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Blender Debuts Fourth Open Source Movie: Tears of Steel

An anonymous reader writes "On September 26th the Blender Foundation released their fourth open source short movie called Tears of Steel. This time around, Blender, the fantastic open source 3d modeling/animation/shading/rendering package, was used to mix 3D digital content with live action (PDF). The short was produced using only open source software and the team did an outstanding job."

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  1. Re:It still has a long way ahead by Anonymous Coward · · Score: 5, Insightful

    Yeah, Cycles, the new Blender internal renderer use to render this is a new GPU based path tracer renderer and it's not perfect yet, but I think a lot of what you're complaining about can be blamed on the artists not being of hollywood quality and lack of time/resources, and not the actual renderer or animation program (although both areas could use a lot of improvement in Blender). Cycles is a path tracer like any other that should, in theory, be able to do most things that other modern renderers can do (and in some cases more, since it's a path tracer). That being said, to set up a photorealistic scene, to match lighting, to get the materials right, takes a lot of experience and time and that does not come cheap. The goal of the Blender Foundation and these projects is to make "tech demos" to run the software through real world trials and develop features that are useful in a real world production pipeline. The goal is not to make things perfect. Besides. If you don't like the look Cycles gives to renders with blender you can use any number of external renderers including fully unbiased ones like luxrender or commercial GPU based unbiased path tracers like Octane.