MIT Slows Down Speed of Light In New Game
New submitter schirra writes "Researchers at MIT Game Lab have created a free video game that accurately simulates the effects of Einstein's relativity. 'A Slower Speed of Light' challenges players to collect objects strewn throughout a level to artificially lower the speed of light. As light speed slows to walking pace, it makes visible the unusual effects one encounters when traveling close to the speed of light, such as the Doppler effect, searchlight effect and Lorentz transformation. The effects are, in a word, trippy. The team plans to release an open-source Unity3D toolkit called OpenRelativity to allow others to include the same relativistic effects in other games."
They also plan to release the source code sometime next year (despite reports that it is open source already).
https://www.youtube.com/watch?v=-SxWMI9zg3s
There is no such thing as "synchronous" when you're talking about relativistic effects.
Getting around that would be a very interesting problem to try to solve in multiplayer. At first blush, it seems impossible: player 1 won't be experiencing the same moment of time as player 2 at any given time. However, whenever two players interact in any way, whatever caused the interaction has to have happened for both players and that includes even just seeing them. If you can keep a log of what player 2 did in the past, you can figure out what instant of player 2's timeline player one should be seeing (of you could just simulate the actual flight of the photons, but that seems computationally impossible). And you can do the same for player 2's screen drawing player 1.
As long as, just like in the real world, no one can travel faster than light you'll always have all the information you need. If you allow FTL though, everything breaks, you can set up situations where you simply won't have the information about player 2 that you need to draw player 1's screen, which is awesome because it maps directly to breaking causality in the real world.