial closed-source games (spare the "why would you want to do that" comments please) with it unless you buy a commercial license.

  3. Re:Could have sworn... by zill · · Score: 4, Insightful

    Comparing a FOSS game engine and a close-source one, isn't that comparing apples and oranges?

  4. Re:Could have sworn... by Tough+Love · · Score: 4, Insightful

    You know that Unity supports both iOS and Android, right?

    Good point. Because the source code is available, Torque3D can be ported to both iOS and Android. And to any other platform anybody cares about. Thankyou for illustrating the power of open source.

    --
    When all you have is a hammer, every problem starts to look like a thumb.