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Once Valued at $1.8B, OnLive Was Sold For Only $5M

gabebear writes with details of what happened to OnLive back in August: "In a firesale, OnLive, which was once valued at $1.8bn, was sold for practically nothing. Workers are mostly losing their jobs and stock options and investors are having to write off their investment." More details.

15 of 168 comments (clear)

  1. OMG! by slashmydots · · Score: 4, Insightful

    OMG you know what this means?! They FINALLY realized that you can't stream 60FPS video streams of 1920x1080 over the internet!

    They may have even discovered that gamers don't tolerate an internet connection level of input delay in their games! And that serious gamers want to own their own gear! And that gamers do other things than games on their computer so they own a faster computer anyway! And that rendering a 1920x1080 video stream locally also takes a fast computer!

    1. Re:OMG! by Necroman · · Score: 5, Informative

      From the employee comments that were posted when OnLive went belly up, that doesn't sound like it was the case at all. I don't have links for any of this (it was either on /., reddit, or some other site), but the basic idea was:

      * The tech seemed to work pretty well. I think it was best if a customer was within 50 miles of a data center.
      * The cost of games through the service was near the same price as retal box versions (difficulty #1, as customers didn't feel like they had ownership of the games).
      * OnLive had a hell of a time getting titles available on their systems when they hit the streets. So not having AAA games available when they launched made it difficult to attract people.
      * The CEO was bull-headed. From one story I read, he was trying to get an exclusive contract with EA for being the only streaming gaming service EA used, but EA was also partnering with another company that had similar tech to OnLive. The CEO of OnLive flipped out and told his staff to pull all the EA games from their system 2 weeks before launch.

      --
      Its not what it is, its something else.
    2. Re:OMG! by gl4ss · · Score: 5, Insightful

      OMG you know what this means?! They FINALLY realized that you can't stream 60FPS video streams of 1920x1080 over the internet!
      They may have even discovered that gamers don't tolerate an internet connection level of input delay in their games! And that serious gamers want to own their own gear! And that gamers do other things than games on their computer so they own a faster computer anyway! And that rendering a 1920x1080 video stream locally also takes a fast computer!

      they didn't realize that yet. they realized that they can transfer the valuable assets for pennies on the dollar to an entity they control while screwing the other investors and employees out of their shares.

      the ceo(and most of the board) were assholes and still are, simple as that.

      --
      world was created 5 seconds before this post as it is.
    3. Re:OMG! by ArhcAngel · · Score: 4, Interesting

      It was on The Verge and it is pretty obvious Steve Perlman was both the architect and destroyer of OnLive.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    4. Re:OMG! by tlhIngan · · Score: 4, Insightful

      Wasn't the alternative bankruptcy? Did they purposely sabotage the company? Didn't they lose the invested money too? Then why is it paying something being an asshole?

      Well, what happened was pretty scummy. After all, what happened was all of a sudden, an unconfirmed rumor popped up that OnLive was bankrupt. The official company line though was everything was fine. Then two weeks later everyone got the news that OnLive was taken over by OnLIve.

      Effectively, the investors in the original OnLive could've gotten out (but instead lost it all), while the CEO and management, and half of the engineers got "transferred" to the new company and the rest were pretty much shown the door.

      The execs losing their investment? Most likely not - it pwas probably written in that they got 100 cents on the dollar for their investments by the new OnLive. Everyone else, got screwed as usualy.

      Hell, even the employees with no jobs were basically kicked out without severance, or the option to plead their case in bankruptcy court. The company effectively went bankrupt, fired everyone, got "bought out", management re-hired, and half the fired engineers re-hired.

      It's basically a way to downsize without paying benefits and screwing over investors, while management walks away with nothing's changed. Probably a very creative loophole in the law.

  2. Valuation by Lieutenant_Dan · · Score: 4, Insightful

    I once valued my microwave at $1,100,000 but ended selling it for $20 on Craigslist. There was disappointment all around.

    As well, I once had an idea for a jetpack that I valued at $20 billion AUS dollars ("billion" with a "b"). Unfortunately I sold that idea for a pint of Fosters to work colleague.

    --
    Wearing pants should always be optional.
    1. Re:Valuation by Jawnn · · Score: 4, Funny

      I once valued my microwave at $1,100,000 but ended selling it for $20 on Craigslist. There was disappointment all around.

      As well, I once had an idea for a jetpack that I valued at $20 billion AUS dollars ("billion" with a "b"). Unfortunately I sold that idea for a pint of Fosters to work colleague.

      Yeah, but you didn't sell shares to clueless investors. Loser.

  3. Bet we'll be seeing this with Facebook one day too by crazyjj · · Score: 4, Funny

    Once over-hyped at $28 billion, Facebook sold today for $523 and a case of beer.

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
  4. but its the cloud by alen · · Score: 4, Funny

    i remember when onlive first came out i dumped my xbox and all my games in the garbage to join up. i mean gaming in the cloud is so much better than doing from a hard drive

    i know you end up paying more than owning physical games, but its da cloud. its the future and so much cooler

  5. Re:Network conectivity by firex726 · · Score: 5, Insightful

    Sure, but their whole basis was that they were streaming it from the Cloud.

    Why if I have a 20gb BW cap would I stream HD content when I could go buy the game on DVD and play it locally?

  6. Eh by oGMo · · Score: 5, Interesting

    They may have even discovered that gamers don't tolerate an internet connection level of input delay in their games!

    Eh. I tried OnLive to see how well they accomplished what they did. Latency wasn't the main concern, but then I have a reasonable connection (~25Mbps) and may be geographically near one of their data centers. The main problems are more the following:

    • The rendering quality was often crap; this may be a function of the encoding, but it doesn't matter. Washed-out colors, blurry video, and heavy artifacting don't make a great experience.
    • Price model. This was too good to be true. Pay for the game or like $10/mo for their PlayPack stuff. Let's give them the benefit of the doubt and say that they can provide sufficient rendering at $700 a box on average for any given game. They need one rendering unit for every player. They need to pay for bandwidth and energy to run all these units, plus people to maintain them. They need to stay upgraded, generously, every year or two, to play the latest stuff. That's quite a bit of money to support a single user paying $120/year.
    • Casual/hardcore disconnect. Is this for casual gamers who don't want to pay for a gaming PC? Or hardcore gamers who want to play all the latest stuff? A casual gamer can likely find plenty to play on their phone or the web; a hardcore gamer isn't going to be satisfied with the limitations. There may be a niche, but it doesn't seem big enough to support the model.

    In the end this always seems to fail at a financial level: if it's cheap enough per-player that a $10/mo fee can cover licensing, hardware, and utility, then it's probably cheap enough the user is going to have his or her own device (e.g., a smartphone). If not, then it's not going to work anyway.

    And it's not a matter of volume. Nintendo, Sony, and MS have volume on their consoles, and they still sell for $200+, often at a loss, and the only maintenance cost is warranty support. Making up for this on licensing isn't an option for OnLive, since they don't make any games. There are no exclusives.

    The only way this might work (financially, at least) is a subsidized hardware console with a reasonable contracted subscription fee, and first-party game support as well as third-party exclusives. Gamestop might be trying this, but it's unclear if they're actually funding games or just providing a similar service.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  7. What this actually was about by Anonymous Coward · · Score: 5, Interesting

    OnLive had a pile of debt and a pile of employees with a pile of stock options.

    The "bankruptcy" invalidates all those stock options and means that half the employees can be sacked. Many of those may not be needed because they worked on things like early stage development which is no longer needed.

    But guess what? The new company that "buys" the assets of the old company then basically becomes identical to the old company, except that you have suddenly sacked a lot of people, and the remaining employees including the CEO gets 2X the stock options they used to have.

    What's interesting is that the creditors and investors of the old company were happy with it being sold at only $5m. It wouldn't surprise me if the investors in the new company are identical to the investors in the old company.

  8. Are people acutally surprised? by Githaron · · Score: 3, Insightful

    With Onlive's ridiculous pricing, are people actually surprised? The last time I took a look at Onlive they were "selling" games at about the same price as retail. Why would I want to pay retail price for something I am essentially renting from a new and untested company while having no recourse when they go under?

  9. No surprise to us: Thats the real story by CdBee · · Score: 5, Interesting

    A lot of people (particularly I'm discussing western political leaders, but not just them) state as a matter of blind faith that markets are effective allocators of capital

    OnLive to me is another DotCom Crash Co, it just happened rather later: We all know the basic story, they said they could deliver high fidelity gaming as a service, thus freeing users from the capital investment of the console and turning a sales market into a services market

    Most of us scoffed, pointing out things we understand about residential internet connecticvity, the devastating efffect of lag upon gaming, and the implausibility of the system in general. Institutional investors looked at what the company said, thought ' turning a sales market into a services / rental market is a good thing, it means higher long-run revenues' and poured money into it.

    I have limited sympathy - they invested badly. Only real benefit was to the coders who had jobs there for a few years. But I do think the idea that investors will run to invest in markets they patently dont understand doesnt speak well for the efficiency of the capital markets.

    --
    I have been a user for about 10 years. This ends Feb 2014. The site's been ruined. I'm off. Dice, FU
  10. So, am I the only one who liked it? by Kiyyik · · Score: 4, Interesting

    I am primarily a mac user, and this was the way I was able to play certain games that didn't get ported over, like Arkham Asylum and such. And they looked a heck of a lot ebtter than if I'd just run them in a VM or something like that. I had occasional bandwidth issues, but that was generally down to my ISP in any case. Frankly, I thought they were the bee's knees, and I'm sorry to see they seem to be going the way of the dodo. It's still a good idea, to my mind. Maybe just needs a little tweaking to make it a viable proposition.