Why Microsoft Shouldn't Copy Apple's iOS Walled Garden
Kethinov writes "Will the computers of the future be tools for freedom or for censorship? An insightful Ars editorial examines this question in depth, concluding that Apple's walled garden approach to iOS is fundamentally flawed and thus Microsoft should reconsider their plans to apply the same model to WinRT. The authors are careful to present a nuanced analysis that adequately weighs the competing interests of security, convenience, and user freedom, ultimately concluding that Mac OS X and Android offer better models because while their walled gardens are on by default, they offer supported mechanisms to opt-out if desired, thereby offering users the same security and convenience benefits without sacrificing user freedom in the process."
A similar article by software engineer Casey Muratori looks at the effect Windows 8's closed distribution system will have on game development. The restrictions involved in getting approval for the Windows Store would preclude 2011's game of the year, Skyrim, from appearing there, as well as 2012's top candidates. The requirements contain clauses that would cut out huge swathes of the video game industry, like this one: "Your app must not contain content or functionality that encourages, facilitates, or glamorizes illegal activity."
The fact that Apple is very strict (not talking about the mature content thing which I find ridiculous) regarding how an app should behave or designed, makes that a lot of apps are easier to use because the learning curve is low. You don't need to learn things over & over again. Hence the reason - and imho correct - that a lot of users find it a more user friendly platform.
If I read the passages about why Steve Jobs was against Apps in the first place, he had the fear that it could lead to tainting the user friendly experience in which they invested a lot. Which I think - after seeing my share of bad designed software - was a valid fear.
I have an Android smartphone as I find iPhones ridiculous expensive. But if I look at the quality difference between what is available in the Google Play store on my smartphone & the iOS store on my iPad, there is a difference. And I do - personally - think that this is because Apple does run a very strict ship in guidelines, how an app should work, what you expect as behavior, etc. I don't think it is because iOS developers are so much more talented then their android counterparts.
This may come over as a nightmare for those who like to tinker or loves freedom to design or develop an app like they want it, but reality is that when it comes in designing good and consequent interfaces, 90% of the developers can't do it even if their live depended on it. Give them to much room and you really get some of the horrendous software available on the Google play store. Sometimes I find it a pity that Google doesn't enforce some basic guidelines because it is the only way some developers would put some sense in what they are developing.
So no is not the iOS concept that is flawed, it is that stubborn idea that a lot of techies have that they have the same needs or mindset as the general public.